Nenačte ale vypne
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J0ck3r |
Přidané 30.12.2011 19:13
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Člen
Hodnocení: +284 (67%) Příspěvek: 328
Založený: 19.11.10
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Mam tu takovy problem, když si zkompiluju mapu, tak asi tak 2 dilky před načteni mapy se mi vypne CS bez jake koliv znamky chyby.
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XXL_cz |
Přidané 30.12.2011 19:24
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Člen
Hodnocení: +2967 (92%) Příspěvek: 1182
Založený: 13.07.10
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To se mi taky někdy dělo, myslim že je to problém v kompilaci. Přilož Log kompilace té mapy.
Řešení časté chyby:
Správné umístění cska a hammeru |
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J0ck3r |
Přidané 30.12.2011 20:53
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Člen
Hodnocení: +284 (67%) Příspěvek: 328
Založený: 19.11.10
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Spoiler: [ZobrazitSchovat]
** Executing...
** Command: Change Directory
** Parameters: "C:\Program Files\Valve"
** Executing...
** Command: C:\DOCUME~1\michal\Plocha\hammer\hlcsg.exe
** Parameters: "c:\program files\valve\cstrike\maps\aaaaaaa"
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\DOCUME~1\michal\Plocha\hammer\hlcsg.exe "c:\program files\valve\cstrike\maps\aaaaaaa"
Entering c:\program files\valve\cstrike\maps\aaaaaaa.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...40%...50%...60%...70%...80%...90%... (0.14 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
70%... (0.09 seconds)
Using Wadfile: \program files\valve\cstrike\decals.wad
- Contains 0 used textures, 0.00 percent of map (225 textures in wad)
Using Wadfile: \program files\valve\cstrike\cached.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \program files\valve\cstrike\ajawad.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \program files\valve\cstrike\cs_747.wad
- Contains 1 used texture, 16.67 percent of map (143 textures in wad)
Using Wadfile: \program files\valve\cstrike\cs_assault.wad
- Contains 0 used textures, 0.00 percent of map (22 textures in wad)
Using Wadfile: \program files\valve\cstrike\de_vegas.wad
- Contains 0 used textures, 0.00 percent of map (101 textures in wad)
Using Wadfile: \program files\valve\cstrike\cs_cbble.wad
- Contains 0 used textures, 0.00 percent of map (61 textures in wad)
Using Wadfile: \program files\valve\cstrike\cs_dust.wad
- Contains 0 used textures, 0.00 percent of map (28 textures in wad)
Using Wadfile: \program files\valve\cstrike\as_tundra.wad
- Contains 3 used textures, 50.00 percent of map (18 textures in wad)
Using Wadfile: \program files\valve\cstrike\cstrike.wad
- Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: \program files\valve\valve\halflife.wad
- Contains 2 used textures, 33.33 percent of map (3116 textures in wad)
Using Wadfile: \program files\valve\cstrike\de_aztec.wad
- Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
- Warning: Larger than expected texture (348972 bytes): 'THANKS'
- Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: \program files\valve\cstrike\cs_havana.wad
- Contains 0 used textures, 0.00 percent of map (122 textures in wad)
Using Wadfile: \program files\valve\cstrike\cs_office.wad
- Contains 0 used textures, 0.00 percent of map (102 textures in wad)
Using Wadfile: \program files\valve\cstrike\cstraining.wad
- Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: \program files\valve\cstrike\de_airstrip.wad
- Contains 0 used textures, 0.00 percent of map (69 textures in wad)
Using Wadfile: \program files\valve\cstrike\de_dust.wad
- Contains 0 used textures, 0.00 percent of map (36 textures in wad)
Using Wadfile: \program files\valve\cstrike\de_piranesi.wad
- Contains 0 used textures, 0.00 percent of map (160 textures in wad)
Using Wadfile: \program files\valve\cstrike\de_storm.wad
- Contains 0 used textures, 0.00 percent of map (74 textures in wad)
Using Wadfile: \program files\valve\cstrike\de_vertigo.wad
- Contains 0 used textures, 0.00 percent of map (19 textures in wad)
Using Wadfile: \program files\valve\cstrike\chateau.wad
- Contains 0 used textures, 0.00 percent of map (136 textures in wad)
Using Wadfile: \program files\valve\cstrike\itsitaly.wad
- Contains 0 used textures, 0.00 percent of map (99 textures in wad)
Using Wadfile: \program files\valve\cstrike\torntextures.wad
- Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI'
- Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF'
- Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG'
- Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM'
- Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP'
- Contains 0 used textures, 0.00 percent of map (162 textures in wad)
Warning: More than 8 wadfiles are in use. (23)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.
