Ahojte, po siedmich rokoch som sa nostalgicky pozrel spat na toto forum a ono este stale existuje Nedokazal som si obnovit stary ucet, email uz je zruseny tak aspon takto sa hlasim
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\Users\David\Desktop\HAMMER\hammer\hlcsg.exe C:\Users\David\Desktop\HAMMER\hammer\maps\zombie
Entering C:\Users\David\Desktop\HAMMER\hammer\maps\zombie.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
Including Wadfile: \users\david\desktop\hammer\hammer\zhlt.wad
- Contains 3 used textures, 13.04 percent of map (8 textures in wad)
Using Wadfile: \counter-strike 1.6\valve\cached.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \counter-strike 1.6\valve\decals.wad
- Contains 0 used textures, 0.00 percent of map (222 textures in wad)
Using Wadfile: \counter-strike 1.6\valve\fonts.wad
- Contains 0 used textures, 0.00 percent of map (3 textures in wad)
Using Wadfile: \counter-strike 1.6\valve\gfx.wad
- Contains 0 used textures, 0.00 percent of map (7 textures in wad)
Using Wadfile: \counter-strike 1.6\valve\halflife.wad
- Contains 10 used textures, 43.48 percent of map (3116 textures in wad)
Using Wadfile: \counter-strike 1.6\valve\liquids.wad
- Contains 0 used textures, 0.00 percent of map (32 textures in wad)
Using Wadfile: \counter-strike 1.6\valve\spraypaint.wad
- Contains 0 used textures, 0.00 percent of map (14 textures in wad)
Using Wadfile: \counter-strike 1.6\valve\xeno.wad
- Contains 0 used textures, 0.00 percent of map (264 textures in wad)
Using Wadfile: \users\david\desktop\wad\aim_con.wad
- Warning: Larger than expected texture (348972 bytes): 'CONTHX'
- Contains 1 used texture, 4.35 percent of map (18 textures in wad)
Using Wadfile: \users\david\desktop\wad\as_tundra.wad
- Contains 0 used textures, 0.00 percent of map (18 textures in wad)
Using Wadfile: \users\david\desktop\wad\de_westwood.wad
- Warning: Larger than expected texture (286412 bytes): 'WESTWOOD_ADVERT'
- Contains 3 used textures, 13.04 percent of map (78 textures in wad)
Using Wadfile: \users\david\desktop\wad\egypet.wad
- Warning: Larger than expected texture (294572 bytes): 'MADE'
- Contains 3 used textures, 13.04 percent of map (24 textures in wad)
Using Wadfile: \users\david\desktop\wad\ex.wad
- Contains 0 used textures, 0.00 percent of map (45 textures in wad)
Using Wadfile: \users\david\desktop\ddas\all-in-one.wad
- Contains 2 used textures, 8.70 percent of map (4092 textures in wad)
Using Wadfile: \users\david\desktop\ddas\cs_estate.wad
- Contains 1 used texture, 4.35 percent of map (73 textures in wad)
Using Wadfile: \users\david\desktop\ddas\cs_siege.wad
- Contains 0 used textures, 0.00 percent of map (96 textures in wad)
Using Wadfile: \users\david\desktop\ddas\cs_streets.wad
- Warning: Larger than expected texture (196652 bytes): 'S_ZD_8'
- Warning: Larger than expected texture (348972 bytes): 'Z_PBK'
- Contains 0 used textures, 0.00 percent of map (79 textures in wad)
Using Wadfile: \users\david\desktop\ddas\de_mirage.wad
- Contains 0 used textures, 0.00 percent of map (77 textures in wad)
Warning: More than 8 wadfiles are in use. (19)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.
added 2 additional animating textures.
Texture usage is at 0.82 mb (of 4.00 mb MAX)
0.97 seconds elapsed
----- END hlcsg -----
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: C:\Users\David\Desktop\HAMMER\hammer\hlbsp.exe C:\Users\David\Desktop\HAMMER\hammer\maps\zombie
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 177 (0.01 seconds)
Warning: === LEAK in hull 0 ===
Entity info_player_start @ (-304,-240,-176)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: C:\Users\David\Desktop\HAMMER\hammer\hlvis.exe C:\Users\David\Desktop\HAMMER\hammer\maps\zombie
>> There was a problem compiling the map.
>> Check the file C:\Users\David\Desktop\HAMMER\hammer\maps\zombie.log for the cause.
----- END hlvis -----
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: C:\Users\David\Desktop\HAMMER\hammer\hlrad.exe C:\Users\David\Desktop\HAMMER\hammer\maps\zombie
>> There was a problem compiling the map.
>> Check the file C:\Users\David\Desktop\HAMMER\hammer\maps\zombie.log for the cause.