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Pro přidání zprávy do shoutboxu, musíte být přihlášeni.

10.09.2017 11:02:59
Mohli tam byt nastavenia textur (scale, y a z) a samotne textury, ale dakujem velmi! ;)
±0


09.09.2017 16:11:24
Tady jsem ti to dekompiloval ve winbspc: http://backup.4fa...khouse.map
±0


29.08.2017 16:36:39
{
"wad"
"mapversion" "220"
"MaxRange" mam tam len toto, mapa nejde ani skompilovat. Je to mapa cs_crackhouse.
±0


29.08.2017 10:16:03
Ok dik, skusim. Potrebujem skopirovat len velky barak, mne niejako nevychadza ako z original mapy.
±0


27.08.2017 23:20:10
Při tom načítání map souboru může být problém v tom, že obashuje příliš dlouhý seznam wadů - zkus ten soubor otevřít v textovém editoru a vymazat řádek začínající "wad" včetně uvozovek (bude jeden z prvních). Při nejhorším to bsp hoď do fóra.
+1


22.08.2017 10:31:20
No, ano. Ked idem cez WinBSPC, tak to pri dekompilacii padne, cez BSP2MAP to ide, ale ak mapu otvorim v hammeri, tak hammer padne pri nacitavani mapy.
±0


21.08.2017 21:38:38
Jak zamknutá? Jak nejde zkompilovat?

Ten assault jsem nahrál do toho threadu, viz panel diskuze fóra vpravo.
+1


19.08.2017 18:17:45
Neda sa niejako odomknut "zamknuta" mapa, ktoru nejde skompilovat? Potrebujem jeden projekt aby som vedel presne unity.
±0


19.08.2017 16:15:55
Bez si predavat svoje lacne pluginy lacnym portalom ako je napriklad mix-arena, a mna nechaj na pokoji :D
±0


18.08.2017 17:06:30
Na takovou úroveň bych se nesnížil :D na úroveň acka, to je hodně nízko.
±0


Číst diskuzi

 Tisk diskuze
problem s velkou mapou
deagle
#1 Vytisknout diskuzi
Přidané 05.07.2016 20:09
Člen

Hodnocení: +18 (75%)
Příspěvek: 35
Založený: 21.07.10

Spoiler:

** Executing...
** Command: Change Directory
** Parameters: C:\Program Files (x86)\Valve\Steam\SteamApps\common\Half-Life


** Executing...
** Command: Copy File
** Parameters: "E:\Instal\hammer\maps\17.map" "C:\Program Files (x86)\Valve\Steam\SteamApps\common\Half-Life\cstrike\maps\17.map"


** Executing...
** Command: E:\Instal\hammer\hlcsg.exe
** Parameters: "C:\Program Files (x86)\Valve\Steam\SteamApps\common\Half-Life\cstrike\maps\17"

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: E:\Instal\hammer\hlcsg.exe "C:\Program Files (x86)\Valve\Steam\SteamApps\common\Half-Life\cstrike\maps\17"
Entering C:\Program Files (x86)\Valve\Steam\SteamApps\common\Half-Life\cstrike\maps\17.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.07 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.34 seconds)

Using Wadfile: \instal\hammer\cs_dust.wad
- Contains 0 used textures, 0.00 percent of map (28 textures in wad)
Including Wadfile: \instal\hammer\zhlt.wad
- Contains 4 used textures, 6.78 percent of map (8 textures in wad)
Using Wadfile: \cs 1.6\pldecal.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \cs 1.6\zaloha stareho hdd\hammer\halflife.wad
- Contains 46 used textures, 77.97 percent of map (3116 textures in wad)
Using Wadfile: \instal\hammer\decals.wad
- Contains 9 used textures, 15.25 percent of map (225 textures in wad)

added 11 additional animating textures.
Texture usage is at 0.45 mb (of 4.00 mb MAX)
3.23 seconds elapsed

----- END hlcsg -----




** Executing...
** Command: E:\Instal\hammer\hlbsp.exe
** Parameters: "C:\Program Files (x86)\Valve\Steam\SteamApps\common\Half-Life\cstrike\maps\17"

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: E:\Instal\hammer\hlbsp.exe "C:\Program Files (x86)\Valve\Steam\SteamApps\common\Half-Life\cstrike\maps\17"

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 500...1000...1500...2000...2500...2979 (0.09 seconds)
BSP generation successful, writing portal file 'C:\Program Files (x86)\Valve\Steam\SteamApps\common\Half-Life\cstrike\maps\17.prt'
SolidBSP [hull 1] 500...1000...1500...1561 (0.03 seconds)
SolidBSP [hull 2] 500...1000...1423 (0.03 seconds)
SolidBSP [hull 3] 500...1000...1500...1592 (0.03 seconds)
1.92 seconds elapsed

