surf_exteme
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tom711 |
Přidané 27.06.2010 13:54
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Člen
Hodnocení: +1423 (79%) Příspěvek: 597
Založený: 12.06.10
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zatial iba log mapa sa doraba
Spoiler: [ZobrazitSchovat] ** Executing...
** Command: Change Directory
** Parameters: "C:\Program Files\Counter-Strike 1.6"
** Executing...
** Command: C:\DOCUME~1\PETER1~1\Plocha\VALVEH~1\hlcsg.exe
** Parameters: "c:\documents and settings\peter 1\plocha\valve hammer editor\surf_extreme" -wadautodetect
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: C:\DOCUME~1\PETER1~1\Plocha\VALVEH~1\hlcsg.exe "c:\documents and settings\peter 1\plocha\valve hammer editor\surf_extreme"-wadautodetect
Entering c:\documents and settings\peter 1\plocha\valve hammer editor\surf_extreme.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.69 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.28 seconds)
Using Wadfile: \program files\counter-strike 1.6\valve\halflife.wad
- Contains 19 used textures, 70.37 percent of map (3116 textures in wad)
Using Wadfile: \program files\counter-strike 1.6\cstrike\cstrike.wad
- Contains 3 used textures, 11.11 percent of map (123 textures in wad)
Using Wadfile: \program files\counter-strike 1.6\cstrike\de_piranesi.wad
- Contains 5 used textures, 18.52 percent of map (160 textures in wad)
Texture usage is at 0.35 mb (of 4.00 mb MAX)
2.23 seconds elapsed
----- END hlcsg -----
** Executing...
** Command: C:\DOCUME~1\PETER1~1\Plocha\VALVEH~1\hlbsp.exe
** Parameters: "c:\documents and settings\peter 1\plocha\valve hammer editor\surf_extreme"
hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: C:\DOCUME~1\PETER1~1\Plocha\VALVEH~1\hlbsp.exe "c:\documents and settings\peter 1\plocha\valve hammer editor\surf_extreme"
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'c:\documents and settings\peter 1\plocha\valve hammer editor\surf_extreme.prt'
2.73 seconds elapsed
----- END hlbsp -----
** Executing...
** Command: C:\DOCUME~1\PETER1~1\Plocha\VALVEH~1\hlrad.exe
** Parameters: "c:\documents and settings\peter 1\plocha\valve hammer editor\surf_extreme" -sparse
hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: C:\DOCUME~1\PETER1~1\Plocha\VALVEH~1\hlrad.exe "c:\documents and settings\peter 1\plocha\valve hammer editor\surf_extreme"-sparse
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Sparse ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
Warning: No vis information, direct lighting only.
11156 faces
Create Patches : 82493 base patches
0 opaque faces
1164612 square feet [167704240.00 square inches]
295 direct lights
BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (84.52 seconds)
FinalLightFace:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.16 seconds)
87.58 seconds elapsed [1m 27s]
----- END hlrad -----
** Executing...
** Command: Copy File
** Parameters: "c:\documents and settings\peter 1\plocha\valve hammer editor\surf_extreme.bsp" "C:\Program Files\Counter-Strike 1.6\cstrike\maps\surf_extreme.bsp"
** Executing...
** Command: Copy File
** Parameters: "c:\documents and settings\peter 1\plocha\valve hammer editor\surf_extreme.pts" "C:\Program Files\Counter-Strike 1.6\cstrike\maps\surf_extreme.pts"
** Executing...
** Command: C:\PROGRA~1\COUNTE~1.6\hl.exe
** Parameters: +map "surf_extreme" -game cstrike -dev -console +deathmatch 1
Upravil/a Backup dne 27.06.2010 15:39 |
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tom711 |
Přidané 27.06.2010 14:04
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Člen
Hodnocení: +1423 (79%) Příspěvek: 597
Založený: 12.06.10
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a este demo (neni to final versia)
tom711 přiložil následujíci soubor:
surf_extreme.bsp
Upravil/a tom711 dne 27.06.2010 14:14 |
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tom711 |
Přidané 27.06.2010 14:07
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Člen
Hodnocení: +1423 (79%) Příspěvek: 597
Založený: 12.06.10
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a sakra je tam zle info_plazer start |
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Backup |
Přidané 27.06.2010 14:50
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Hlavní Administrátor
Hodnocení: +5310 (95%) Příspěvek: 1218
Založený: 12.12.09
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proč posíláš log, když v něm není chyba? |
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tom711 |
Přidané 27.06.2010 18:11
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Člen
Hodnocení: +1423 (79%) Příspěvek: 597
Založený: 12.06.10
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to aby ste vydeli ze tam je 295 svetel pac xpun nechtel verit |
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dragonx |
Přidané 04.07.2010 14:12
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Administrátor
Hodnocení: +349 (77%) Příspěvek: 41
Založený: 20.02.10
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to se neda snad projet jak jedes to s tim modrym svetlem tam je nekde port ? nebo se musi skocit primo na tu vlnu,což je nemožne
Watashi wa Baka Baka! |
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tom711 |
Přidané 04.07.2010 16:44
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Člen
Hodnocení: +1423 (79%) Příspěvek: 597
Založený: 12.06.10
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kolky lvl?? |
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tom711 |
Přidané 08.07.2010 08:39
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Člen
Hodnocení: +1423 (79%) Příspěvek: 597
Založený: 12.06.10
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tak a je tu final versia mojej naj mapy
nieco k nej:
Solids: 1063
Faces: 6130
Point entity: 354
Solid entity: 156
Unique textures: 33
Texture memory: 0,97MB
Wad:
zhlt.wad
halflife.wad
de_piranesi.wad
csstrike.wad
KOMPILACIA (koniec RADu)
12047 faces
Create Patches : 87603 base patches
0 opaque faces
1234079 square feet [177707488.00 square inches]
297 direct lights
BuildFacelights:
(58.72 seconds)
BuildVisLeafs:
(176.70 seconds)
visibility matrix : 46.3 megs
MakeScales:
(324.88 seconds)
SwapTransfers:
(9.91 seconds)
Transfer Lists : 141081558 : 141.08M transfers
Indices : 49407792 : 47.12M bytes
Data : 564326232 : 538.18M bytes
GatherLight:
(3.02 seconds)
FinalLightFace:
(2.84 seconds)
579.83 seconds elapsed [9m 39s]
----- END hlrad -----
Na sv_airaccelerate je to prejditelne!
Tak parte do sytosti
tom711 přiložil následujíci soubor:
surf_extreme_1.bsp
Upravil/a tom711 dne 08.07.2010 09:12 |
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Backup |
Přidané 17.07.2010 20:15
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Hlavní Administrátor
Hodnocení: +5310 (95%) Příspěvek: 1218
Založený: 12.12.09
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hmm nic moc RAD, můj rekord je 50 minut (ještě na starém pc 900 MHz) |
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