** Executing...
** Command: Change Directory
** Parameters: C:\Program Files (x86)\Valve\Steam\SteamApps\common\Half-Life
** Executing...
** Command: Copy File
** Parameters: "E:\Instal\hammer\maps\25.map" "C:\Program Files (x86)\Valve\Steam\SteamApps\common\Half-Life\cstrike\maps\25.map"
** Executing...
** Command: E:\Instal\hammer\hlcsg.exe
** Parameters: "C:\Program Files (x86)\Valve\Steam\SteamApps\common\Half-Life\cstrike\maps\25"
hlcsg v3.4 VL33 (Feb 2 2014)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlcsg -----
Command line: E:\Instal\hammer\hlcsg.exe "C:\Program Files (x86)\Valve\Steam\SteamApps\common\Half-Life\cstrike\maps\25"
Arguments: "C:\Program Files (x86)\Valve\Steam\SteamApps\common\Half-Life\cstrike\maps\25" -low -wadautodetect
Entering C:\Program Files (x86)\Valve\Steam\SteamApps\common\Half-Life\cstrike\maps\25.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
reset logfile [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 50331648 ] [ 50331648 ]
priority [ Low ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ off ] [ off ]
clip hull type [ simple ] [ simple ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
wad configuration file[ None ] [ None ]
wad.cfg group name [ None ] [ None ]
nullfile [ None ] [ None ]
nullify trigger [ on ] [ on ]
min surface area [ 0.000 ] [ 0.000 ]
brush union threshold [ 0.000 ] [ 0.000 ]
map scaling [ None ] [ None ]
light name optimize [ on ] [ on ]
UTF8 game_text [ on ] [ on ]
Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]
CreateBrush:
(1.75 seconds)
CSGBrush:
(0.87 seconds)
added 24 additional animating textures.
Including Wadfile: \instal\hammer\new\zhlt.wad
- Contains 3 used textures, 2.24 percent of map (8 textures in wad)
Using Wadfile: \instal\hammer\cs_dust.wad
- Contains 7 used textures, 5.22 percent of map (28 textures in wad)
Using Wadfile: \cs 1.6\zaloha stareho hdd\hammer\halflife.wad
- Contains 107 used textures, 79.85 percent of map (3116 textures in wad)
Using Wadfile: \instal\hammer\decals.wad
- Contains 17 used textures, 12.69 percent of map (225 textures in wad)
Wad files required to run the map: "cs_dust.wad;halflife.wad;decals.wad;"
Texture usage is at 1.21 mb (of 32.00 mb MAX)
3.93 seconds elapsed
----- END hlcsg -----
** Executing...
** Command: E:\Instal\hammer\hlbsp.exe
** Parameters: "C:\Program Files (x86)\Valve\Steam\SteamApps\common\Half-Life\cstrike\maps\25"
hlbsp v3.4 VL33 (Feb 2 2014)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlbsp -----
Command line: E:\Instal\hammer\hlbsp.exe "C:\Program Files (x86)\Valve\Steam\SteamApps\common\Half-Life\cstrike\maps\25"
Arguments: "C:\Program Files (x86)\Valve\Steam\SteamApps\common\Half-Life\cstrike\maps\25" -low -chart
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
priority [ Low ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noinsidefill [ off ] [ off ]
noopt [ off ] [ off ]
no clipnode merging [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
nobrink [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536)
remove hull 2 [ off ] [ off ]
SolidBSP [hull 0] Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-562,1621,448)-(-553,1630,458) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname ""
![;)](../images/smiley/wink.gif)
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-856,1638,436)-(-802,1693,448) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname ""
![;)](../images/smiley/wink.gif)
500...1000...1500...2000...2500...3000...3500...4000...4214 (0.71 seconds)
BSP generation successful, writing portal file 'C:\Program Files (x86)\Valve\Steam\SteamApps\common\Half-Life\cstrike\maps\25.prt'
SolidBSP [hull 1] 500...1000...1500...2000...2444 (0.30 seconds)
SolidBSP [hull 2] 500...1000...1500...2000...2117 (0.24 seconds)
SolidBSP [hull 3] 500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-879,1686,454)-(-847,1710,476) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname ""
![;)](../images/smiley/wink.gif)
1000...1500...2000...2500...2603 (0.36 seconds)
Reduced 17955 clipnodes to 16641
Reduced 3388 texinfos to 2475
Reduced 134 texdatas to 129 (9236 bytes to 6792)
Reduced 17760 planes to 5030
FixBrinks:
Increased 16641 clipnodes to 16679.
