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Shoutbox

Pro přidání zprávy do shoutboxu, musíte být přihlášeni.

09.09.2020 19:44:32
wow ale v apríli to bude 10 rokov, od kedy som sa registroval na túto stránku...
±0


09.09.2020 19:39:59
našiel som starý účet, ale netuším na akú emailovú adresu bol účet Habax, takže RIP, tam si asi heslo nezresetujem.
±0


21.03.2020 10:15:23
Nazdar curaci. Jeste to hrajete? 😂😂💪🏻 Neda si nekdo hru?
+1


20.10.2019 17:34:57
Neni motivace otevřit VHE, když vim, že když něco vytvořim, tak si to stejně nikdo nezahraje :D
±0


11.10.2019 17:30:28
Ja som objavil staru mapu (de_mitice) a uz na nej asi pol roka robim a s kolegami ju stale hravame :D
±0


11.10.2019 14:05:28
Tak se přiznejte, kdo tento rok otevřel vhe?
+1


06.10.2019 21:14:14
opraveno
±0


05.10.2019 21:25:08
otazka, preco sa nejde napojit na ftp?
±0


29.09.2019 00:58:39
Bign a Polívka meet v Prahe
https://i.ibb.co/...003610.jpg
±0


09.08.2019 20:17:53
Tu to neoplývá zrovna aktivitou, že :D
±0


Číst diskuzi

 Tisk diskuze
LIGHT
Shoe
#1 Vytisknout diskuzi
Přidané 02.06.2012 12:53
Člen

Hodnocení: 0 (?%)
Příspěvek: 28
Založený: 21.12.11

Vytvořil jsem si entitu - LIGHT v Brit.. ( Nevím jak to je ) , jsem si nastavil červenou barvu světla.
Když mapu zkomplikuju a spustím tak mám pořád normální světlo nevíte proč ?

Prosím o radu ...
±0
 
Gordon Freeman
#2 Vytisknout diskuzi
Přidané 02.06.2012 13:17
Avatar člena

Záškodník

Hodnocení: +823 (68%)
Příspěvek: 514
Založený: 06.01.11

nekompilujes VIS a RAD nebo mas v mape leak, koukni na clanek o leaku nebo na clanek o visu a radu
Mam rád banány.
WWW.Databáze-her.cz
+1
 
Vytvaří se
Slovis
#3 Vytisknout diskuzi
Přidané 02.06.2012 21:01
Avatar člena

Člen

Hodnocení: +1176 (90%)
Příspěvek: 613
Založený: 22.05.10

Pomohl by nám kompilační LOG
Je vám něco nejasné? Kontaktujte mě prostřednictvím soukromé zprávy zde na portálu.

"Radši se zeptat a být minutu za blbce, než být celý život hlupákem"
-1
 
Shoe
#4 Vytisknout diskuzi
Přidané 13.06.2012 17:41
Člen

Hodnocení: 0 (?%)
Příspěvek: 28
Založený: 21.12.11

Tu je ten log -

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\Users\David\Desktop\HAMMER\hammer\hlcsg.exe C:\Users\David\Desktop\HAMMER\hammer\maps\aim_2
Entering C:\Users\David\Desktop\HAMMER\hammer\maps\aim_2.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.02 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.12 seconds)