----- END hlbsp -----




** Executing...
** Command: E:\Instal\hammer\hlvis.exe
** Parameters: "C:\Program Files (x86)\Valve\Steam\SteamApps\common\Half-Life\cstrike\maps\17"

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: E:\Instal\hammer\hlvis.exe "C:\Program Files (x86)\Valve\Steam\SteamApps\common\Half-Life\cstrike\maps\17"
1704 portalleafs
4587 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]


BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.86 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (11.68 seconds)
average leafs visible: 164
g_visdatasize:99112 compressed from 362952
12.58 seconds elapsed

----- END hlvis -----




** Executing...
** Command: E:\Instal\hammer\hlrad.exe
** Parameters: "C:\Program Files (x86)\Valve\Steam\SteamApps\common\Half-Life\cstrike\maps\17"

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: E:\Instal\hammer\hlrad.exe "C:\Program Files (x86)\Valve\Steam\SteamApps\common\Half-Life\cstrike\maps\17"

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]


[Reading texlights from 'E:\Instal\hammer\lights.rad']
[59 texlights parsed from 'E:\Instal\hammer\lights.rad']

17889 faces
Create Patches : 75970 base patches
0 opaque faces
813261 square feet [117109672.00 square inches]
Error: Exceeded MAX_PATCHES
Description: The map has a problem which must be fixed
Howto Fix: Check the file http://www.zhlt.info/common-mapping-problems.html for a detailed explanation of this problem


----- END hlrad -----
dobry den mam problem urobil som velku mapu pridal par veci všetko bolo v poriadku leak nemam určite nikde to som si pozrel ako prve ale ako pridam veci do mapy tak si zrazu padne FPS na 10-20 a neskompiluje mi svetlo a mapa strašne laguje čo sa s tym da robiť ?
Upravil/a deagle dne 05.07.2016 20:20
±0
 
Hwang
#2 Vytisknout diskuzi
Přidané 05.07.2016 23:36
Člen

Hodnocení: 0 (?%)
Příspěvek: 19
Založený: 11.02.16

Máš stiahnuté ZHLT? Ak nie, sťahuj.
http://zhlt.info/...-zhlt.html
Keď tak, prečítaj si toto.
http://tvorbamap....cle_id=101
Upravil/a Hwang dne 05.07.2016 23:54
±0
 
deagle
#3 Vytisknout diskuzi
Přidané 06.07.2016 18:54
Člen

Hodnocení: +18 (75%)
Příspěvek: 35
Založený: 21.07.10

stiahnute nainštalovane odznova a stale svetlo nikde FPS 10-20 tak idem od znova robiť a uvidime
±0
 
Hwang
#4 Vytisknout diskuzi
Přidané 06.07.2016 21:23
Člen

Hodnocení: 0 (?%)
Příspěvek: 19
Založený: 11.02.16

Keby si sem hodil rmf súbor. Celkom rád by som sa na to mrkol.
Upravil/a Hwang dne 06.07.2016 21:24
±0
 
Slovis
#5 Vytisknout diskuzi
Přidané 06.07.2016 22:55
Avatar člena

Člen

Hodnocení: +1176 (90%)
Příspěvek: 613
Založený: 22.05.10

Doporučuji stáhnout VHLT (klik). Tyto kompilační nástroje dále posouvají limity, které jsi překročil. Můžeš sem ještě pro zajímavost dát screen nastavení kompilace?
Je vám něco nejasné? Kontaktujte mě prostřednictvím soukromé zprávy zde na portálu.

"Radši se zeptat a být minutu za blbce, než být celý život hlupákem"
+1
 
deagle
#6 Vytisknout diskuzi
Přidané 08.07.2016 15:07
Člen

Hodnocení: +18 (75%)
Příspěvek: 35
Založený: 21.07.10

a zasa
Error: Exceeded MAX_PATCHES
https://uloz.to/!3SPdkD4Sq/18-rmf
to VHLT som stiahol robil som mapy aj predtym ale menšie a išlo všetko v pohode teraz mi treba fakt velku mapu
±0
 
Slovis
#7 Vytisknout diskuzi
Přidané 08.07.2016 18:49
Avatar člena

Člen

Hodnocení: +1176 (90%)
Příspěvek: 613
Založený: 22.05.10

Nainstaloval sis VHLT kompilařní nástroje z této stránky (klik)? U mě proběhla kompilace bez problémů, pouze jsem musel nahradit jednu texturu (nemám správný wad soubor).
Je vám něco nejasné? Kontaktujte mě prostřednictvím soukromé zprávy zde na portálu.

