Error
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VibleX4 |
Přidané 04.11.2011 14:41
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Člen
Hodnocení: -3 (33%) Příspěvek: 6
Založený: 04.11.11
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CModelLoader::Map_IsValid: 'moje' is not a valid BSP file
map load failed: moje not found or invalid
Nevíte co to je za error? Zobrazí se když mapu chci spustit v cs-ku
LOG:
Spoiler: [ZobrazitSchovat]
** Executing...
** Command: Change Directory
** Parameters: D:\Hry\Nainstalovane\Couter Strike Source\Counter-Strike Source
** Executing...
** Command: Copy File
** Parameters: "D:\Hry\Nainstalovane\Couter Strike Source\Counter-Strike Source\hammer\maps\moje.map" "D:\Hry\Nainstalovane\Couter Strike Source\Counter-Strike Source\cstrike\maps\moje.map"
** Executing...
** Command: D:\Hry\NAINST~1\COUTER~1\COUNTE~1\hammer\hlcsg.exe
** Parameters: "D:\Hry\Nainstalovane\Couter Strike Source\Counter-Strike Source\cstrike\maps\moje"
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: D:\Hry\NAINST~1\COUTER~1\COUNTE~1\hammer\hlcsg.exe "D:\Hry\Nainstalovane\Couter Strike Source\Counter-Strike Source\cstrike\maps\moje"
Entering D:\Hry\Nainstalovane\Couter Strike Source\Counter-Strike Source\cstrike\maps\moje.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
50%... (0.00 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
50%... (0.00 seconds)
Including Wadfile: \hry\nainstalovane\couter strike source\counter-strike source\hammer\zhlt.wad
- Contains 0 used textures, 0.00 percent of map (8 textures in wad)
Using Wadfile: \hry\nainstalovane\couter strike source\counter-strike source\hl2\decals.wad
- Contains 0 used textures, 0.00 percent of map (223 textures in wad)
Using Wadfile: \hry\nainstalovane\couter strike source\counter-strike source\hl2\halflife.wad
- Contains 3 used textures, 100.00 percent of map (3116 textures in wad)
Texture usage is at 0.03 mb (of 4.00 mb MAX)
0.03 seconds elapsed
----- END hlcsg -----
** Executing...
** Command: D:\Hry\NAINST~1\COUTER~1\COUNTE~1\hammer\hlbsp.exe
** Parameters: "D:\Hry\Nainstalovane\Couter Strike Source\Counter-Strike Source\cstrike\maps\moje"
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: D:\Hry\NAINST~1\COUTER~1\COUNTE~1\hammer\hlbsp.exe "D:\Hry\Nainstalovane\Couter Strike Source\Counter-Strike Source\cstrike\maps\moje"
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 13 (0.00 seconds)
BSP generation successful, writing portal file 'D:\Hry\Nainstalovane\Couter Strike Source\Counter-Strike Source\cstrike\maps\moje.prt'
SolidBSP [hull 1] 13 (0.00 seconds)
SolidBSP [hull 2] 13 (0.00 seconds)
SolidBSP [hull 3] 13 (0.00 seconds)
0.01 seconds elapsed
----- END hlbsp -----
** Executing...
** Command: D:\Hry\NAINST~1\COUTER~1\COUNTE~1\hammer\hlvis.exe
** Parameters: "D:\Hry\Nainstalovane\Couter Strike Source\Counter-Strike Source\cstrike\maps\moje"
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: D:\Hry\NAINST~1\COUTER~1\COUNTE~1\hammer\hlvis.exe "D:\Hry\Nainstalovane\Couter Strike Source\Counter-Strike Source\cstrike\maps\moje"
1 portalleafs
0 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
BasePortalVis:
(0.00 seconds)
LeafThread:
(0.00 seconds)
