nejde mi mapa do cs 1.6 mapa se mi udela s errorem
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Dominik Rozporka |
Přidané 27.10.2013 11:25
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Člen
Hodnocení: 0 (?%) Příspěvek: 13
Založený: 27.10.13
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nejde mi mapa do cs 1.6 mapa se mi udela s errorem
tady mate vystupni kod:
Spoiler: [ZobrazitSchovat]
** Executing...
** Command: Change Directory
** Parameters: C:\Counter-Strike 1.6
** Executing...
** Command: Copy File
** Parameters: "C:\Users\Dominik Rozporka\Desktop\mapy\de_rats_water.map" "C:\Users\Dominik Rozporka\Desktop\mapy\de_rats_water.map"
** Executing...
** Command: C:\VALVEH~1\tools\qcsg.exe
** Parameters: "C:\Users\Dominik Rozporka\Desktop\mapy\de_rats_water"
qcsg.exe v2.8 (Jan 31 2000)
---- qcsg ----
entering C:\Users\Dominik Rozporka\Desktop\mapy\de_rats_water.map
CreateBrush: 0...1...2...3...4...5...6...7...8...9... (0)
CSGBrush: 0...1...2...3...4...5...6...7...8...9... (0)
Using WAD File: \hlds\cstrike\de_rats.wad
Using WAD File: \hlds\cstrike\prodigy.wad
Using WAD File: \hlds\cstrike\cstrike.wad
Using WAD File: \counter-strike 1.6\cstrike\ajawad.wad
Using WAD File: \counter-strike 1.6\cstrike\de_piranesi.wad
Using WAD File: \counter-strike 1.6\cstrike\minecraft.wad
Using WAD File: \counter-strike 1.6\cstrike\prodigy.wad
Using WAD File: \counter-strike 1.6\cstrike\jos.wad
Using WAD File: \counter-strike 1.6\cstrike\itsitaly.wad
Using WAD File: \counter-strike 1.6\cstrike\cs_dust.wad
Using WAD File: \counter-strike 1.6\cstrike\torntextures.wad
Using WAD File: \counter-strike 1.6\cstrike\tswad.wad
0 seconds elapsed
** Executing...
** Command: C:\VALVEH~1\tools\qbsp2.exe
** Parameters: "C:\Users\Dominik Rozporka\Desktop\mapy\de_rats_water"
qbsp2.exe v2.2 (Dec 28 1998)
---- qbsp2 ----
************ ERROR ************
nummarkfaces == MAX_LEAF_FACES
** Executing...
** Command: C:\VALVEH~1\tools\vis.exe
** Parameters: "C:\Users\Dominik Rozporka\Desktop\mapy\de_rats_water"
vis.exe v1.3 (Dec 30 1998)
---- vis ----
2 thread(s)
LoadPortals: couldn't read C:\Users\Dominik Rozporka\Desktop\mapy\de_rats_water.prt
No vising performed.
** Executing...
** Command: C:\VALVEH~1\tools\qrad.exe
** Parameters: "C:\Users\Dominik Rozporka\Desktop\mapy\de_rats_water"
dejte mi odber: http://www.youtube.com/user/dominikrozporka
a dejte jeste tu: http://www.youtube.com/user/VirtualRecordsCzSk |
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Backup |
Přidané 27.10.2013 14:16
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Hlavní Administrátor
Hodnocení: +5310 (95%) Příspěvek: 1218
Založený: 12.12.09
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Nastav si hammer tak aby používal zhlt (hlcsg, hlbsp,...):
http://tvorbamap....ticle_id=2
Pokud nemáš zhlt, můžeš si je stáhnout např. jako součást základního balíčku:
http://tvorbamap....nload_id=1 |
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Dominik Rozporka |
Přidané 27.10.2013 21:39
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Člen
Hodnocení: 0 (?%) Příspěvek: 13
Založený: 27.10.13
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moc dekuju aspon error mi to uz nepise
ale po nacteni mapy se mi sekne celi counter strike 1.6
a musim to vypnout pres spravce uloh
prosim pomoc jak to udelat aby mi ta mapa fungovala?
tady je kdyztak co mi to psalo pri kompilaci: Spoiler: [ZobrazitSchovat] hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\VALVEH~1\hlcsg.exe "C:\Users\Dominik Rozporka\Desktop\mapy\de_rats_water"
Entering C:\Users\Dominik Rozporka\Desktop\mapy\de_rats_water.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.02 seconds)
SetModelCenters:
(0.01 seconds)
CSGBrush:
(0.04 seconds)
Using Wadfile: \hlds\cstrike\de_rats.wad
- Contains 0 used textures, 0.00 percent of map (66 textures in wad)
Using Wadfile: \hlds\cstrike\prodigy.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \hlds\cstrike\cstrike.wad
- Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: \counter-strike 1.6\cstrike\ajawad.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \counter-strike 1.6\cstrike\de_piranesi.wad
- Contains 0 used textures, 0.00 percent of map (160 textures in wad)
Using Wadfile: \counter-strike 1.6\cstrike\minecraft.wad
- Contains 0 used textures, 0.00 percent of map (38 textures in wad)
Using Wadfile: \counter-strike 1.6\cstrike\prodigy.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \counter-strike 1.6\cstrike\jos.wad
- Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: \counter-strike 1.6\cstrike\itsitaly.wad
- Contains 1 used texture, 25.00 percent of map (99 textures in wad)
Using Wadfile: \counter-strike 1.6\cstrike\cs_dust.wad
- Contains 0 used textures, 0.00 percent of map (28 textures in wad)
Using Wadfile: \counter-strike 1.6\cstrike\torntextures.wad
- Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI'
- Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF'
- Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG'
- Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM'
- Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP'
- Contains 3 used textures, 75.00 percent of map (162 textures in wad)
Using Wadfile: \counter-strike 1.6\cstrike\tswad.wad
- Contains 0 used textures, 0.00 percent of map (29 textures in wad)
Including Wadfile: \valve hammer editor\zhlt.wad
- Contains 0 used textures, 0.00 percent of map (8 textures in wad)
Warning: More than 8 wadfiles are in use. (13)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.
