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Pro přidání zprávy do shoutboxu, musíte být přihlášeni.

30.08.2024 13:05:52
Ano, slouží od toho lights.rad file (případně jiný název). Nastavuje se v RAD sekci.
±0


12.05.2024 22:40:06
existuje v goldsrc možnost textur ktoré vytvárajú osvetlenie?
±0


13.01.2024 19:02:53
bohužel je rozmanitost map dost limitována enginem
±0


13.01.2024 19:01:49
na kotelně už je přes 10 let rc cars mód :)
±0


19.12.2023 22:14:07
Viděl jsem Rally mod na GoldSRC ale mod přímo na serveru v CS 1.6 mě teda překvapil :)

PS.: Já tak nemám rád ty nové shorts videa na výšku co se nedají posouvat.
±0


07.11.2023 12:13:08
Rocket League v CS 1.6? Kam se hrabe BMod...
https://www.youtu...svJz-FS8Yo
+1


04.11.2023 19:11:48
Jedli ste už niekto fritovaný snickers? je to pecka.
-1


15.12.2022 15:52:59
ako kto, praví Bruti mladnú :D inak aj napriek tomu, že je to tu už mrtve, všetko najlepšie;)
±0


13.12.2022 12:35:18
Zítra to bude 13 let od založení tohoto portálu.
To já jen tak, abyste si uvědomili, jak rychle stárnete.
±0


07.09.2022 23:43:14
Ahojte, po siedmich rokoch som sa nostalgicky pozrel spat na toto forum a ono este stale existuje :) Nedokazal som si obnovit stary ucet, email uz je zruseny tak aspon takto sa hlasim ;)
±0


Číst diskuzi

 Tisk diskuze
Problém
bign
#1 Vytisknout diskuzi
Přidané 11.05.2012 19:56
Člen

Hodnocení: +88 (63%)
Příspěvek: 128
Založený: 10.06.10

Zdravím,nedávno mi pri kompilácii mapy vyhodilo error a potreboval by som pomoc

Load Textures:
Opening wad files from directories:
C:\Half-Life\valve
C:\Half-Life\valve_schinese
C:\Half-Life\cstrike
C:\Half-Life\cstrike_schinese
Error: Could not locate wad file halflife.wad
Error: Could not locate WAD file
Description: The compile tools could not locate a wad file that the map was referencing.
Howto Fix: Configure game directory pathes for hlrad in file '<tool path>\settings.txt', and make sure this wad file either has been included into bsp by hlcsg or exists in one of the game directories.
Predom ďakujem.

komplentý kompilačný log:
Spoiler:

** Executing...
** Command: Change Directory
** Parameters: "C:\Valve"


** Executing...
** Command: C:\full\hammer\hlcsg.exe
** Parameters: "c:\program files (x86)\valve\cstrike\nuj"

hlcsg v3.4 VL26 (Apr 30 2012)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlcsg -----
Command line: C:\full\hammer\hlcsg.exe "c:\program files (x86)\valve\cstrike\nuj"
Arguments: "c:\program files (x86)\valve\cstrike\nuj" -low -wadautodetect
Entering c:\program files (x86)\valve\cstrike\nuj.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
reset logfile [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 33554432 ] [ 33554432 ]
priority [ Low ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ off ] [ off ]
clip hull type [ simple ] [ simple ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
wadcfg by file [ None ] [ None ]
wadcfg by name [ None ] [ None ]
nullfile [ None ] [ None ]
nullify trigger [ on ] [ on ]
min surface area [ 0.000 ] [ 0.000 ]
brush union threshold [ 0.000 ] [ 0.000 ]
map scaling [ None ] [ None ]
light name optimize [ on ] [ on ]
UTF8 game_text [ on ] [ on ]

Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]

CreateBrush:
(0.04 seconds)
CSGBrush:
(0.10 seconds)

Using Wadfile: \Valve\valve\halflife.wad
- Contains 1 used texture, 33.33 percent of map (3116 textures in wad)
Using Wadfile: \valve\cstrike\school.wad
- Contains 2 used textures, 66.67 percent of map (5 textures in wad)

"wad" is "halflife.wad;school.wad;"

Texture usage is at 0.13 mb (of 32.00 mb MAX)
0.21 seconds elapsed

----- END hlcsg -----




** Executing...
** Command: C:\full\hammer\hlbsp.exe
** Parameters: "c:\program files (x86)\valve\cstrike\nuj"

hlbsp v3.4 VL26 (Apr 30 2012)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlbsp -----
Command line: C:\full\hammer\hlbsp.exe "c:\program files (x86)\valve\cstrike\nuj"
Arguments: "c:\program files (x86)\valve\cstrike\nuj" -low -chart

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
priority [ Low ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noinsidefill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536)
remove hull 2 [ off ] [ off ]


SolidBSP [hull 0] 257 (0.25 seconds)
BSP generation successful, writing portal file 'c:\program files (x86)\valve\cstrike\nuj.prt'
SolidBSP [hull 1] 179 (0.07 seconds)
SolidBSP [hull 2] 16 (0.00 seconds)
SolidBSP [hull 3] 179 (0.06 seconds)
Reduced 236 texinfos to 172
Reduced 3 texdatas to 3 (136 bytes to 136)
Reduced 664 planes to 144