"Radši se zeptat a být minutu za blbce, než být celý život hlupákem"
±0
 
deagle
#8 Vytisknout diskuzi
Přidané 08.07.2016 19:01
Člen

Hodnocení: +18 (75%)
Příspěvek: 35
Založený: 21.07.10

deagle napsal:
no hej naištaloval som to a mne to stale nejde skompilovať normalne stale mi piše Error: Exceeded MAX_PATCHES ja neviem asi vela textury alebo čo ?
ale teraz som použil namiesto hlrad.exe ten druhy subor hlrad_x64.exe a ide to zatial uvidime čo bude zatial


Upravil/a deagle dne 08.07.2016 19:12
±0
 
Slovis
#9 Vytisknout diskuzi
Přidané 08.07.2016 20:57
Avatar člena

Člen

Hodnocení: +1176 (90%)
Příspěvek: 613
Založený: 22.05.10

Když běží HLRAD, vezme všechny viditelné plochy ve hře, a rozdělí je na části zvané "PATCHES". Tyto "patches" jsou následně použity pro vykreslení stínů. V základu má jeden "patch" velikost 64x64 bodů. Velikost taky ovlivňuje "scale" u použitých textur. Limit byl 65 535 těchto "patches", konkretne v ZHLT (jak je to u VHLT si nejsem jisty). Často bývá problém s MAX_PATCHES, když se udělá jedna Velká dutá krychle kolem celé mapy, což ale není problém ve tvém případe, alespoň co jsem tak rychle proletěl tvou mapu.
Je vám něco nejasné? Kontaktujte mě prostřednictvím soukromé zprávy zde na portálu.

"Radši se zeptat a být minutu za blbce, než být celý život hlupákem"
±0
 
deagle
#10 Vytisknout diskuzi
Přidané 08.07.2016 21:11
Člen

Hodnocení: +18 (75%)
Příspěvek: 35
Založený: 21.07.10

PATCHES viditelné plochy
a čo je scale ?
zatial mi to ide čo som dal hlrad_x64.exe uvidim čo to urobi časom ked budem robiť dalej
Upravil/a deagle dne 08.07.2016 21:12
±0
 
Slovis
#11 Vytisknout diskuzi
Přidané 08.07.2016 21:18
Avatar člena

Člen

Hodnocení: +1176 (90%)
Příspěvek: 613
Založený: 22.05.10

Scale je velikost textury, jinak řečeno, jak je daná textura roztažená, nebo zmenšená. Nejedná se o její velikost ve smyslu například 64x64.

hlrad_x64 umožňuje vyšší využití pamětí, pokud máš 64-bitový operační systém.

Hlavní je, že je problém vyřešen.
Je vám něco nejasné? Kontaktujte mě prostřednictvím soukromé zprávy zde na portálu.

"Radši se zeptat a být minutu za blbce, než být celý život hlupákem"
±0
 
deagle
#12 Vytisknout diskuzi
Přidané 16.07.2016 19:42
Člen

Hodnocení: +18 (75%)
Příspěvek: 35
Založený: 21.07.10

toto už je zufalstvo kolko krat som to už skušal mam porobene arakcie na jail ale ked to davam do kopy na jednu mapu stale sa to posere ,,,mapu skompiluje načitava asi to tretiny načita a vypne sa do menu nazad csko


Spoiler:
** Executing...
** Command: Change Directory
** Parameters: C:\Program Files (x86)\Valve\Steam\SteamApps\common\Half-Life


** Executing...
** Command: Copy File
** Parameters: "E:\Instal\hammer\maps\25.map" "C:\Program Files (x86)\Valve\Steam\SteamApps\common\Half-Life\cstrike\maps\25.map"


** Executing...
** Command: E:\Instal\hammer\hlcsg.exe
** Parameters: "C:\Program Files (x86)\Valve\Steam\SteamApps\common\Half-Life\cstrike\maps\25"

hlcsg v3.4 VL33 (Feb 2 2014)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlcsg -----
Command line: E:\Instal\hammer\hlcsg.exe "C:\Program Files (x86)\Valve\Steam\SteamApps\common\Half-Life\cstrike\maps\25"
Arguments: "C:\Program Files (x86)\Valve\Steam\SteamApps\common\Half-Life\cstrike\maps\25" -low -wadautodetect
Entering C:\Program Files (x86)\Valve\Steam\SteamApps\common\Half-Life\cstrike\maps\25.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
reset logfile [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 50331648 ] [ 50331648 ]
priority [ Low ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ off ] [ off ]
clip hull type [ simple ] [ simple ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
wad configuration file[ None ] [ None ]
wad.cfg group name [ None ] [ None ]
nullfile [ None ] [ None ]
nullify trigger [ on ] [ on ]
min surface area [ 0.000 ] [ 0.000 ]
brush union threshold [ 0.000 ] [ 0.000 ]
map scaling [ None ] [ None ]
light name optimize [ on ] [ on ]
UTF8 game_text [ on ] [ on ]

Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]