Including Wadfile: \users\david\desktop\hammer\hammer\zhlt.wad
- Contains 2 used textures, 12.50 percent of map (8 textures in wad)
Using Wadfile: \counter-strike 1.6\valve\cached.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \counter-strike 1.6\valve\decals.wad
- Contains 0 used textures, 0.00 percent of map (222 textures in wad)
Using Wadfile: \counter-strike 1.6\valve\fonts.wad
- Contains 0 used textures, 0.00 percent of map (3 textures in wad)
Using Wadfile: \counter-strike 1.6\valve\gfx.wad
- Contains 0 used textures, 0.00 percent of map (7 textures in wad)
Using Wadfile: \counter-strike 1.6\valve\halflife.wad
- Contains 0 used textures, 0.00 percent of map (3116 textures in wad)
Using Wadfile: \counter-strike 1.6\valve\liquids.wad
- Contains 0 used textures, 0.00 percent of map (32 textures in wad)
Using Wadfile: \counter-strike 1.6\valve\spraypaint.wad
- Contains 0 used textures, 0.00 percent of map (14 textures in wad)
Using Wadfile: \counter-strike 1.6\valve\xeno.wad
- Contains 0 used textures, 0.00 percent of map (264 textures in wad)
Using Wadfile: \users\david\desktop\wad\aim_con.wad
- Warning: Larger than expected texture (348972 bytes): 'CONTHX'
- Contains 0 used textures, 0.00 percent of map (18 textures in wad)
Using Wadfile: \users\david\desktop\wad\as_tundra.wad
- Contains 0 used textures, 0.00 percent of map (18 textures in wad)
Using Wadfile: \users\david\desktop\wad\de_westwood.wad
- Warning: Larger than expected texture (286412 bytes): 'WESTWOOD_ADVERT'
- Contains 0 used textures, 0.00 percent of map (78 textures in wad)
Using Wadfile: \users\david\desktop\wad\egypet.wad
- Warning: Larger than expected texture (294572 bytes): 'MADE'
- Contains 2 used textures, 12.50 percent of map (24 textures in wad)
Using Wadfile: \users\david\desktop\wad\ex.wad
- Contains 0 used textures, 0.00 percent of map (45 textures in wad)
Using Wadfile: \users\david\desktop\ddas\all-in-one.wad
- Contains 6 used textures, 37.50 percent of map (4092 textures in wad)
Using Wadfile: \users\david\desktop\ddas\cs_estate.wad
- Contains 1 used texture, 6.25 percent of map (73 textures in wad)
Using Wadfile: \users\david\desktop\ddas\cs_siege.wad
- Contains 0 used textures, 0.00 percent of map (96 textures in wad)
Using Wadfile: \users\david\desktop\ddas\cs_streets.wad
- Warning: Larger than expected texture (196652 bytes): 'S_ZD_8'
- Warning: Larger than expected texture (348972 bytes): 'Z_PBK'
- Contains 1 used texture, 6.25 percent of map (79 textures in wad)
Using Wadfile: \users\david\desktop\ddas\de_mirage.wad
- Contains 4 used textures, 25.00 percent of map (77 textures in wad)

Warning: More than 8 wadfiles are in use. (19)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.


Texture usage is at 0.95 mb (of 4.00 mb MAX)
0.90 seconds elapsed

----- END hlcsg -----



hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: C:\Users\David\Desktop\HAMMER\hammer\hlbsp.exe C:\Users\David\Desktop\HAMMER\hammer\maps\aim_2

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 191 (0.02 seconds)
Warning: === LEAK in hull 0 ===
Entity info_player_start @ ( 0,-192,-160)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

SolidBSP [hull 1] 229 (0.02 seconds)
Warning: === LEAK in hull 1 ===
Entity info_player_start @ ( 0,-192,-160)
SolidBSP [hull 2] 226 (0.01 seconds)
Warning: === LEAK in hull 2 ===
Entity info_player_start @ ( 0,-192,-160)
SolidBSP [hull 3] 228 (0.02 seconds)
Warning: === LEAK in hull 3 ===
Entity info_player_start @ ( 0,-192,-160)
0.46 seconds elapsed

----- END hlbsp -----



hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: C:\Users\David\Desktop\HAMMER\hammer\hlvis.exe C:\Users\David\Desktop\HAMMER\hammer\maps\aim_2
>> There was a problem compiling the map.
>> Check the file C:\Users\David\Desktop\HAMMER\hammer\maps\aim_2.log for the cause.

----- END hlvis -----



hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: C:\Users\David\Desktop\HAMMER\hammer\hlrad.exe C:\Users\David\Desktop\HAMMER\hammer\maps\aim_2
>> There was a problem compiling the map.
>> Check the file C:\Users\David\Desktop\HAMMER\hammer\maps\aim_2.log for the cause.

----- END hlrad -----



±0
 
Backup
#5 Vytisknout diskuzi
Přidané 13.06.2012 17:44
Avatar člena

Hlavní Administrátor

Hodnocení: +5310 (95%)
Příspěvek: 1218
Založený: 12.12.09

máš tam leak
±0
 
http://backup.tvorbamap.cz/
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