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Shoutbox

Pro přidání zprávy do shoutboxu, musíte být přihlášeni.

18.09.2021 09:34:59
ide o zmenu predvolenej zbrane po spawne, vidím že forum je už hodne dlho mrtve, no aj napriek tomu som tam začal tému, tak ak by niekto vedl poradiť, vopred ďakujem :) a dojdite zastrielat na http://BRUT.me :@
±0


18.09.2021 09:32:13
Caute Borci :) žije to tu ešte? aspoň kúsok? ja som z BRUT.me Portálu, asi posledného živého na skcz scéne, ktorý sa zaoberá aj gldsrc hrami, máme aj online servery, robíme na prerábke mapy a nevieme si s jednou vecou pomôcť.
±0


14.07.2021 10:26:34
škoda že chcípnul jabber chat. Od té doby je tu všemu konec definitivní.
±0


15.06.2021 13:19:19
mňa by zaujímalo, či sem Backup ešte niekedy chodí. Škoda, že už nemá Twitter účet.
±0


02.02.2021 20:18:56
Choj khere
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18.01.2021 11:58:27
zajimave :D
+1


08.11.2020 20:24:23
Jasne!
±0


07.11.2020 15:36:20
Tak co, zejtřejší tradiční nedělní Nightmix platí?
+1


07.11.2020 15:34:38
:( :|
+1


09.09.2020 19:44:32
wow ale v apríli to bude 10 rokov, od kedy som sa registroval na túto stránku...
±0


Číst diskuzi

 Tisk diskuze
Run
Shoe
#1 Vytisknout diskuzi
Přidané 12.06.2012 18:57
Člen

Hodnocení: 0 (?%)
Příspěvek: 28
Založený: 21.12.11

Když mapu spouštím v CS , tak mi vyjede tenhle error .. : AllockBlock: full

Prosím , nevíte co sítm ?
±0
 
Xpun
#2 Vytisknout diskuzi
Přidané 12.06.2012 19:34
Avatar člena

Hlavní Administrátor

Hodnocení: +1653 (97%)
Příspěvek: 145
Založený: 14.12.09

Tahle chyba může mít několik příčin. Pošli nám prosím kompilační log.
±0
 
http://xpun.wz.cz/
Backup
#3 Vytisknout diskuzi
Přidané 12.06.2012 19:36
Avatar člena

Hlavní Administrátor

Hodnocení: +5310 (95%)
Příspěvek: 1218
Založený: 12.12.09

hledat
+1
 
http://backup.tvorbamap.cz/
Shoe
#4 Vytisknout diskuzi
Přidané 12.06.2012 21:43
Člen

Hodnocení: 0 (?%)
Příspěvek: 28
Založený: 21.12.11

ZDE JE LOG -

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\Users\David\Desktop\HAMMER\hammer\hlcsg.exe C:\Users\David\Desktop\HAMMER\hammer\maps\zombie
Entering C:\Users\David\Desktop\HAMMER\hammer\maps\zombie.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.02 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.06 seconds)