CreateBrush:
(1.75 seconds)
CSGBrush:
(0.87 seconds)

added 24 additional animating textures.
Including Wadfile: \instal\hammer\new\zhlt.wad
- Contains 3 used textures, 2.24 percent of map (8 textures in wad)
Using Wadfile: \instal\hammer\cs_dust.wad
- Contains 7 used textures, 5.22 percent of map (28 textures in wad)
Using Wadfile: \cs 1.6\zaloha stareho hdd\hammer\halflife.wad
- Contains 107 used textures, 79.85 percent of map (3116 textures in wad)
Using Wadfile: \instal\hammer\decals.wad
- Contains 17 used textures, 12.69 percent of map (225 textures in wad)

Wad files required to run the map: "cs_dust.wad;halflife.wad;decals.wad;"
Texture usage is at 1.21 mb (of 32.00 mb MAX)
3.93 seconds elapsed

----- END hlcsg -----




** Executing...
** Command: E:\Instal\hammer\hlbsp.exe
** Parameters: "C:\Program Files (x86)\Valve\Steam\SteamApps\common\Half-Life\cstrike\maps\25"

hlbsp v3.4 VL33 (Feb 2 2014)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlbsp -----
Command line: E:\Instal\hammer\hlbsp.exe "C:\Program Files (x86)\Valve\Steam\SteamApps\common\Half-Life\cstrike\maps\25"
Arguments: "C:\Program Files (x86)\Valve\Steam\SteamApps\common\Half-Life\cstrike\maps\25" -low -chart

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
priority [ Low ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noinsidefill [ off ] [ off ]
noopt [ off ] [ off ]
no clipnode merging [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
nobrink [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536)
remove hull 2 [ off ] [ off ]


SolidBSP [hull 0] Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-562,1621,448)-(-553,1630,458) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "";)
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-856,1638,436)-(-802,1693,448) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "";)
500...1000...1500...2000...2500...3000...3500...4000...4214 (0.71 seconds)
BSP generation successful, writing portal file 'C:\Program Files (x86)\Valve\Steam\SteamApps\common\Half-Life\cstrike\maps\25.prt'
SolidBSP [hull 1] 500...1000...1500...2000...2444 (0.30 seconds)
SolidBSP [hull 2] 500...1000...1500...2000...2117 (0.24 seconds)
SolidBSP [hull 3] 500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-879,1686,454)-(-847,1710,476) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "";)
1000...1500...2000...2500...2603 (0.36 seconds)
Reduced 17955 clipnodes to 16641
Reduced 3388 texinfos to 2475
Reduced 134 texdatas to 129 (9236 bytes to 6792)
Reduced 17760 planes to 5030
FixBrinks:
Increased 16641 clipnodes to 16679.

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 345/512 22080/32768 (67.4%)
planes 5030/32768 100600/655360 (15.4%)
vertexes 27648/65535 331776/786420 (42.2%)
nodes 9117/32767 218808/786408 (27.8%)
texinfos 2475/32767 99000/1310680 ( 7.6%)
faces 20217/65535 404340/1310700 (30.8%)
* worldfaces 10565/32768 0/0 (32.2%)
clipnodes 16679/32767 133432/262136 (50.9%)
leaves 6334/32760 177352/917280 (19.3%)
* worldleaves 2545/8192 0/0 (31.1%)
marksurfaces 25110/65535 50220/131070 (38.3%)
surfedges 96020/512000 384080/2048000 (18.8%)
edges 48234/256000 192936/1024000 (18.8%)
texdata [variable] 6792/33554432 ( 0.0%)
lightdata [variable] 0/50331648 ( 0.0%)
visdata [variable] 0/8388608 ( 0.0%)
entdata [variable] 58376/2097152 ( 2.8%)
* AllocBlock 49/64 0/0 (76.6%)
129 textures referenced
=== Total BSP file data space used: 2179792 bytes ===
Wad files required to run the map: "cs_dust.wad;halflife.wad;decals.wad;"
5.22 seconds elapsed

----- END hlbsp -----




** Executing...
** Command: E:\Instal\hammer\hlvis.exe
** Parameters: "C:\Program Files (x86)\Valve\Steam\SteamApps\common\Half-Life\cstrike\maps\25"

hlvis v3.4 VL33 (Feb 2 2014)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlvis -----
Command line: E:\Instal\hammer\hlvis.exe "C:\Program Files (x86)\Valve\Steam\SteamApps\common\Half-Life\cstrike\maps\25"
Arguments: "C:\Program Files (x86)\Valve\Steam\SteamApps\common\Half-Life\cstrike\maps\25" -low
2545 portalleafs
7362 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max vis distance [ 0 ] [ 0 ]
priority [ Low ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]


BasePortalVis:
(1.82 seconds)
LeafThread:
(82.73 seconds)
average leafs visible: 190
g_visdatasize:177912 compressed from 811855
84.68 seconds elapsed [1m 24s]

