** Executing...
** Command: Change Directory
** Parameters: C:\Program Files (x86)\Valve\Steam\SteamApps\common\Half-Life
** Executing...
** Command: Copy File
** Parameters: "E:\Instal\hammer\maps\25.map" "C:\Program Files (x86)\Valve\Steam\SteamApps\common\Half-Life\cstrike\maps\25.map"
** Executing...
** Command: E:\Instal\hammer\hlcsg.exe
** Parameters: "C:\Program Files (x86)\Valve\Steam\SteamApps\common\Half-Life\cstrike\maps\25"
hlcsg v3.4 VL33 (Feb 2 2014)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlcsg -----
Command line: E:\Instal\hammer\hlcsg.exe "C:\Program Files (x86)\Valve\Steam\SteamApps\common\Half-Life\cstrike\maps\25"
Arguments: "C:\Program Files (x86)\Valve\Steam\SteamApps\common\Half-Life\cstrike\maps\25" -low -wadautodetect
Entering C:\Program Files (x86)\Valve\Steam\SteamApps\common\Half-Life\cstrike\maps\25.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
reset logfile [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 50331648 ] [ 50331648 ]
priority [ Low ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ off ] [ off ]
clip hull type [ simple ] [ simple ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
wad configuration file[ None ] [ None ]
wad.cfg group name [ None ] [ None ]
nullfile [ None ] [ None ]
nullify trigger [ on ] [ on ]
min surface area [ 0.000 ] [ 0.000 ]
brush union threshold [ 0.000 ] [ 0.000 ]
map scaling [ None ] [ None ]
light name optimize [ on ] [ on ]
UTF8 game_text [ on ] [ on ]
Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]
CreateBrush:
(1.75 seconds)
CSGBrush:
(0.87 seconds)
added 24 additional animating textures.
Including Wadfile: \instal\hammer\new\zhlt.wad
- Contains 3 used textures, 2.24 percent of map (8 textures in wad)
Using Wadfile: \instal\hammer\cs_dust.wad
- Contains 7 used textures, 5.22 percent of map (28 textures in wad)
Using Wadfile: \cs 1.6\zaloha stareho hdd\hammer\halflife.wad
- Contains 107 used textures, 79.85 percent of map (3116 textures in wad)
Using Wadfile: \instal\hammer\decals.wad
- Contains 17 used textures, 12.69 percent of map (225 textures in wad)
Wad files required to run the map: "cs_dust.wad;halflife.wad;decals.wad;"
Texture usage is at 1.21 mb (of 32.00 mb MAX)
3.93 seconds elapsed
----- END hlcsg -----
** Executing...
** Command: E:\Instal\hammer\hlbsp.exe
** Parameters: "C:\Program Files (x86)\Valve\Steam\SteamApps\common\Half-Life\cstrike\maps\25"
hlbsp v3.4 VL33 (Feb 2 2014)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlbsp -----
Command line: E:\Instal\hammer\hlbsp.exe "C:\Program Files (x86)\Valve\Steam\SteamApps\common\Half-Life\cstrike\maps\25"
Arguments: "C:\Program Files (x86)\Valve\Steam\SteamApps\common\Half-Life\cstrike\maps\25" -low -chart
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
priority [ Low ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noinsidefill [ off ] [ off ]
noopt [ off ] [ off ]
no clipnode merging [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
nobrink [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536)
remove hull 2 [ off ] [ off ]
SolidBSP [hull 0] Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-562,1621,448)-(-553,1630,458) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname ""

Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-856,1638,436)-(-802,1693,448) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname ""

500...1000...1500...2000...2500...3000...3500...4000...4214 (0.71 seconds)
BSP generation successful, writing portal file 'C:\Program Files (x86)\Valve\Steam\SteamApps\common\Half-Life\cstrike\maps\25.prt'
SolidBSP [hull 1] 500...1000...1500...2000...2444 (0.30 seconds)
SolidBSP [hull 2] 500...1000...1500...2000...2117 (0.24 seconds)
SolidBSP [hull 3] 500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-879,1686,454)-(-847,1710,476) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname ""