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/512 64/32768 ( 0.2%)
planes 144/32768 2880/655360 ( 0.4%)
vertexes 981/65535 11772/786420 ( 1.5%)
nodes 250/32767 6000/786408 ( 0.8%)
texinfos 172/32767 6880/1310680 ( 0.5%)
faces 694/65535 13880/1310700 ( 1.1%)
clipnodes 353/32767 2824/262136 ( 1.1%)
leaves 139/32760 3892/917280 ( 0.4%)
* visleafs 138/8192 0/0 ( 1.7%)
marksurfaces 822/65535 1644/131070 ( 1.3%)
surfedges 3526/512000 14104/2048000 ( 0.7%)
edges 1764/256000 7056/1024000 ( 0.7%)
texdata [variable] 136/33554432 ( 0.0%)
lightdata [variable] 0/33554432 ( 0.0%)
visdata [variable] 0/8388608 ( 0.0%)
entdata [variable] 363/524288 ( 0.1%)
* AllocBlock 2/64 0/0 ( 3.1%)
3 textures referenced
=== Total BSP file data space used: 71495 bytes ===
0.54 seconds elapsed

----- END hlbsp -----




** Executing...
** Command: C:\full\hammer\hlvis.exe
** Parameters: "c:\program files (x86)\valve\cstrike\nuj"

hlvis v3.4 VL26 (Apr 30 2012)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlvis -----
Command line: C:\full\hammer\hlvis.exe "c:\program files (x86)\valve\cstrike\nuj"
Arguments: "c:\program files (x86)\valve\cstrike\nuj" -low
138 portalleafs
441 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max vis distance [ 0 ] [ 0 ]
priority [ Low ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]


BasePortalVis:
(0.02 seconds)
LeafThread:
(1.97 seconds)
average leafs visible: 125
g_visdatasize:2525 compressed from 2484
2.02 seconds elapsed

----- END hlvis -----




** Executing...
** Command: C:\full\hammer\hlrad.exe
** Parameters: "c:\program files (x86)\valve\cstrike\nuj"

hlrad v3.4 VL26 (Apr 30 2012)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlrad -----
Command line: C:\full\hammer\hlrad.exe "c:\program files (x86)\valve\cstrike\nuj"
Arguments: "c:\program files (x86)\valve\cstrike\nuj" -waddir C:\Half-Life\valve -waddir C:\Half-Life\valve_schinese -waddir C:\Half-Life\cstrike -waddir C:\Half-Life\cstrike_schinese -low

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 33554432 ] [ 33554432 ]
priority [ Low ] [ Normal ]

fast rad [ off ] [ off ]
vismatrix algorithm [ Sparse ] [ Sparse ]
oversampling (-extra)[ off ] [ off ]
bounces [ 8 ] [ 8 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
smoothing threshold 2[ no change ] [ no change ]
direct threshold [ 10.000 ] [ 10.000 ]
direct light scale [ 1.000 ] [ 1.000 ]
coring threshold [ 0.010 ] [ 0.010 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global light scale [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ]
global gamma [ 0.550 0.550 0.550 ] [ 0.550 0.550 0.550 ]
global light scale [ 2.000 ] [ 2.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

spread angles [ on ] [ on ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
minimum final light [ 0 ] [ 0 ]
size of transfer [ 1 (16bit) ] [ 1 (16bit) ]
size of rgbtransfer [ 2 (32bit) ] [ 2 (32bit) ]
soft sky [ on ] [ on ]
translucent depth [ 2.000 ] [ 2.000 ]
block opaque [ on ] [ on ]
ignore textures [ off ] [ off ]
reflectivity gamma [ 2.200 ] [ 2.200 ]
reflectivity scale [ 1.000 ] [ 1.000 ]


Load Textures:
Opening wad files from directories:
C:\Half-Life\valve
C:\Half-Life\valve_schinese
C:\Half-Life\cstrike
C:\Half-Life\cstrike_schinese
Error: Could not locate wad file halflife.wad
Error: Could not locate WAD file
Description: The compile tools could not locate a wad file that the map was referencing.
Howto Fix: Configure game directory pathes for hlrad in file '<tool path>\settings.txt', and make sure this wad file either has been included into bsp by hlcsg or exists in one of the game directories.

Error: Could not locate wad file school.wad

----- END hlrad -----




** Executing...
** Command: Copy File
** Parameters: "c:\program files (x86)\valve\cstrike\nuj.bsp" "C:\Valve\cstrike\maps\nuj.bsp"


** Executing...
** Command: Copy File
** Parameters: "c:\program files (x86)\valve\cstrike\nuj.pts" "C:\Valve\cstrike\maps\nuj.pts"

The command failed. Windows reported the error:
"Systém nemôže nájsť zadaný súbor."

** Executing...
** Command: C:\Valve\hl.exe
** Parameters: +map "nuj" -game cstrike -dev -console +deathmatch 1


How does the fox feel?
±0
 
www.bignmaps.yw.sk
Habax
#2 Vytisknout diskuzi
Přidané 11.05.2012 20:29
Člen

Hodnocení: +470 (79%)
Příspěvek: 595
Založený: 18.07.11

kámo prečítaj si najskôr ako to máš nastaviť než to stiahneš... není zač. sekcia: nastavenie kompilačných toolov
Upravil/a Habax dne 11.05.2012 20:30
±0
 
bign
#3 Vytisknout diskuzi
Přidané 11.05.2012 21:10
Člen

Hodnocení: +88 (63%)
Příspěvek: 128
Založený: 10.06.10

Jednalo sa o chvílkový problem ale aj tak diky. PLS LOCK
How does the fox feel?
±0
 
www.bignmaps.yw.sk
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