----- END hlvis -----




** Executing...
** Command: E:\Instal\hammer\hlrad_x64.exe
** Parameters: "C:\Program Files (x86)\Valve\Steam\SteamApps\common\Half-Life\cstrike\maps\25"

hlrad v3.4 VL33 64-bit (Feb 2 2014)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlrad -----
Command line: E:\Instal\hammer\hlrad_x64.exe "C:\Program Files (x86)\Valve\Steam\SteamApps\common\Half-Life\cstrike\maps\25"
Arguments: "C:\Program Files (x86)\Valve\Steam\SteamApps\common\Half-Life\cstrike\maps\25" -low
Loading extent file 'C:\Program Files (x86)\Valve\Steam\SteamApps\common\Half-Life\cstrike\maps\25.ext'

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 50331648 ] [ 50331648 ]
priority [ Low ] [ Normal ]

fast rad [ off ] [ off ]
vismatrix algorithm [ Sparse ] [ Sparse ]
oversampling (-extra)[ off ] [ off ]
bounces [ 8 ] [ 8 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
light limit threshold[ 188.000 ] [ 188.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
smoothing threshold 2[ no change ] [ no change ]
direct threshold [ 10.000 ] [ 10.000 ]
direct light scale [ 1.000 ] [ 1.000 ]
coring threshold [ 0.010 ] [ 0.010 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global light scale [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ]
global gamma [ 0.550 0.550 0.550 ] [ 0.550 0.550 0.550 ]
global light scale [ 2.000 ] [ 2.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

spread angles [ on ] [ on ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
minimum final light [ 0 ] [ 0 ]
size of transfer [ 1 (16bit) ] [ 1 (16bit) ]
size of rgbtransfer [ 2 (32bit) ] [ 2 (32bit) ]
soft sky [ on ] [ on ]
translucent depth [ 2.000 ] [ 2.000 ]
block opaque [ on ] [ on ]
ignore textures [ off ] [ off ]
reflectivity gamma [ 1.760 ] [ 1.760 ]
reflectivity scale [ 0.700 ] [ 0.700 ]
blur size [ 1.500 ] [ 1.500 ]
no emitter range [ off ] [ off ]
wall bleeding fix [ on ] [ on ]


Load Textures:
Using Wadfile: C:\Program Files (x86)\Valve\Steam\SteamApps\common\Half-Life\cstrike\maps\25.wa_
129 textures referenced
Reading texlights from 'E:\Instal\hammer\lights.rad'
0 opaque models
0 opaque faces
20217 faces
Create Patches : 57927 base patches
739687 square feet [106515024.00 square inches]
76 direct lights and 16386 fast direct lights
1 light styles

FindFacePositions:
(9.20 seconds)
BuildFacelights:
(74.69 seconds)
BuildVisLeafs:
(48.22 seconds)
visibility matrix : 39.5 megs
MakeScales:
(116.29 seconds)
Transfer Lists : 95010520 : 95.01M transfers
Indices : 35482804 : 33.84M bytes
Data : 190181897 : 181.37M bytes
Bounce 1 GatherLight:
(1.81 seconds)
Bounce 2 GatherLight:
(1.60 seconds)
Bounce 3 GatherLight:
(1.36 seconds)
Bounce 4 GatherLight:
(1.38 seconds)
Bounce 5 GatherLight:
(1.48 seconds)
Bounce 6 GatherLight:
(1.35 seconds)
Bounce 7 GatherLight:
(1.43 seconds)
Bounce 8 GatherLight:
(1.36 seconds)
CreateTriangulations:
(0.60 seconds)
AddPatchLights:
(9.71 seconds)
FinalLightFace:
(0.10 seconds)
273.67 seconds elapsed [4m 33s]

----- END hlrad -----
±0
 
Slovis
#13 Vytisknout diskuzi
Přidané 16.07.2016 22:54
Avatar člena

Člen

Hodnocení: +1176 (90%)
Příspěvek: 613
Založený: 22.05.10

Vypisuje něco konzole v csku?

citovano: XXL_cz, upraveno

Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at
(-562,1621,448)-(-553,1630,458)
To znamená, že na souřadnicích X: -562 Y: 1621 Z: 448, respektive v jejich blizkem okoli je nějaký brush na kterém se mixuje normální textura a nějaká jinýho druhu (teď si nepamatuju co se myslí tím empty, vypadlo mi to.) Když si přesně doprostřed mapy na souřadnice X: 0 Y: 0 Z: 0 vytvoříš malý brush, označíš ho a pak nahoře v Tools -> Transform do Move napíšeš ty souřadnice z chyby, tak se dostaneš k problémovýmu brushu.