Including Wadfile: \users\david\desktop\hammer\hammer\zhlt.wad
- Contains 3 used textures, 13.04 percent of map (8 textures in wad)
Using Wadfile: \counter-strike 1.6\valve\cached.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \counter-strike 1.6\valve\decals.wad
- Contains 0 used textures, 0.00 percent of map (222 textures in wad)
Using Wadfile: \counter-strike 1.6\valve\fonts.wad
- Contains 0 used textures, 0.00 percent of map (3 textures in wad)
Using Wadfile: \counter-strike 1.6\valve\gfx.wad
- Contains 0 used textures, 0.00 percent of map (7 textures in wad)
Using Wadfile: \counter-strike 1.6\valve\halflife.wad
- Contains 10 used textures, 43.48 percent of map (3116 textures in wad)
Using Wadfile: \counter-strike 1.6\valve\liquids.wad
- Contains 0 used textures, 0.00 percent of map (32 textures in wad)
Using Wadfile: \counter-strike 1.6\valve\spraypaint.wad
- Contains 0 used textures, 0.00 percent of map (14 textures in wad)
Using Wadfile: \counter-strike 1.6\valve\xeno.wad
- Contains 0 used textures, 0.00 percent of map (264 textures in wad)
Using Wadfile: \users\david\desktop\wad\aim_con.wad
- Warning: Larger than expected texture (348972 bytes): 'CONTHX'
- Contains 1 used texture, 4.35 percent of map (18 textures in wad)
Using Wadfile: \users\david\desktop\wad\as_tundra.wad
- Contains 0 used textures, 0.00 percent of map (18 textures in wad)
Using Wadfile: \users\david\desktop\wad\de_westwood.wad
- Warning: Larger than expected texture (286412 bytes): 'WESTWOOD_ADVERT'
- Contains 3 used textures, 13.04 percent of map (78 textures in wad)
Using Wadfile: \users\david\desktop\wad\egypet.wad
- Warning: Larger than expected texture (294572 bytes): 'MADE'
- Contains 3 used textures, 13.04 percent of map (24 textures in wad)
Using Wadfile: \users\david\desktop\wad\ex.wad
- Contains 0 used textures, 0.00 percent of map (45 textures in wad)
Using Wadfile: \users\david\desktop\ddas\all-in-one.wad
- Contains 2 used textures, 8.70 percent of map (4092 textures in wad)
Using Wadfile: \users\david\desktop\ddas\cs_estate.wad
- Contains 1 used texture, 4.35 percent of map (73 textures in wad)
Using Wadfile: \users\david\desktop\ddas\cs_siege.wad
- Contains 0 used textures, 0.00 percent of map (96 textures in wad)
Using Wadfile: \users\david\desktop\ddas\cs_streets.wad
- Warning: Larger than expected texture (196652 bytes): 'S_ZD_8'
- Warning: Larger than expected texture (348972 bytes): 'Z_PBK'
- Contains 0 used textures, 0.00 percent of map (79 textures in wad)
Using Wadfile: \users\david\desktop\ddas\de_mirage.wad
- Contains 0 used textures, 0.00 percent of map (77 textures in wad)

Warning: More than 8 wadfiles are in use. (19)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.


added 2 additional animating textures.
Texture usage is at 0.82 mb (of 4.00 mb MAX)
0.97 seconds elapsed

----- END hlcsg -----



hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: C:\Users\David\Desktop\HAMMER\hammer\hlbsp.exe C:\Users\David\Desktop\HAMMER\hammer\maps\zombie

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 177 (0.01 seconds)
Warning: === LEAK in hull 0 ===
Entity info_player_start @ (-304,-240,-176)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

SolidBSP [hull 1] 131 (0.01 seconds)
Warning: === LEAK in hull 1 ===
Entity info_player_start @ (-304,-240,-176)
SolidBSP [hull 2] 147 (0.00 seconds)
Warning: === LEAK in hull 2 ===
Entity info_player_start @ (-304,-240,-176)
SolidBSP [hull 3] 195 (0.01 seconds)
Warning: === LEAK in hull 3 ===
Entity info_player_start @ (-304,-240,-176)
0.13 seconds elapsed

----- END hlbsp -----



hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: C:\Users\David\Desktop\HAMMER\hammer\hlvis.exe C:\Users\David\Desktop\HAMMER\hammer\maps\zombie
>> There was a problem compiling the map.
>> Check the file C:\Users\David\Desktop\HAMMER\hammer\maps\zombie.log for the cause.

----- END hlvis -----



hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: C:\Users\David\Desktop\HAMMER\hammer\hlrad.exe C:\Users\David\Desktop\HAMMER\hammer\maps\zombie
>> There was a problem compiling the map.
>> Check the file C:\Users\David\Desktop\HAMMER\hammer\maps\zombie.log for the cause.

----- END hlrad -----



±0
 
Xpun
#5 Vytisknout diskuzi
Přidané 12.06.2012 21:49
Avatar člena

Hlavní Administrátor

Hodnocení: +1653 (97%)
Příspěvek: 145
Založený: 14.12.09

Máš tam leak.
+2
 
http://xpun.wz.cz/
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