Texture usage is at 0.17 mb (of 4.00 mb MAX)
0.97 seconds elapsed
----- END hlcsg -----
** Executing...
** Command: C:\DOCUME~1\michal\Plocha\hammer\hlbsp.exe
** Parameters: "c:\program files\valve\cstrike\maps\aaaaaaa"
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: C:\DOCUME~1\michal\Plocha\hammer\hlbsp.exe "c:\program files\valve\cstrike\maps\aaaaaaa"
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 157 (0.08 seconds)
BSP generation successful, writing portal file 'c:\program files\valve\cstrike\maps\aaaaaaa.prt'
SolidBSP [hull 1] 162 (0.11 seconds)
SolidBSP [hull 2] 166 (0.06 seconds)
SolidBSP [hull 3] 163 (0.06 seconds)
0.77 seconds elapsed
----- END hlbsp -----
** Executing...
** Command: C:\DOCUME~1\michal\Plocha\hammer\hlvis.exe
** Parameters: "c:\program files\valve\cstrike\maps\aaaaaaa"
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: C:\DOCUME~1\michal\Plocha\hammer\hlvis.exe "c:\program files\valve\cstrike\maps\aaaaaaa"
74 portalleafs
183 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.16 seconds)
average leafs visible: 27
g_visdatasize:838 compressed from 740
0.19 seconds elapsed
----- END hlvis -----
** Executing...
** Command: C:\DOCUME~1\michal\Plocha\hammer\hlrad.exe
** Parameters: "c:\program files\valve\cstrike\maps\aaaaaaa"
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: C:\DOCUME~1\michal\Plocha\hammer\hlrad.exe "c:\program files\valve\cstrike\maps\aaaaaaa"
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
[Reading texlights from 'C:\DOCUME~1\michal\Plocha\hammer\lights.rad']
[59 texlights parsed from 'C:\DOCUME~1\michal\Plocha\hammer\lights.rad']
1375 faces
Create Patches : 12690 base patches
0 opaque faces
232243 square feet [33442998.00 square inches]
13 direct lights
BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (26.97 seconds)
visibility matrix : 9.6 megs
BuildVisLeafs:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (18.86 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (41.52 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (9.55 seconds)
Transfer Lists : 11634396 : 11.63M transfers
Indices : 1525248 : 1.45M bytes
Data : 46537584 : 44.38M bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (3.98 seconds)
FinalLightFace:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (6.91 seconds)
109.39 seconds elapsed [1m 49s]
----- END hlrad -----
** Executing...
** Command: Copy File
** Parameters: "c:\program files\valve\cstrike\maps\aaaaaaa.bsp" "\aaaaaaa.bsp"
** Executing...
** Command: Copy File
** Parameters: "c:\program files\valve\cstrike\maps\aaaaaaa.pts" "\aaaaaaa.pts"
** Executing...
** Command: Copy File
** Parameters: +map "aaaaaaa" -game cstrike -dev -console +deathmatch 1
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Dominio |
Přidané 30.12.2011 20:58
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trdelník
Hodnocení: +2960 (90%) Příspěvek: 937
Založený: 16.10.10
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Viděl bych to na moc velký počet wadů. Určitě nějaké odstraň. |
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XXL_cz |
Přidané 30.12.2011 21:47
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Člen
Hodnocení: +2967 (92%) Příspěvek: 1182
Založený: 13.07.10
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Taky si myslim, i když se mi to ještě nestalo, ale nic jinýho za varování tam není.