PS: Bude trvat dlouho to všechno opravit. Jedině kdybys věděl, co si udělal špatně a pak už to poznal. Z výpisu kompilace poznáš ty souřadnice k chybným brushům.

Upravil/a Slovis dne 16.07.2016 22:54
Je vám něco nejasné? Kontaktujte mě prostřednictvím soukromé zprávy zde na portálu.

"Radši se zeptat a být minutu za blbce, než být celý život hlupákem"
±0
 
deagle
#14 Vytisknout diskuzi
Přidané 17.07.2016 08:54
Člen

Hodnocení: +18 (75%)
Příspěvek: 35
Založený: 21.07.10

idem to skušať a v csku nevypiše nič iba tak do tretiny načitava mapu a prestane ani nevypne cs ani nenačita mapu vrati sa do menu
±0
 
deagle
#15 Vytisknout diskuzi
Přidané 17.07.2016 09:37
Člen

Hodnocení: +18 (75%)
Příspěvek: 35
Založený: 21.07.10

našiel som vymazal som boly to kresla z pref. otočene pošlem ti rmf do pm lebo aj tak to nejde
a ešte jedna vec ako urobiť dvojite dvere lave a prave ktore sa otvaraju pomocou trigger_multiple to viem ale musim počkať par sekund kym sa znova otvoria a to nechcem chcem aby sa otvorily hned
Spoiler:
** Executing...
** Command: Change Directory
** Parameters: C:\Program Files (x86)\Valve\Steam\SteamApps\common\Half-Life


** Executing...
** Command: Copy File
** Parameters: "E:\Instal\hammer\maps\25.map" "C:\Program Files (x86)\Valve\Steam\SteamApps\common\Half-Life\cstrike\maps\25.map"


** Executing...
** Command: E:\Instal\hammer\hlcsg.exe
** Parameters: "C:\Program Files (x86)\Valve\Steam\SteamApps\common\Half-Life\cstrike\maps\25"

hlcsg v3.4 VL33 (Feb 2 2014)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlcsg -----
Command line: E:\Instal\hammer\hlcsg.exe "C:\Program Files (x86)\Valve\Steam\SteamApps\common\Half-Life\cstrike\maps\25"
Arguments: "C:\Program Files (x86)\Valve\Steam\SteamApps\common\Half-Life\cstrike\maps\25" -low -wadautodetect
Entering C:\Program Files (x86)\Valve\Steam\SteamApps\common\Half-Life\cstrike\maps\25.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
reset logfile [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 50331648 ] [ 50331648 ]
priority [ Low ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ off ] [ off ]
clip hull type [ simple ] [ simple ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
wad configuration file[ None ] [ None ]
wad.cfg group name [ None ] [ None ]
nullfile [ None ] [ None ]
nullify trigger [ on ] [ on ]
min surface area [ 0.000 ] [ 0.000 ]
brush union threshold [ 0.000 ] [ 0.000 ]
map scaling [ None ] [ None ]
light name optimize [ on ] [ on ]
UTF8 game_text [ on ] [ on ]

Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]

CreateBrush:
(1.42 seconds)
CSGBrush:
(0.77 seconds)

added 24 additional animating textures.
Including Wadfile: \instal\hammer\new\zhlt.wad
- Contains 3 used textures, 2.33 percent of map (8 textures in wad)
Using Wadfile: \instal\hammer\cs_dust.wad
- Contains 7 used textures, 5.43 percent of map (28 textures in wad)
Using Wadfile: \cs 1.6\zaloha stareho hdd\hammer\halflife.wad
- Contains 102 used textures, 79.07 percent of map (3116 textures in wad)
Using Wadfile: \instal\hammer\decals.wad
- Contains 17 used textures, 13.18 percent of map (225 textures in wad)

Wad files required to run the map: "cs_dust.wad;halflife.wad;decals.wad;"
Texture usage is at 1.20 mb (of 32.00 mb MAX)
3.48 seconds elapsed

----- END hlcsg -----




** Executing...
** Command: E:\Instal\hammer\hlbsp.exe
** Parameters: "C:\Program Files (x86)\Valve\Steam\SteamApps\common\Half-Life\cstrike\maps\25"

hlbsp v3.4 VL33 (Feb 2 2014)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlbsp -----
Command line: E:\Instal\hammer\hlbsp.exe "C:\Program Files (x86)\Valve\Steam\SteamApps\common\Half-Life\cstrike\maps\25"
Arguments: "C:\Program Files (x86)\Valve\Steam\SteamApps\common\Half-Life\cstrike\maps\25" -low -chart

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
priority [ Low ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noinsidefill [ off ] [ off ]
noopt [ off ] [ off ]
no clipnode merging [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
nobrink [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536)
remove hull 2 [ off ] [ off ]


SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...4000...4096 (0.69 seconds)
BSP generation successful, writing portal file 'C:\Program Files (x86)\Valve\Steam\SteamApps\common\Half-Life\cstrike\maps\25.prt'
SolidBSP [hull 1] 500...1000...1500...2000...2346 (0.27 seconds)
SolidBSP [hull 2] 500...1000...1500...2000...2041 (0.23 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2500...2551 (0.32 seconds)
Reduced 17697 clipnodes to 16388
Reduced 3337 texinfos to 2433
Reduced 129 texdatas to 124 (9016 bytes to 6572)
Reduced 16580 planes to 4767
FixBrinks:
Increased 16388 clipnodes to 16416.