average leafs visible: 0
g_visdatasize:3 compressed from 1
0.00 seconds elapsed
----- END hlvis -----
** Executing...
** Command: D:\Hry\NAINST~1\COUTER~1\COUNTE~1\hammer\hlrad.exe
** Parameters: "D:\Hry\Nainstalovane\Couter Strike Source\Counter-Strike Source\cstrike\maps\moje"
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: D:\Hry\NAINST~1\COUTER~1\COUNTE~1\hammer\hlrad.exe "D:\Hry\Nainstalovane\Couter Strike Source\Counter-Strike Source\cstrike\maps\moje"
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
[Reading texlights from 'D:\Hry\NAINST~1\COUTER~1\COUNTE~1\hammer\lights.rad']
[59 texlights parsed from 'D:\Hry\NAINST~1\COUTER~1\COUNTE~1\hammer\lights.rad']
16 faces
Create Patches : 152 base patches
0 opaque faces
2958 square feet [425984.00 square inches]
1 direct lights
BuildFacelights:
50%... (0.00 seconds)
visibility matrix : 0.0 megs
BuildVisLeafs:
(0.00 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
Transfer Lists : 17696 : 17.70k transfers
Indices : 960 bytes
Data : 70784 : 69.13k bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
FinalLightFace:
50%... (0.03 seconds)
1.02 seconds elapsed
----- END hlrad -----
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Dominio |
Přidané 04.11.2011 14:48
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trdelník
Hodnocení: +2960 (90%) Příspěvek: 937
Založený: 16.10.10
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Možná by to mohlo být tím, že to máš mapu pro CS:S a tvoříš to ve VHE 3.5 (tedy přesněji bych to viděl na rozdíl mezi kompilačními tooly). Stáhni si VHE 4.1
Upravil/a Dominio dne 04.11.2011 14:53 |
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VibleX4 |
Přidané 04.11.2011 14:49
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Člen
Hodnocení: -3 (33%) Příspěvek: 6
Založený: 04.11.11
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Ano tvořím pro Source, taky o source mi jde.
Stahnul jsem si ten váš ,,Blíček"
Nevím jak bych musel upravit 4.1 abych tam měl textury..
Upravil/a VibleX4 dne 04.11.2011 14:50 |
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Slovis |
Přidané 04.11.2011 14:53
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Člen
Hodnocení: +1176 (90%) Příspěvek: 613
Založený: 22.05.10
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Takže, Zdravím vítej u nás
1a ) csko i složku s hammerem bych přesunul přímo na D:\ (tzn. třeba D:\csko a D:\hammer
1b ) je to z toho důvodu že vhe nemá rádo dlouhé "cesty" a různé znaky v "cestě" např. +;-;i mezery někdy;apod.
2 ) kompiluješ na expert?
3 ) skus znova skompilovat
Upravil/a Slovis dne 04.11.2011 14:53
Je vám něco nejasné? Kontaktujte mě prostřednictvím soukromé zprávy zde na portálu.
"Radši se zeptat a být minutu za blbce, než být celý život hlupákem" |
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VibleX4 |
Přidané 04.11.2011 14:53
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Člen
Hodnocení: -3 (33%) Příspěvek: 6
Založený: 04.11.11
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Tak už snad vím jak dál.
Stahuju si sourceSDK přes torrent (1.17G už hodinu, ale až těď vím k čemu mi bude.
EDIT:// Takže bude mi tedy k něčemu sourceSDK?
Hru mám přesunutou níže(D:cstrike/...)
Kompilace na expert? (NEvím o co se jedná)
Zkoušel jsem to víckrát.
Dotaz: Mám tedy updatovat na 4.1?
Upravil/a VibleX4 dne 04.11.2011 14:57 |
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Slovis |
Přidané 04.11.2011 15:04
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Člen
Hodnocení: +1176 (90%) Příspěvek: 613
Založený: 22.05.10
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aha sory já sem si nevšimnul že se jedná o mapu do CS:S já se zajímám spíš o tvorbu do 1.6
a kromě toho sourceSDK máš tady
Upravil/a Slovis dne 04.11.2011 15:06
Je vám něco nejasné? Kontaktujte mě prostřednictvím soukromé zprávy zde na portálu.
"Radši se zeptat a být minutu za blbce, než být celý život hlupákem" |
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VibleX4 |
Přidané 04.11.2011 15:22
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Člen
Hodnocení: -3 (33%) Příspěvek: 6
Založený: 04.11.11
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Slovis napsal:
aha sory já sem si nevšimnul že se jedná o mapu do CS:S já se zajímám spíš o tvorbu do 1.6
a kromě toho sourceSDK máš tady
Ale i tak děkuji za ochotu |
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amater1001 |
Přidané 04.11.2011 16:57
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Člen
Hodnocení: +663 (97%) Příspěvek: 109
Založený: 29.01.11
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Nastavení hammru 4.1
http://cs-mapping...php?t=3540
VHE41LAb |
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