Ahojte, po siedmich rokoch som sa nostalgicky pozrel spat na toto forum a ono este stale existuje Nedokazal som si obnovit stary ucet, email uz je zruseny tak aspon takto sa hlasim
Podívej se jakou to píše chybu ,,Systém nemůže nalézt uvedený soubor." to je proto že se nevytvořil nějakej soubor kvůli chybě. dej sem celý výpis od 1. písmenka až po to poslední.
A ----- END hlrad ----- není chyba. to znamená že to skončilo.
Upravil/a XXL_cz dne 20.11.2010 13:53
Řešení časté chyby: Správné umístění cska a hammeru
ty tečky tam sou proto, že když tam dám mezery tak pak se znich stane jenom 1 mezra
Upravil/a XXL_cz dne 20.11.2010 14:04
Řešení časté chyby: Správné umístění cska a hammeru
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: D:\cs\hammer\hlcsg.exe d:\cs\mapy\zm_hideout
Entering d:\cs\mapy\zm_hideout.map
Error: Entity 0, Brush 84: ORIGIN brushes not allowed in world
(did you forget to tie this origin brush to a rotating entity?)
Error: Brush type not allowed in world
Description: The map has a problem which must be fixed
Howto Fix: Check the file http://www.zhlt.info/common-mapping-problems.html for a detailed explanation of this problem
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: D:\cs\hammer\hlbsp.exe d:\cs\mapy\zm_hideout
>> There was a problem compiling the map.
>> Check the file d:\cs\mapy\zm_hideout.log for the cause.
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: D:\cs\hammer\hlvis.exe d:\cs\mapy\zm_hideout
>> There was a problem compiling the map.
>> Check the file d:\cs\mapy\zm_hideout.log for the cause.
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: D:\cs\hammer\hlrad.exe d:\cs\mapy\zm_hideout
>> There was a problem compiling the map.
>> Check the file d:\cs\mapy\zm_hideout.log for the cause.
Origin musíš přidat k entytě, takže označ origin + to k čemu chceš aby to patřilo, pak pravym klik, dej tie to entity a pak dej YES aby se to přidalo k entytě.
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: D:\cs\hammer\hlcsg.exe d:\cs\mapy\zm_omz
Entering d:\cs\mapy\zm_omz.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...Error: Entity 0, Brush 123, Side 1: plane with no normal
Error: plane with no normal
Description: The map has a problem which must be fixed
Howto Fix: Check the file http://www.zhlt.info/common-mapping-problems.html for a detailed explanation of this problem
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: D:\cs\hammer\hlbsp.exe d:\cs\mapy\zm_omz
>> There was a problem compiling the map.
>> Check the file d:\cs\mapy\zm_omz.log for the cause.
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: D:\cs\hammer\hlvis.exe d:\cs\mapy\zm_omz
>> There was a problem compiling the map.
>> Check the file d:\cs\mapy\zm_omz.log for the cause.
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: D:\cs\hammer\hlrad.exe d:\cs\mapy\zm_omz
>> There was a problem compiling the map.
>> Check the file d:\cs\mapy\zm_omz.log for the cause.
Tak ok, dej za sebe 2 tenké func_wall jednu dej jako obyčejné sklo (to už víš jak) a tu druhou dej neprůhlednou s texturou, a tu stanu která chceš aby byla průhledná, tak natu dej texturu s názvem NULL.
Upravil/a XXL_cz dne 21.11.2010 13:30
Řešení časté chyby: Správné umístění cska a hammeru
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: D:\cs\hammer\hlcsg.exe d:\cs\mapy\zm_omz
Entering d:\cs\mapy\zm_omz.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...Error: Entity 0, Brush 168, Side 1: has a coplanar plane at (16384, 16384, -378), texture ASPHALT01
Error: brush with coplanar faces
Description: The map has a problem which must be fixed
Howto Fix: Check the file http://www.zhlt.info/common-mapping-problems.html for a detailed explanation of this problem
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: D:\cs\hammer\hlbsp.exe d:\cs\mapy\zm_omz
>> There was a problem compiling the map.
>> Check the file d:\cs\mapy\zm_omz.log for the cause.
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: D:\cs\hammer\hlvis.exe d:\cs\mapy\zm_omz
>> There was a problem compiling the map.
>> Check the file d:\cs\mapy\zm_omz.log for the cause.
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: D:\cs\hammer\hlrad.exe d:\cs\mapy\zm_omz
>> There was a problem compiling the map.
>> Check the file d:\cs\mapy\zm_omz.log for the cause.