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 344/512 22016/32768 (67.2%)
planes 4767/32768 95340/655360 (14.5%)
vertexes 27297/65535 327564/786420 (41.7%)
nodes 8996/32767 215904/786408 (27.5%)
texinfos 2433/32767 97320/1310680 ( 7.4%)
faces 19980/65535 399600/1310700 (30.5%)
* worldfaces 10362/32768 0/0 (31.6%)
clipnodes 16416/32767 131328/262136 (50.1%)
leaves 6271/32760 175588/917280 (19.1%)
* worldleaves 2477/8192 0/0 (30.2%)
marksurfaces 24720/65535 49440/131070 (37.7%)
surfedges 94862/512000 379448/2048000 (18.5%)
edges 47638/256000 190552/1024000 (18.6%)
texdata [variable] 6572/33554432 ( 0.0%)
lightdata [variable] 0/50331648 ( 0.0%)
visdata [variable] 0/8388608 ( 0.0%)
entdata [variable] 58333/2097152 ( 2.8%)
* AllocBlock 49/64 0/0 (76.6%)
124 textures referenced
=== Total BSP file data space used: 2149005 bytes ===
Wad files required to run the map: "cs_dust.wad;halflife.wad;decals.wad;"
5.10 seconds elapsed

----- END hlbsp -----




** Executing...
** Command: E:\Instal\hammer\hlvis.exe
** Parameters: "C:\Program Files (x86)\Valve\Steam\SteamApps\common\Half-Life\cstrike\maps\25"

hlvis v3.4 VL33 (Feb 2 2014)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlvis -----
Command line: E:\Instal\hammer\hlvis.exe "C:\Program Files (x86)\Valve\Steam\SteamApps\common\Half-Life\cstrike\maps\25"
Arguments: "C:\Program Files (x86)\Valve\Steam\SteamApps\common\Half-Life\cstrike\maps\25" -low
2477 portalleafs
7074 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max vis distance [ 0 ] [ 0 ]
priority [ Low ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]


BasePortalVis:
(1.92 seconds)
LeafThread:
(68.42 seconds)
average leafs visible: 188
g_visdatasize:173162 compressed from 767870
70.46 seconds elapsed [1m 10s]

----- END hlvis -----




** Executing...
** Command: E:\Instal\hammer\hlrad_x64.exe
** Parameters: "C:\Program Files (x86)\Valve\Steam\SteamApps\common\Half-Life\cstrike\maps\25"

hlrad v3.4 VL33 64-bit (Feb 2 2014)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlrad -----
Command line: E:\Instal\hammer\hlrad_x64.exe "C:\Program Files (x86)\Valve\Steam\SteamApps\common\Half-Life\cstrike\maps\25"
Arguments: "C:\Program Files (x86)\Valve\Steam\SteamApps\common\Half-Life\cstrike\maps\25" -low
Loading extent file 'C:\Program Files (x86)\Valve\Steam\SteamApps\common\Half-Life\cstrike\maps\25.ext'

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 50331648 ] [ 50331648 ]
priority [ Low ] [ Normal ]

fast rad [ off ] [ off ]
vismatrix algorithm [ Sparse ] [ Sparse ]
oversampling (-extra)[ off ] [ off ]
bounces [ 8 ] [ 8 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
light limit threshold[ 188.000 ] [ 188.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
smoothing threshold 2[ no change ] [ no change ]
direct threshold [ 10.000 ] [ 10.000 ]
direct light scale [ 1.000 ] [ 1.000 ]
coring threshold [ 0.010 ] [ 0.010 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global light scale [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ]
global gamma [ 0.550 0.550 0.550 ] [ 0.550 0.550 0.550 ]
global light scale [ 2.000 ] [ 2.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

spread angles [ on ] [ on ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
minimum final light [ 0 ] [ 0 ]
size of transfer [ 1 (16bit) ] [ 1 (16bit) ]
size of rgbtransfer [ 2 (32bit) ] [ 2 (32bit) ]
soft sky [ on ] [ on ]
translucent depth [ 2.000 ] [ 2.000 ]
block opaque [ on ] [ on ]
ignore textures [ off ] [ off ]
reflectivity gamma [ 1.760 ] [ 1.760 ]
reflectivity scale [ 0.700 ] [ 0.700 ]
blur size [ 1.500 ] [ 1.500 ]
no emitter range [ off ] [ off ]
wall bleeding fix [ on ] [ on ]