1000...1500...2000...2500...2603 (0.36 seconds)
Reduced 17955 clipnodes to 16641
Reduced 3388 texinfos to 2475
Reduced 134 texdatas to 129 (9236 bytes to 6792)
Reduced 17760 planes to 5030
FixBrinks:
Increased 16641 clipnodes to 16679.
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 345/512 22080/32768 (67.4%)
planes 5030/32768 100600/655360 (15.4%)
vertexes 27648/65535 331776/786420 (42.2%)
nodes 9117/32767 218808/786408 (27.8%)
texinfos 2475/32767 99000/1310680 ( 7.6%)
faces 20217/65535 404340/1310700 (30.8%)
* worldfaces 10565/32768 0/0 (32.2%)
clipnodes 16679/32767 133432/262136 (50.9%)
leaves 6334/32760 177352/917280 (19.3%)
* worldleaves 2545/8192 0/0 (31.1%)
marksurfaces 25110/65535 50220/131070 (38.3%)
surfedges 96020/512000 384080/2048000 (18.8%)
edges 48234/256000 192936/1024000 (18.8%)
texdata [variable] 6792/33554432 ( 0.0%)
lightdata [variable] 0/50331648 ( 0.0%)
visdata [variable] 0/8388608 ( 0.0%)
entdata [variable] 58376/2097152 ( 2.8%)
* AllocBlock 49/64 0/0 (76.6%)
129 textures referenced
=== Total BSP file data space used: 2179792 bytes ===
Wad files required to run the map: "cs_dust.wad;halflife.wad;decals.wad;"
5.22 seconds elapsed
----- END hlbsp -----
** Executing...
** Command: E:\Instal\hammer\hlvis.exe
** Parameters: "C:\Program Files (x86)\Valve\Steam\SteamApps\common\Half-Life\cstrike\maps\25"
hlvis v3.4 VL33 (Feb 2 2014)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlvis -----
Command line: E:\Instal\hammer\hlvis.exe "C:\Program Files (x86)\Valve\Steam\SteamApps\common\Half-Life\cstrike\maps\25"
Arguments: "C:\Program Files (x86)\Valve\Steam\SteamApps\common\Half-Life\cstrike\maps\25" -low
2545 portalleafs
7362 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max vis distance [ 0 ] [ 0 ]
priority [ Low ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
BasePortalVis:
(1.82 seconds)
LeafThread:
(82.73 seconds)
average leafs visible: 190
g_visdatasize:177912 compressed from 811855
84.68 seconds elapsed [1m 24s]
----- END hlvis -----
** Executing...
** Command: E:\Instal\hammer\hlrad_x64.exe
** Parameters: "C:\Program Files (x86)\Valve\Steam\SteamApps\common\Half-Life\cstrike\maps\25"
hlrad v3.4 VL33 64-bit (Feb 2 2014)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlrad -----
Command line: E:\Instal\hammer\hlrad_x64.exe "C:\Program Files (x86)\Valve\Steam\SteamApps\common\Half-Life\cstrike\maps\25"
Arguments: "C:\Program Files (x86)\Valve\Steam\SteamApps\common\Half-Life\cstrike\maps\25" -low
Loading extent file 'C:\Program Files (x86)\Valve\Steam\SteamApps\common\Half-Life\cstrike\maps\25.ext'
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 50331648 ] [ 50331648 ]
priority [ Low ] [ Normal ]
fast rad [ off ] [ off ]
vismatrix algorithm [ Sparse ] [ Sparse ]
oversampling (-extra)[ off ] [ off ]
bounces [ 8 ] [ 8 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
light limit threshold[ 188.000 ] [ 188.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
smoothing threshold 2[ no change ] [ no change ]
direct threshold [ 10.000 ] [ 10.000 ]
direct light scale [ 1.000 ] [ 1.000 ]
coring threshold [ 0.010 ] [ 0.010 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global light scale [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ]
global gamma [ 0.550 0.550 0.550 ] [ 0.550 0.550 0.550 ]
global light scale [ 2.000 ] [ 2.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
spread angles [ on ] [ on ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
minimum final light [ 0 ] [ 0 ]
size of transfer [ 1 (16bit) ] [ 1 (16bit) ]
size of rgbtransfer [ 2 (32bit) ] [ 2 (32bit) ]
soft sky [ on ] [ on ]
translucent depth [ 2.000 ] [ 2.000 ]
block opaque [ on ] [ on ]
ignore textures [ off ] [ off ]
reflectivity gamma [ 1.760 ] [ 1.760 ]
reflectivity scale [ 0.700 ] [ 0.700 ]
blur size [ 1.500 ] [ 1.500 ]
no emitter range [ off ] [ off ]
wall bleeding fix [ on ] [ on ]
Load Textures:
Using Wadfile: C:\Program Files (x86)\Valve\Steam\SteamApps\common\Half-Life\cstrike\maps\25.wa_
129 textures referenced
Reading texlights from 'E:\Instal\hammer\lights.rad'
0 opaque models
0 opaque faces
20217 faces
Create Patches : 57927 base patches
739687 square feet [106515024.00 square inches]
76 direct lights and 16386 fast direct lights
1 light styles
FindFacePositions:
(9.20 seconds)
BuildFacelights:
(74.69 seconds)
BuildVisLeafs:
(48.22 seconds)
visibility matrix : 39.5 megs
MakeScales:
(116.29 seconds)
Transfer Lists : 95010520 : 95.01M transfers
Indices : 35482804 : 33.84M bytes
Data : 190181897 : 181.37M bytes
Bounce 1 GatherLight:
(1.81 seconds)
Bounce 2 GatherLight:
(1.60 seconds)
Bounce 3 GatherLight:
(1.36 seconds)
Bounce 4 GatherLight:
(1.38 seconds)
Bounce 5 GatherLight:
(1.48 seconds)
Bounce 6 GatherLight:
(1.35 seconds)
Bounce 7 GatherLight:
(1.43 seconds)
Bounce 8 GatherLight:
(1.36 seconds)
CreateTriangulations:
(0.60 seconds)
AddPatchLights:
(9.71 seconds)
FinalLightFace:
(0.10 seconds)
273.67 seconds elapsed [4m 33s]
----- END hlrad -----