Texture usage is at 0.05 mb (of 4.00 mb MAX)
0.18 seconds elapsed
----- END hlcsg -----
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: C:\VALVEH~1\hlbsp.exe "C:\Users\Dominik Rozporka\Desktop\mapy\de_rats_water"
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] Error: Exceeded MAX_LEAF_FACES
Description: This error is almost always caused by an invalid brush, by having huge rooms, or scaling a texture down to extremely small values (between -1 and 1)
Howto Fix: Find the invalid brush. Any imported prefabs, carved brushes, or vertex manipulated brushes should be suspect
----- END hlbsp -----
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: C:\VALVEH~1\hlvis.exe "C:\Users\Dominik Rozporka\Desktop\mapy\de_rats_water"
>> There was a problem compiling the map.
>> Check the file C:\Users\Dominik Rozporka\Desktop\mapy\de_rats_water.log for the cause.
----- END hlvis -----
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: C:\VALVEH~1\hlrad.exe "C:\Users\Dominik Rozporka\Desktop\mapy\de_rats_water"
>> There was a problem compiling the map.
>> Check the file C:\Users\Dominik Rozporka\Desktop\mapy\de_rats_water.log for the cause.
----- END hlrad -----
dejte mi odber: http://www.youtube.com/user/dominikrozporka
a dejte jeste tu: http://www.youtube.com/user/VirtualRecordsCzSk |
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Backup |
Přidané 29.10.2013 15:40
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Hlavní Administrátor
Hodnocení: +5310 (95%) Příspěvek: 1218
Založený: 12.12.09
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SolidBSP [hull 0] Error: Exceeded MAX_LEAF_FACES
Description: This error is almost always caused by an invalid brush, by having huge rooms, or scaling a texture down to extremely small values (between -1 and 1)
Už podle popisu - moc velký scale (nebo moc malý, tady je čeština ošemetná). Občas to bývá něco jiného, ale převážně je to tohle. Pokud to nenajdeš, pošli .rmf. |
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Dominik Rozporka |
Přidané 29.10.2013 17:11
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Člen
Hodnocení: 0 (?%) Příspěvek: 13
Založený: 27.10.13
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vubec nevim jaky scale nerozumim tomu
pls oprav mi mapu tak aby sli nacist nebo nekdo jinej:
http://uloz.to/x1...-water-rmf
a poslete mi ji a reknete mi jak ste to udelali prosim
dejte mi odber: http://www.youtube.com/user/dominikrozporka
a dejte jeste tu: http://www.youtube.com/user/VirtualRecordsCzSk |
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Backup |
Přidané 29.10.2013 19:57
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Hlavní Administrátor
Hodnocení: +5310 (95%) Příspěvek: 1218
Založený: 12.12.09
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Aha tak v tomhle případě je to způsobené tou jednou obří místností. Máš pár možností jak to opravit:
> zmenšit tu místnost, aby nebyla přes celou mapu
> dát větší scale textur
> místo textur stěn dát texturu sky (to by myslím taky mělo fungovat) |
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Dominik Rozporka |
Přidané 30.10.2013 19:31
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Člen
Hodnocení: 0 (?%) Příspěvek: 13
Založený: 27.10.13
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dobre zkusim sky ale nevim co je to scale co to je scale?
dejte mi odber: http://www.youtube.com/user/dominikrozporka
a dejte jeste tu: http://www.youtube.com/user/VirtualRecordsCzSk |
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Gordon Freeman |
Přidané 30.10.2013 20:17
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Záškodník
Hodnocení: +823 (68%) Příspěvek: 514
Založený: 06.01.11
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Scale je velikost textůry.
http://tvorbamap....icle_id=49
Mam rád banány.
WWW.Databáze-her.cz |
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Dominik Rozporka |
Přidané 31.10.2013 07:21
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Člen
Hodnocení: 0 (?%) Příspěvek: 13
Založený: 27.10.13
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Backup mi hodne pomohl moc dekuju funguje to
dejte mi odber: http://www.youtube.com/user/dominikrozporka
a dejte jeste tu: http://www.youtube.com/user/VirtualRecordsCzSk |
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