vanoce
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nomad |
Přidané 07.12.2011 19:39
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Člen
Hodnocení: +117 (55%) Příspěvek: 320
Založený: 16.02.11
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vraj ze zhadzuje server na mape mam 100 fps ide to wad som pridal kedze nemam moznost odskusat mapu
tak by aspon jeden mohol napisat ze co pise abo ukazeje ked zhodi server
logSpoiler: [ZobrazitSchovat]
** Executing...
** Command: Change Directory
** Parameters: "C:\Program Files\Valve"
** Executing...
** Command: C:\DOCUME~1\ADAM\Plocha\VHE\hammer\hlcsg.exe
** Parameters: "c:\documents and settings\adam\plocha\vhe\hammer\maps\vanoce"
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\DOCUME~1\ADAM\Plocha\VHE\hammer\hlcsg.exe "c:\documents and settings\adam\plocha\vhe\hammer\maps\vanoce"
Entering c:\documents and settings\adam\plocha\vhe\hammer\maps\vanoce.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.08 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.36 seconds)
Using Wadfile: \Program Files\Valve\cstrike\decals.wad
- Contains 0 used textures, 0.00 percent of map (225 textures in wad)
Using Wadfile: \Program Files\Valve\valve\halflife.wad
- Contains 7 used textures, 58.33 percent of map (3116 textures in wad)
Using Wadfile: \Program Files\Valve\valve\xeno.wad
- Contains 0 used textures, 0.00 percent of map (264 textures in wad)
Using Wadfile: \program files\valve\cstrike\vanoce.wad
- Contains 4 used textures, 33.33 percent of map (5 textures in wad)
Warning: ::FindTexture() texture NULL not found!
Are you sure you included zhlt.wad in your wadpath list?
Warning: ::LoadLump() texture NULL not found!
Texture usage is at 0.37 mb (of 4.00 mb MAX)
0.50 seconds elapsed
----- END hlcsg -----
** Executing...
** Command: C:\DOCUME~1\ADAM\Plocha\VHE\hammer\hlbsp.exe
** Parameters: "c:\documents and settings\adam\plocha\vhe\hammer\maps\vanoce"
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: C:\DOCUME~1\ADAM\Plocha\VHE\hammer\hlbsp.exe "c:\documents and settings\adam\plocha\vhe\hammer\maps\vanoce"
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 500...630 (0.05 seconds)
BSP generation successful, writing portal file 'c:\documents and settings\adam\plocha\vhe\hammer\maps\vanoce.prt'
SolidBSP [hull 1] 500...695 (0.05 seconds)
SolidBSP [hull 2] 500...669 (0.03 seconds)
SolidBSP [hull 3] 500...706 (0.03 seconds)
0.47 seconds elapsed
----- END hlbsp -----
** Executing...
** Command: C:\DOCUME~1\ADAM\Plocha\VHE\hammer\hlvis.exe
** Parameters: "c:\documents and settings\adam\plocha\vhe\hammer\maps\vanoce" -full
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: C:\DOCUME~1\ADAM\Plocha\VHE\hammer\hlvis.exe "c:\documents and settings\adam\plocha\vhe\hammer\maps\vanoce"-full
343 portalleafs
1037 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ on ] [ off ]
BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.27 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (16.59 seconds)
average leafs visible: 118
g_visdatasize:14926 compressed from 14749
16.89 seconds elapsed
----- END hlvis -----
** Executing...
** Command: C:\DOCUME~1\ADAM\Plocha\VHE\hammer\hlrad.exe
** Parameters: "c:\documents and settings\adam\plocha\vhe\hammer\maps\vanoce" -extra
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: C:\DOCUME~1\ADAM\Plocha\VHE\hammer\hlrad.exe "c:\documents and settings\adam\plocha\vhe\hammer\maps\vanoce"-extra
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ on ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
[Reading texlights from 'C:\DOCUME~1\ADAM\Plocha\VHE\hammer\lights.rad']
[59 texlights parsed from 'C:\DOCUME~1\ADAM\Plocha\VHE\hammer\lights.rad']
1541 faces
Create Patches : 8932 base patches
0 opaque faces
104800 square feet [15091232.00 square inches]
11 direct lights
BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (3.84 seconds)
visibility matrix : 4.8 megs
BuildVisLeafs:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (5.23 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (5.88 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.23 seconds)
Transfer Lists : 3161556 : 3.16M transfers
Indices : 1319800 : 1.26M bytes
Data : 12646224 : 12.06M bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.38 seconds)
FinalLightFace:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.78 seconds)
16.56 seconds elapsed
----- END hlrad -----
** Executing...
** Command: Copy File
** Parameters: "c:\documents and settings\adam\plocha\vhe\hammer\maps\vanoce.bsp" "C:\Program Files\Valve\cstrike\maps\vanoce.bsp"
** Executing...
** Command: C:\PROGRA~1\Valve\hl.exe
** Parameters: +map "vanoce" -game cstrike -dev -console +deathmatch 1 -steam
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Dominio |
Přidané 07.12.2011 19:57
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trdelník
Hodnocení: +2960 (90%) Příspěvek: 937
Založený: 16.10.10
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Zkompiluj mapu s zhlt.wad
A příště můžeš topic pojmenovat jinak, tenhle název není moc výstižný, navíc když je aktuální další se stejným názvem.
Upravil/a Dominio dne 07.12.2011 20:02 |
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nomad |
Přidané 07.12.2011 20:02
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Člen
Hodnocení: +117 (55%) Příspěvek: 320
Založený: 16.02.11
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naco ked ja som te textury nepouzil?
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Dominio |
Přidané 07.12.2011 20:17
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trdelník
Hodnocení: +2960 (90%) Příspěvek: 937
Založený: 16.10.10
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Protože bez nich ti to nemusí fungovat. Když jsem začínal, taky se mi to stalo, spustil jsem to na localu, ale na serveru ne. Přidej a zkus to stím. |
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nomad |
Přidané 07.12.2011 20:20
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Člen
Hodnocení: +117 (55%) Příspěvek: 320
Založený: 16.02.11
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ok tak skuste zmazat tamto zo serveru abo mozem to aj aj zmazat?
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Lentilko |
Přidané 07.12.2011 20:21
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Člen
Hodnocení: +400 (70%) Příspěvek: 277
Založený: 10.06.11
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Jo, můžeš smazat vše co jsi přidal. |
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nomad |
Přidané 07.12.2011 20:35
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Člen
Hodnocení: +117 (55%) Příspěvek: 320
Založený: 16.02.11
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ok dominio mal pravdu ok mapa ide uzite si je to moja prva de_mapa je tam apdajuci sneh a svetla vsetko co ma napadlo tam dat
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Lentilko |
Přidané 07.12.2011 20:51
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Člen
Hodnocení: +400 (70%) Příspěvek: 277
Založený: 10.06.11
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jen tak mimochodem - víš, že tu mapu musíš přejmenovat ? protože nám co ji už máme se nepřepíše, takže by nám nešla |
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nomad |
Přidané 07.12.2011 21:01
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Člen
Hodnocení: +117 (55%) Příspěvek: 320
Založený: 16.02.11
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jezis ok novy nazov Vianoce
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