jail_fiesta
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Habax |
Přidané 30.10.2011 17:27
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Člen
Hodnocení: +470 (79%) Příspěvek: 595
Založený: 18.07.11
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Ták prvý môj hodnotitelný výkon... Mapa dala dohromady asi 50 h práce (aj s kompiláciou)...Je tam zbrojka s healtgharger.mi, recgargermi, m4, AK, AWP, mp5, vesty a he-čka. Pred zbrojkou je klietka, na zemi su štyri farby (biela čierna modrá a červená) a ešte je v nej zelená lávka. Pri klietke je žlto-čierna čiara. Cely su v dvoch poschodiach a maju tvar pismena L. Z jednej cely vedie šachta von, pri futbal. Potom je tam plaváreň, vlastne nič iné než bazén a svetlá tam nieje. V bazéne je za func_breakable schovaná AWP. Potom vonku je ďalšia budova, a v nej su len krabice (to sa určite nejako využije ) a neni tam žiadne osvetlenie okrem light_enviromentu z vonku. Ďalej je vonku football, longjumpy (220, 225, 230, 235, 240) a ešte niečo ako zabiják (func_door na tlačítko - ma nastavené damage inflicted when blocked na 200 - pre istotu ) Všetky tlačitka su button_targety, to sa pri jaile podla mňa viac hodí, ale tieto maju aj vo Flags zaškrtnuté Use Activates.
Spoiler: [ZobrazitSchovat] hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\games\COUNTE~1.6ZC\hammer\hlcsg.exe "C:\games\Counter-Strike 1.6 ZCP\cstrike\maps\jail_fiesta"
Entering C:\games\Counter-Strike 1.6 ZCP\cstrike\maps\jail_fiesta.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.13 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.44 seconds)
Including Wadfile: \games\counter-strike 1.6 zcp\cstrike\zhlt.wad
- Contains 4 used textures, 6.06 percent of map (8 textures in wad)
Using Wadfile: \games\counter-strike 1.6 zcp\cstrike\halflife.wad
- Contains 33 used textures, 50.00 percent of map (3116 textures in wad)
Using Wadfile: \games\counter-strike 1.6 zcp\cstrike\cs_ramassis.wad
- Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
- Warning: Larger than expected texture (348972 bytes): 'THANKS'
- Contains 9 used textures, 13.64 percent of map (738 textures in wad)
Using Wadfile: \games\counter-strike 1.6 zcp\cstrike\xeno.wad
- Contains 1 used texture, 1.52 percent of map (264 textures in wad)
Using Wadfile: \games\counter-strike 1.6 zcp\cstrike\ramassis.wad
- Warning: Larger than expected texture (235412 bytes): '{TREE010'
- Contains 6 used textures, 9.09 percent of map (901 textures in wad)
Using Wadfile: \games\counter-strike 1.6 zcp\cstrike\ramassis2.wad
- Contains 8 used textures, 12.12 percent of map (740 textures in wad)
Using Wadfile: \games\counter-strike 1.6 zcp\cstrike\vlv_ramassis.wad
- Warning: Larger than expected texture (261932 bytes): '{BIG_MAPLE'
- Contains 3 used textures, 4.55 percent of map (427 textures in wad)
Using Wadfile: \games\counter-strike 1.6 zcp\cstrike\decals.wad
- Contains 0 used textures, 0.00 percent of map (225 textures in wad)
Using Wadfile: \games\counter-strike 1.6 zcp\cstrike\dmc.wad
- Contains 0 used textures, 0.00 percent of map (93 textures in wad)
Using Wadfile: \games\counter-strike 1.6 zcp\cstrike\megamikedeus2.wad
- Contains 0 used textures, 0.00 percent of map (84 textures in wad)
Using Wadfile: \games\counter-strike 1.6 zcp\cstrike\mattc3.wad
- Contains 1 used texture, 1.52 percent of map (30 textures in wad)
Using Wadfile: \games\counter-strike 1.6 zcp\cstrike\joesmoe_cm.wad
- Contains 1 used texture, 1.52 percent of map (87 textures in wad)
Warning: More than 8 wadfiles are in use. (12)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.
added 2 additional animating textures.
