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We’re Synchronizing a $500,500.99 Gift With Your Entry https://telegra.ph/Get-a-gift-worth-up-to-50050099---111955-01-22
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Po letech jsem si vzpoměl jak jsem na tento server spamoval svoje otřesné výtvory
Vzhledem k tomu, že server už je asi dlouho mimo, zkusím se tak do prázdna zeptat, jestli někde není dostupný nějaký archiv uživatelských map.
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updatovali sme na našom http://BRUT.me Portali mašinu s hernými servermi a ostalo nám nejaké miesto pre ďalšie servery hlasujte v ankete alebo pridajte aj svoj nápad, aký by sme mohli spustiť http://brut.me/vi...amp;t=5184
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Ano, slouží od toho lights.rad file (případně jiný název). Nastavuje se v RAD sekci.
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existuje v goldsrc možnost textur ktoré vytvárajú osvetlenie?
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bohužel je rozmanitost map dost limitována enginem
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holla , mám takový problém stáhl sem si vhlt a dělám v něm a problém je v tom že nemůžu udělat mapu třeba v noci .. textury vyzařují světlo a to všechny to potřebuju změnit nějak ..mimochodem nemusím ani mít light _eviroment .. a ještě taková jedna drobnější věc skybox je neprůchozí .. chtěl bych ho nastavit z5 jako ''vodu'' a pak si ho kdyžtak udělat neprůchozí sám .. jinak ten skybox to by až tak nevadilo hlavně mám problém s tou 1. věcí .. díky za odpovědi ))
přikládám obrázek mapy bez jakéhokoliv umístěného světla v mapě ..
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Přilož výpis z kompilace, já si myslím, že tam máš leak. V mapě musíš mít aspoň jedno světlo. Třeba ve zdi, aby nesvítilo.
Skybox je neprůchozí, protože se automaticky oclipuje. To se dá vypnout parametrem -noskyclip u CSG. Deprecated: preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /home/html/tvorbamap.cz/public_html/includes/bbcodes/url_bbcode_include.php on line 21
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Deprecated: preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /home/html/tvorbamap.cz/public_html/includes/bbcodes/search_bbcode_include.php on line 39 Řešení časté chyby: Správné umístění cska a hammeru
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hlcsg v??? rel VL 12 (May 1 2010)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlcsg -----
Command line: C:\DOCUME~1\OEM\Plocha\DZLOHA~1\VALVEH~1\VHLT\hlcsg.exe "C:\Program Files\Counter-Strike 1.6 Non-Steam\cstrike\maps\HAuzik"-low
Original Command line: C:\DOCUME~1\OEM\Plocha\DZLOHA~1\VALVEH~1\VHLT\hlcsg.exe "C:\Program Files\Counter-Strike 1.6 Non-Steam\cstrike\maps\HAuzik"
Entering C:\Program Files\Counter-Strike 1.6 Non-Steam\cstrike\maps\HAuzik.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Low ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.100 ] [ 0.100 ]
brush union threshold [ 0.000 ] [ 0.000 ]
map scaling [ None ] [ None ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
Using Wadfile: \program files\counter-strike 1.6 non-steam\valve\halflife.wad
- Contains 16 used textures, 48.48 percent of map (3116 textures in wad)
Using Wadfile: \program files\counter-strike 1.6 non-steam\valve\spraypaint.wad
- Contains 0 used textures, 0.00 percent of map (14 textures in wad)
Using Wadfile: \program files\counter-strike 1.6 non-steam\valve\xeno.wad
- Contains 0 used textures, 0.00 percent of map (264 textures in wad)
Using Wadfile: \program files\counter-strike 1.6 non-steam\valve\liquids.wad
- Contains 0 used textures, 0.00 percent of map (32 textures in wad)
Using Wadfile: \program files\counter-strike 1.6 non-steam\valve\gfx.wad