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 345/512 22080/32768 (67.4%)
planes 5030/32768 100600/655360 (15.4%)
vertexes 27648/65535 331776/786420 (42.2%)
nodes 9117/32767 218808/786408 (27.8%)
texinfos 2475/32767 99000/1310680 ( 7.6%)
faces 20217/65535 404340/1310700 (30.8%)
* worldfaces 10565/32768 0/0 (32.2%)
clipnodes 16679/32767 133432/262136 (50.9%)
leaves 6334/32760 177352/917280 (19.3%)
* worldleaves 2545/8192 0/0 (31.1%)
marksurfaces 25110/65535 50220/131070 (38.3%)
surfedges 96020/512000 384080/2048000 (18.8%)
edges 48234/256000 192936/1024000 (18.8%)
texdata [variable] 6792/33554432 ( 0.0%)
lightdata [variable] 0/50331648 ( 0.0%)
visdata [variable] 0/8388608 ( 0.0%)
entdata [variable] 58376/2097152 ( 2.8%)
* AllocBlock 49/64 0/0 (76.6%)
129 textures referenced
=== Total BSP file data space used: 2179792 bytes ===
Wad files required to run the map: "cs_dust.wad;halflife.wad;decals.wad;"
5.22 seconds elapsed
----- END hlbsp -----
** Executing...
** Command: E:\Instal\hammer\hlvis.exe
** Parameters: "C:\Program Files (x86)\Valve\Steam\SteamApps\common\Half-Life\cstrike\maps\25"
hlvis v3.4 VL33 (Feb 2 2014)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlvis -----
Command line: E:\Instal\hammer\hlvis.exe "C:\Program Files (x86)\Valve\Steam\SteamApps\common\Half-Life\cstrike\maps\25"
Arguments: "C:\Program Files (x86)\Valve\Steam\SteamApps\common\Half-Life\cstrike\maps\25" -low
2545 portalleafs
7362 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max vis distance [ 0 ] [ 0 ]
priority [ Low ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
BasePortalVis:
(1.82 seconds)
LeafThread:
(82.73 seconds)
average leafs visible: 190
g_visdatasize:177912 compressed from 811855
84.68 seconds elapsed [1m 24s]
----- END hlvis -----
** Executing...
** Command: E:\Instal\hammer\hlrad_x64.exe
** Parameters: "C:\Program Files (x86)\Valve\Steam\SteamApps\common\Half-Life\cstrike\maps\25"
hlrad v3.4 VL33 64-bit (Feb 2 2014)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlrad -----
Command line: E:\Instal\hammer\hlrad_x64.exe "C:\Program Files (x86)\Valve\Steam\SteamApps\common\Half-Life\cstrike\maps\25"
Arguments: "C:\Program Files (x86)\Valve\Steam\SteamApps\common\Half-Life\cstrike\maps\25" -low
Loading extent file 'C:\Program Files (x86)\Valve\Steam\SteamApps\common\Half-Life\cstrike\maps\25.ext'
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 50331648 ] [ 50331648 ]
priority [ Low ] [ Normal ]
fast rad [ off ] [ off ]
vismatrix algorithm [ Sparse ] [ Sparse ]
oversampling (-extra)[ off ] [ off ]
bounces [ 8 ] [ 8 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
light limit threshold[ 188.000 ] [ 188.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
smoothing threshold 2[ no change ] [ no change ]
direct threshold [ 10.000 ] [ 10.000 ]
direct light scale [ 1.000 ] [ 1.000 ]
coring threshold [ 0.010 ] [ 0.010 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global light scale [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ]
global gamma [ 0.550 0.550 0.550 ] [ 0.550 0.550 0.550 ]
global light scale [ 2.000 ] [ 2.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
spread angles [ on ] [ on ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
minimum final light [ 0 ] [ 0 ]
size of transfer [ 1 (16bit) ] [ 1 (16bit) ]
size of rgbtransfer [ 2 (32bit) ] [ 2 (32bit) ]
soft sky [ on ] [ on ]
translucent depth [ 2.000 ] [ 2.000 ]
block opaque [ on ] [ on ]
ignore textures [ off ] [ off ]
reflectivity gamma [ 1.760 ] [ 1.760 ]
reflectivity scale [ 0.700 ] [ 0.700 ]
blur size [ 1.500 ] [ 1.500 ]
no emitter range [ off ] [ off ]
wall bleeding fix [ on ] [ on ]
Load Textures:
Using Wadfile: C:\Program Files (x86)\Valve\Steam\SteamApps\common\Half-Life\cstrike\maps\25.wa_
129 textures referenced
Reading texlights from 'E:\Instal\hammer\lights.rad'
0 opaque models
0 opaque faces
20217 faces
Create Patches : 57927 base patches
739687 square feet [106515024.00 square inches]
76 direct lights and 16386 fast direct lights
1 light styles
FindFacePositions:
(9.20 seconds)
BuildFacelights:
(74.69 seconds)
BuildVisLeafs:
(48.22 seconds)
visibility matrix : 39.5 megs
MakeScales:
(116.29 seconds)
Transfer Lists : 95010520 : 95.01M transfers
Indices : 35482804 : 33.84M bytes
Data : 190181897 : 181.37M bytes
Bounce 1 GatherLight:
(1.81 seconds)
Bounce 2 GatherLight:
(1.60 seconds)
Bounce 3 GatherLight:
(1.36 seconds)
Bounce 4 GatherLight:
(1.38 seconds)
Bounce 5 GatherLight:
(1.48 seconds)
Bounce 6 GatherLight:
(1.35 seconds)
Bounce 7 GatherLight:
(1.43 seconds)
Bounce 8 GatherLight:
(1.36 seconds)
CreateTriangulations:
(0.60 seconds)
AddPatchLights:
(9.71 seconds)
FinalLightFace:
(0.10 seconds)
273.67 seconds elapsed [4m 33s]
----- END hlrad -----