Texture usage is at 1.47 mb (of 4.00 mb MAX)
1.03 seconds elapsed
----- END hlcsg -----
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: C:\games\COUNTE~1.6ZC\hammer\hlbsp.exe "C:\games\Counter-Strike 1.6 ZCP\cstrike\maps\jail_fiesta"
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 500...1000...1387 (0.08 seconds)
BSP generation successful, writing portal file 'C:\games\Counter-Strike 1.6 ZCP\cstrike\maps\jail_fiesta.prt'
SolidBSP [hull 1] 500...1000...1309 (0.06 seconds)
SolidBSP [hull 2] 500...1000...1291 (0.06 seconds)
SolidBSP [hull 3] 500...1000...1314 (0.06 seconds)
0.98 seconds elapsed
----- END hlbsp -----
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: C:\games\COUNTE~1.6ZC\hammer\hlvis.exe "C:\games\Counter-Strike 1.6 ZCP\cstrike\maps\jail_fiesta"
598 portalleafs
1682 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
BasePortalVis:
(0.31 seconds)
LeafThread:
(16.74 seconds)
average leafs visible: 187
g_visdatasize:37399 compressed from 44850
17.09 seconds elapsed
----- END hlvis -----
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: C:\games\COUNTE~1.6ZC\hammer\hlrad.exe -extra "C:\games\Counter-Strike 1.6 ZCP\cstrike\maps\jail_fiesta"
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ on ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
[Reading texlights from 'C:\games\COUNTE~1.6ZC\hammer\lights.rad']
[59 texlights parsed from 'C:\games\COUNTE~1.6ZC\hammer\lights.rad']
5187 faces
Create Patches : 42891 base patches
0 opaque faces
696029 square feet [100228208.00 square inches]
1138 direct lights
BuildFacelights:
(841.66 seconds)
visibility matrix : 109.7 megs
BuildVisLeafs:
(164.33 seconds)
MakeScales:
(105.98 seconds)
SwapTransfers:
(207.06 seconds)
Transfer Lists : 130176492 : 130.18M transfers
Indices : 41928124 : 39.99M bytes
Data : 520705968 : 496.58M bytes
GatherLight:
(76.77 seconds)
FinalLightFace:
(26.54 seconds)
1467.03 seconds elapsed [24m 27s]
----- END hlrad -----
a screeny:
1. cely + klietka
2. zbrojnica
3. strecha hlavnej budovy
4. vonok
5. spomínané longjumpy
6. miestnosť s krabicami
7. bazén/plaváreň
Ak chcete, zahrajte si ju v pc, prikladám ju... |
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Habax |
Přidané 30.10.2011 17:30
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Člen
Hodnocení: +470 (79%) Příspěvek: 595
Založený: 18.07.11
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...
Habax přiložil následujíci soubor:
jail_fiesta.bsp |
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nomad |
Přidané 31.10.2011 16:00
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Člen
Hodnocení: +117 (55%) Příspěvek: 320
Založený: 16.02.11
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vsetko pekne ale mostik ku plavarni a pre ct vysoku stolicku kde si moze cupnut ze je plavcik
a dat tam lavicky k tej voded abo skus pouvazovat nad novou hre v jailu neka ktora tam este nebola
skus tam vlozit neaky model srubovaka ako zbran ale len ako model na okrasu napriklad na zem vedla posteli
Upravil/a nomad dne 31.10.2011 16:01
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Habax |
Přidané 01.11.2011 07:32
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Člen
Hodnocení: +470 (79%) Příspěvek: 595
Založený: 18.07.11
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dobrý nápad, díky nomad
Upravil/a Habax dne 01.11.2011 07:46 |
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nomad |
Přidané 01.11.2011 14:25
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Člen
Hodnocení: +117 (55%) Příspěvek: 320
Založený: 16.02.11
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nic proti ale je to jedno a to iste ak vymyslis novu hru tak to bude uz ine a uvidis tvoja mapa sa zjavy aj na inch serveroch a ani otom nebudes vediet
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Habax |
Přidané 01.11.2011 18:03
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Člen
Hodnocení: +470 (79%) Příspěvek: 595
Založený: 18.07.11
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na G***si**s pôjde na 99,99%, preto je tam aj reklama.. |
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nomad |
Přidané 01.11.2011 20:24
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Člen
Hodnocení: +117 (55%) Příspěvek: 320
Založený: 16.02.11
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by bolo zaujimave keby si tu napisal slovo *a***i*e* server.tvorbamap.cz:27015
a by to bralo ako nadavku ze da hviezdicky
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Habax |
Přidané 02.11.2011 05:34
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Člen
Hodnocení: +470 (79%) Příspěvek: 595
Založený: 18.07.11
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no ja som sa pytal Gordona, a povedal, že ju nemôžem nahrať na server.tvorbamap.cz:27015 |
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nomad |
Přidané 03.11.2011 18:25
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Člen
Hodnocení: +117 (55%) Příspěvek: 320
Založený: 16.02.11
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1. nez si sem prisiel na tento web asi mesiac dozadu sa riesilo jial mapy
2.skoro nik nema mikrak a nehce hovorit
3.neni tu plugin napriklad ked zabijes ct a vyhras otava ti gun do dalsieho kola(neviem ci sa to da opravit v mape ze odobere zbrane abo zavisy od pluginu)
4.nato je dalsi server jail.tvorbamap.cz:27017
5.uz nic ma nenapada
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Dominio |
Přidané 03.11.2011 18:40
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trdelník
Hodnocení: +2960 (90%) Příspěvek: 937
Založený: 16.10.10
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Máme tu jail server, tak můžeš ve foru založit topic, s prosbou o přidání mapy. Na herním serveru není plugin, zbraně zůstanou a T neslyší CT a naopak. |
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Habax |
Přidané 04.11.2011 05:30
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Člen
Hodnocení: +470 (79%) Příspěvek: 595
Založený: 18.07.11
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v pohode, nemusím to zakladať, veď aj tak na ten jail server nikto nechodí... |
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Gordon Freeman |
Přidané 04.11.2011 07:19
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Záškodník
Hodnocení: +823 (68%) Příspěvek: 514
Založený: 06.01.11
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OMYL.chodi a hodne dene tam vidim aspon 7 lidi
edit:chces teda screen nebo se budes hadat?
Upravil/a Gordon Freeman dne 04.11.2011 17:06
Mam rád banány.
WWW.Databáze-her.cz |
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Habax |
Přidané 04.11.2011 15:13
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Člen
Hodnocení: +470 (79%) Příspěvek: 595
Založený: 18.07.11
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hey? ja vždy, keď sa tam pozrem, tak je tam 0z10 |
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