Řešení časté chyby:
Správné umístění cska a hammeru |
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antivir |
Přidané 31.12.2011 00:49
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Člen
Hodnocení: -27 (20%) Příspěvek: 8
Založený: 17.11.11
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Jsi slepý ? tolik chyb ti to napíše a ještě se divíš nic ve zlym |
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Habax |
Přidané 31.12.2011 06:54
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Člen
Hodnocení: +470 (79%) Příspěvek: 595
Založený: 18.07.11
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antivir si slepý asi tak ty, lebo nič iná za varovanie okrem
Code Warning: More than 8 wadfiles are in use. (23)
tam neni |
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XXL_cz |
Přidané 31.12.2011 11:48
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Člen
Hodnocení: +2967 (92%) Příspěvek: 1182
Založený: 13.07.10
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To nadtim je jen varování že jsou velké textury, ale to není problém.
Upravil/a XXL_cz dne 31.12.2011 11:54
Řešení časté chyby:
Správné umístění cska a hammeru |
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J0ck3r |
Přidané 31.12.2011 19:10
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Člen
Hodnocení: +284 (67%) Příspěvek: 328
Založený: 19.11.10
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Dik, je to kvuli těch wadu .
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J0ck3r |
Přidané 02.01.2012 15:13
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Člen
Hodnocení: +284 (67%) Příspěvek: 328
Založený: 19.11.10
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Tak mam tu zas ten samy problem, akorad bez problemu v logu
Spoiler: [ZobrazitSchovat]
** Executing...
** Command: Change Directory
** Parameters: "C:\Program Files\Valve"
** Executing...
** Command: C:\DOCUME~1\michal\Plocha\hammer\hlcsg.exe
** Parameters: "c:\program files\valve\cstrike\maps\aaaaaaa"
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\DOCUME~1\michal\Plocha\hammer\hlcsg.exe "c:\program files\valve\cstrike\maps\aaaaaaa"
Entering c:\program files\valve\cstrike\maps\aaaaaaa.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
20%...30%...50%...60%...80%...90%... (0.08 seconds)
SetModelCenters:
10%...20%...50%...60%...70%... (0.00 seconds)
CSGBrush:
10%...20%...30%... (0.34 seconds)
Using Wadfile: \program files\valve\cstrike\as_tundra.wad
- Contains 3 used textures, 42.86 percent of map (18 textures in wad)
Using Wadfile: \program files\valve\cstrike\cstrike.wad
- Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: \program files\valve\valve\halflife.wad
- Contains 4 used textures, 57.14 percent of map (3116 textures in wad)
Texture usage is at 0.09 mb (of 4.00 mb MAX)
0.55 seconds elapsed
----- END hlcsg -----
** Executing...
** Command: C:\DOCUME~1\michal\Plocha\hammer\hlbsp.exe
** Parameters: "c:\program files\valve\cstrike\maps\aaaaaaa"
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: C:\DOCUME~1\michal\Plocha\hammer\hlbsp.exe "c:\program files\valve\cstrike\maps\aaaaaaa"
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 329 (0.06 seconds)
BSP generation successful, writing portal file 'c:\program files\valve\cstrike\maps\aaaaaaa.prt'
SolidBSP [hull 1] 352 (0.05 seconds)
SolidBSP [hull 2] 340 (0.06 seconds)
SolidBSP [hull 3] 352 (0.05 seconds)
0.78 seconds elapsed
----- END hlbsp -----
** Executing...
** Command: C:\DOCUME~1\michal\Plocha\hammer\hlvis.exe
** Parameters: "c:\program files\valve\cstrike\maps\aaaaaaa"
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: C:\DOCUME~1\michal\Plocha\hammer\hlvis.exe "c:\program files\valve\cstrike\maps\aaaaaaa"
176 portalleafs
527 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.13 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (8.11 seconds)
