Ahojte, po siedmich rokoch som sa nostalgicky pozrel spat na toto forum a ono este stale existuje Nedokazal som si obnovit stary ucet, email uz je zruseny tak aspon takto sa hlasim
holla , mám takový problém stáhl sem si vhlt a dělám v něm a problém je v tom že nemůžu udělat mapu třeba v noci .. textury vyzařují světlo a to všechny to potřebuju změnit nějak ..mimochodem nemusím ani mít light _eviroment .. a ještě taková jedna drobnější věc skybox je neprůchozí .. chtěl bych ho nastavit z5 jako ''vodu'' a pak si ho kdyžtak udělat neprůchozí sám .. jinak ten skybox to by až tak nevadilo hlavně mám problém s tou 1. věcí .. díky za odpovědi ))
přikládám obrázek mapy bez jakéhokoliv umístěného světla v mapě ..
Přilož výpis z kompilace, já si myslím, že tam máš leak. V mapě musíš mít aspoň jedno světlo. Třeba ve zdi, aby nesvítilo.
Skybox je neprůchozí, protože se automaticky oclipuje. To se dá vypnout parametrem -noskyclip u CSG.
Řešení časté chyby: Správné umístění cska a hammeru
Using Wadfile: \program files\counter-strike 1.6 non-steam\valve\halflife.wad
- Contains 16 used textures, 48.48 percent of map (3116 textures in wad)
Using Wadfile: \program files\counter-strike 1.6 non-steam\valve\spraypaint.wad
- Contains 0 used textures, 0.00 percent of map (14 textures in wad)
Using Wadfile: \program files\counter-strike 1.6 non-steam\valve\xeno.wad
- Contains 0 used textures, 0.00 percent of map (264 textures in wad)
Using Wadfile: \program files\counter-strike 1.6 non-steam\valve\liquids.wad
- Contains 0 used textures, 0.00 percent of map (32 textures in wad)
Using Wadfile: \program files\counter-strike 1.6 non-steam\valve\gfx.wad
- Contains 0 used textures, 0.00 percent of map (7 textures in wad)
Using Wadfile: \program files\counter-strike 1.6 non-steam\valve\fonts.wad
- Contains 0 used textures, 0.00 percent of map (3 textures in wad)
Using Wadfile: \program files\counter-strike 1.6 non-steam\valve\decals.wad
- Contains 0 used textures, 0.00 percent of map (222 textures in wad)
Using Wadfile: \program files\counter-strike 1.6 non-steam\valve\cached.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \program files\counter-strike 1.6 non-steam\cstrike\ajawad.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \program files\counter-strike 1.6 non-steam\cstrike\cached.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \program files\counter-strike 1.6 non-steam\cstrike\cs_assault.wad
- Contains 0 used textures, 0.00 percent of map (22 textures in wad)
Using Wadfile: \program files\counter-strike 1.6 non-steam\cstrike\cs_bdog.wad
- Contains 2 used textures, 6.06 percent of map (132 textures in wad)
Using Wadfile: \program files\counter-strike 1.6 non-steam\cstrike\cstrike.wad
- Contains 4 used textures, 12.12 percent of map (123 textures in wad)
Using Wadfile: \program files\counter-strike 1.6 non-steam\cstrike\itsitaly.wad
- Contains 10 used textures, 30.30 percent of map (99 textures in wad)
Warning: More than 8 wadfiles are in use. (14)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.
added 8 additional animating textures.
Warning: ::FindTexture() texture NULL not found!
Are you sure you included zhlt.wad in your wadpath list?
Warning: ::LoadLump() texture NULL not found!
Texture usage is at 0.56 mb (of 4.00 mb MAX)
0.98 seconds elapsed
hlbsp v??? rel VL 12 (May 1 2010)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlbsp -----
Command line: C:\DOCUME~1\OEM\Plocha\DZLOHA~1\VALVEH~1\VHLT\hlbsp.exe "C:\Program Files\Counter-Strike 1.6 Non-Steam\cstrike\maps\HAuzik"-low
Original Command line: C:\DOCUME~1\OEM\Plocha\DZLOHA~1\VALVEH~1\VHLT\hlbsp.exe "C:\Program Files\Counter-Strike 1.6 Non-Steam\cstrike\maps\HAuzik"
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Low ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 500...657 (0.05 seconds)
Warning: === LEAK in hull 0 ===
Entity info_player_start @ ( 562,-307, 132)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush
hlvis v??? rel VL 12 (May 1 2010)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlvis -----
Command line: C:\DOCUME~1\OEM\Plocha\DZLOHA~1\VALVEH~1\VHLT\hlvis.exe "C:\Program Files\Counter-Strike 1.6 Non-Steam\cstrike\maps\HAuzik"-low
Original Command line: C:\DOCUME~1\OEM\Plocha\DZLOHA~1\VALVEH~1\VHLT\hlvis.exe "C:\Program Files\Counter-Strike 1.6 Non-Steam\cstrike\maps\HAuzik"
>> There was a problem compiling the map.
>> Check the file C:\Program Files\Counter-Strike 1.6 Non-Steam\cstrike\maps\HAuzik.log for the cause.
hlrad v??? rel VL 12 (May 1 2010)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlrad -----
Command line: C:\DOCUME~1\OEM\Plocha\DZLOHA~1\VALVEH~1\VHLT\hlrad.exe "C:\Program Files\Counter-Strike 1.6 Non-Steam\cstrike\maps\HAuzik"-low
Original Command line: C:\DOCUME~1\OEM\Plocha\DZLOHA~1\VALVEH~1\VHLT\hlrad.exe "C:\Program Files\Counter-Strike 1.6 Non-Steam\cstrike\maps\HAuzik"
>> There was a problem compiling the map.
>> Check the file C:\Program Files\Counter-Strike 1.6 Non-Steam\cstrike\maps\HAuzik.log for the cause.
pff.. a jak ho najdu ??? za toto může LEAK jo ? že je všude světlo aniž bych tam měl nějaký light.. nemám tam ani 1 světelnou entitu v celé mapě .. a přesto je tam světlo ...