- Contains 0 used textures, 0.00 percent of map (7 textures in wad)
Using Wadfile: \program files\counter-strike 1.6 non-steam\valve\fonts.wad
- Contains 0 used textures, 0.00 percent of map (3 textures in wad)
Using Wadfile: \program files\counter-strike 1.6 non-steam\valve\decals.wad
- Contains 0 used textures, 0.00 percent of map (222 textures in wad)
Using Wadfile: \program files\counter-strike 1.6 non-steam\valve\cached.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \program files\counter-strike 1.6 non-steam\cstrike\ajawad.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \program files\counter-strike 1.6 non-steam\cstrike\cached.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \program files\counter-strike 1.6 non-steam\cstrike\cs_assault.wad
- Contains 0 used textures, 0.00 percent of map (22 textures in wad)
Using Wadfile: \program files\counter-strike 1.6 non-steam\cstrike\cs_bdog.wad
- Contains 2 used textures, 6.06 percent of map (132 textures in wad)
Using Wadfile: \program files\counter-strike 1.6 non-steam\cstrike\cstrike.wad
- Contains 4 used textures, 12.12 percent of map (123 textures in wad)
Using Wadfile: \program files\counter-strike 1.6 non-steam\cstrike\itsitaly.wad
- Contains 10 used textures, 30.30 percent of map (99 textures in wad)
Warning: More than 8 wadfiles are in use. (14)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.
added 8 additional animating textures.
Warning: ::FindTexture() texture NULL not found!
Are you sure you included zhlt.wad in your wadpath list?
Warning: ::LoadLump() texture NULL not found!
Texture usage is at 0.56 mb (of 4.00 mb MAX)
0.98 seconds elapsed
hlbsp v??? rel VL 12 (May 1 2010)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlbsp -----
Command line: C:\DOCUME~1\OEM\Plocha\DZLOHA~1\VALVEH~1\VHLT\hlbsp.exe "C:\Program Files\Counter-Strike 1.6 Non-Steam\cstrike\maps\HAuzik"-low
Original Command line: C:\DOCUME~1\OEM\Plocha\DZLOHA~1\VALVEH~1\VHLT\hlbsp.exe "C:\Program Files\Counter-Strike 1.6 Non-Steam\cstrike\maps\HAuzik"
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Low ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 500...657 (0.05 seconds)
Warning: === LEAK in hull 0 ===
Entity info_player_start @ ( 562,-307, 132)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush
hlvis v??? rel VL 12 (May 1 2010)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlvis -----
Command line: C:\DOCUME~1\OEM\Plocha\DZLOHA~1\VALVEH~1\VHLT\hlvis.exe "C:\Program Files\Counter-Strike 1.6 Non-Steam\cstrike\maps\HAuzik"-low
Original Command line: C:\DOCUME~1\OEM\Plocha\DZLOHA~1\VALVEH~1\VHLT\hlvis.exe "C:\Program Files\Counter-Strike 1.6 Non-Steam\cstrike\maps\HAuzik"
>> There was a problem compiling the map.
>> Check the file C:\Program Files\Counter-Strike 1.6 Non-Steam\cstrike\maps\HAuzik.log for the cause.
hlrad v??? rel VL 12 (May 1 2010)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlrad -----
Command line: C:\DOCUME~1\OEM\Plocha\DZLOHA~1\VALVEH~1\VHLT\hlrad.exe "C:\Program Files\Counter-Strike 1.6 Non-Steam\cstrike\maps\HAuzik"-low
Original Command line: C:\DOCUME~1\OEM\Plocha\DZLOHA~1\VALVEH~1\VHLT\hlrad.exe "C:\Program Files\Counter-Strike 1.6 Non-Steam\cstrike\maps\HAuzik"
>> There was a problem compiling the map.
>> Check the file C:\Program Files\Counter-Strike 1.6 Non-Steam\cstrike\maps\HAuzik.log for the cause.
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Máš tam LEAK.
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pff.. a jak ho najdu ??? za toto může LEAK jo ? že je všude světlo aniž bych tam měl nějaký light.. nemám tam ani 1 světelnou entitu v celé mapě .. a přesto je tam světlo ...
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parada bylo to tim leakem ) diky moc chlapáci