average leafs visible: 69
g_visdatasize:4230 compressed from 3872
8.31 seconds elapsed
----- END hlvis -----
** Executing...
** Command: C:\DOCUME~1\michal\Plocha\hammer\hlrad.exe
** Parameters: "c:\program files\valve\cstrike\maps\aaaaaaa"
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: C:\DOCUME~1\michal\Plocha\hammer\hlrad.exe "c:\program files\valve\cstrike\maps\aaaaaaa"
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
[Reading texlights from 'C:\DOCUME~1\michal\Plocha\hammer\lights.rad']
[59 texlights parsed from 'C:\DOCUME~1\michal\Plocha\hammer\lights.rad']
1285 faces
Create Patches : 11818 base patches
0 opaque faces
220556 square feet [31760124.00 square inches]
1 direct lights
BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (22.34 seconds)
visibility matrix : 8.3 megs
BuildVisLeafs:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (23.14 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (44.94 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (6.08 seconds)
Transfer Lists : 7618754 : 7.62M transfers
Indices : 839888 : 820.20k bytes
Data : 30475016 : 29.06M bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (3.88 seconds)
FinalLightFace:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (8.58 seconds)
114.19 seconds elapsed [1m 54s]
----- END hlrad -----
** Executing...
** Command: Copy File
** Parameters: "c:\program files\valve\cstrike\maps\aaaaaaa.bsp" "\aaaaaaa.bsp"
** Executing...
** Command: Copy File
** Parameters: "c:\program files\valve\cstrike\maps\aaaaaaa.pts" "\aaaaaaa.pts"
** Executing...
** Command: Copy File
** Parameters: +map "aaaaaaa" -game cstrike -dev -console +deathmatch 1
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Dominio |
Přidané 02.01.2012 15:39
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trdelník
Hodnocení: +2960 (90%) Příspěvek: 937
Založený: 16.10.10
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Alp+P nic?
No, možná by to mohlo být dlouhýma cestama k souborům, ale jestli ti to předtím šlo tak to asi ne. |
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J0ck3r |
Přidané 03.01.2012 17:13
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Člen
Hodnocení: +284 (67%) Příspěvek: 328
Založený: 19.11.10
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V check for problems neni žadny problem zaznamenany
Upravil/a J0ck3r dne 03.01.2012 17:41
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J0ck3r |
Přidané 03.01.2012 18:04
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Člen
Hodnocení: +284 (67%) Příspěvek: 328
Založený: 19.11.10
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Hmm co teť??
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Dominio |
Přidané 03.01.2012 18:23
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trdelník
Hodnocení: +2960 (90%) Příspěvek: 937
Založený: 16.10.10
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No, v Logu nic nevidím, to ale neznamená že tam nic není.
Zkus na to přijít podle toho, co jsi naposledy dělal, když jsi vyřešil ten problém že jsi měl mnoho textur. |
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J0ck3r |
Přidané 03.01.2012 18:59
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Člen
Hodnocení: +284 (67%) Příspěvek: 328
Založený: 19.11.10
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Potom co jsem to vyřešil jsem udělal tranove kostky co se hybaly a par portu (to jsem testoval a nic se nestalo), ale pak jsem přidal zas par trainkostek a par portu, a pak to nešlo
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J0ck3r |
Přidané 03.01.2012 19:57
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Člen
Hodnocení: +284 (67%) Příspěvek: 328
Založený: 19.11.10
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skusil jsem to nějak opravit , ale tet mi naskoči jenom pardilku a pak zčerna obrazovka s blikajicim dilkem a CSko se vypne
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boxolop |
Přidané 04.01.2012 13:26
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Člen
Hodnocení: -25 (40%) Příspěvek: 71
Založený: 22.07.11
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ja som mal podobny problem.mne hned ako sa zaplo cs tak sa mi aj vyplo a ziadny error mi nevyhodilo.stiahol som nove cs nainstaloval ho do inej zlozky a hammer ide skoro dobre |
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