Load Textures:
Using Wadfile: C:\Program Files (x86)\Valve\Steam\SteamApps\common\Half-Life\cstrike\maps\25.wa_
124 textures referenced
Reading texlights from 'E:\Instal\hammer\lights.rad'
0 opaque models
0 opaque faces
19980 faces
Create Patches : 57685 base patches
739348 square feet [106466192.00 square inches]
76 direct lights and 16386 fast direct lights
1 light styles

FindFacePositions:
(7.52 seconds)
BuildFacelights:
(75.09 seconds)
BuildVisLeafs:
(65.21 seconds)
visibility matrix : 39.5 megs
MakeScales:
(110.27 seconds)
Transfer Lists : 94899064 : 94.90M transfers
Indices : 35177596 : 33.55M bytes
Data : 189958268 : 181.16M bytes
Bounce 1 GatherLight:
(1.25 seconds)
Bounce 2 GatherLight:
(1.32 seconds)
Bounce 3 GatherLight:
(1.24 seconds)
Bounce 4 GatherLight:
(1.23 seconds)
Bounce 5 GatherLight:
(1.26 seconds)
Bounce 6 GatherLight:
(1.24 seconds)
Bounce 7 GatherLight:
(1.24 seconds)
Bounce 8 GatherLight:
(1.24 seconds)
CreateTriangulations:
(0.55 seconds)
AddPatchLights:
(8.38 seconds)
FinalLightFace:
(0.05 seconds)
279.49 seconds elapsed [4m 39s]

----- END hlrad -----

Upravil/a deagle dne 17.07.2016 12:16
±0
 
Slovis
#16 Vytisknout diskuzi
Přidané 17.07.2016 14:34
Avatar člena

Člen

Hodnocení: +1176 (90%)
Příspěvek: 613
Založený: 22.05.10

Zdroj stáhnutí  Code
Host_Error: PF_precache_model_I: Model 'models/hgibs.mdl' failed to precache because the item count is over the 512 limit.
Reduce the number of brush models and/or regular models in the map to correct this




Máš v mapě příliš mnoho modelů a brushových entit a csko není schopné si je všechny načíst.

Řešení je relativně jednoduché. Všimnul jsem si, že máš v mapě spoustu entit "func_wall". Napíšu ti postup:

1) označ všechny func_wall, které mají shodné parametry (stejnou průhlednost, render_mode a podobně)
2) klikni pravým tlačítkem a zvol "Move to world" (potom neodklikávej bokem!, musí zůstat označené)
3) klikni znovu pravým a tentokrát "Tie to entity"
4) nastav původní hodnoty pro func_wall
5) to je vše, teď si csko načte všechny objekty jako jednu entitu, čímž se výrazně sníží jejich celkový počet

Pozn.: Toto můžeš udělat se všemi brushovými entitami, které mají všechny parametry shodné (například func_illusionary)

S těmi dveřmi nevím jestli jsem to pochopil správně, ale u toho trigger_multiple by mělo stačit nastavit "Delay before reset" na nějakou malou hodnotu

Je vám něco nejasné? Kontaktujte mě prostřednictvím soukromé zprávy zde na portálu.

"Radši se zeptat a být minutu za blbce, než být celý život hlupákem"
+1
 
deagle
#17 Vytisknout diskuzi
Přidané 17.07.2016 15:36
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ok dik za rady "BIG LIKE"
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deagle
#18 Vytisknout diskuzi
Přidané 17.07.2016 19:51
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tak som tu zas mam otazku ked chcem aby sa jedna vec točila roznou rychlostou ako to mam urobiť mam 3 tlačitka aj som tam zmenil "speed" ale tak to nefunguje
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Slovis
#19 Vytisknout diskuzi
Přidané 17.07.2016 21:23
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Tady se obávám, že to není možné udělat. Myslím, že neexistuje žádná entita, která by byla nějakým způsobem schopna ovlivnit vlastnosti jiné entity.

Jediná možnost je asi udělat 3 func_rotate v sobě a nějak to zakamuflovat, ale nikdy to nebude dobré...

Pokud jsem teda správně pochopil, že chceš, aby se při zmáčknutí jednoho tlačítka točilo rychlostí 1, po zmáčknutí druhého zase rychlostí 2 apod.
Je vám něco nejasné? Kontaktujte mě prostřednictvím soukromé zprávy zde na portálu.

"Radši se zeptat a být minutu za blbce, než být celý život hlupákem"
±0
 
deagle
#20 Vytisknout diskuzi
Přidané 18.07.2016 03:56
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nooooo je to urobene na mape jl_oasis napr. a neviem ako
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