updatovali sme na našom http://BRUT.me Portali mašinu s hernými servermi a ostalo nám nejaké miesto pre ďalšie servery hlasujte v ankete alebo pridajte aj svoj nápad, aký by sme mohli spustiť http://brut.me/vi...amp;t=5184
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: C:\DOCUME~1\Jakub\Plocha\hammer\hlvis.exe "C:\Program Files\Valve\cstrike\maps\barak"
>> There was a problem compiling the map.
>> Check the file C:\Program Files\Valve\cstrike\maps\barak.log for the cause.
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: C:\DOCUME~1\Jakub\Plocha\hammer\hlrad.exe "C:\Program Files\Valve\cstrike\maps\barak"
>> There was a problem compiling the map.
>> Check the file C:\Program Files\Valve\cstrike\maps\barak.log for the cause.
----- END hlrad -----
Není to celé(kdo by to celé četl ) Když spustím cs a dám new game tak vše naběhne v ok, ale nevím jestli to nebude vadit něčemu jinému. Dík
To co jsi sem poslal je jen takový dozvuk chyby, která se stala někde na začátku kompilace, takže to sem hoď celé a aby to nezabralo moc místa na webu, tak to hoď do spoileru:
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\DOCUME~1\Jakub\Plocha\hammer\hlcsg.exe "C:\Program Files\Valve\cstrike\maps\zz_de_gympl"
Entering C:\Program Files\Valve\cstrike\maps\zz_de_gympl.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
Using Wadfile: \program files\valve\valve\decals.wad
- Contains 0 used textures, 0.00 percent of map (222 textures in wad)
Using Wadfile: \program files\valve\valve\halflife.wad
- Contains 13 used textures, 100.00 percent of map (3116 textures in wad)
Using Wadfile: \program files\valve\cstrike\space.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
added 2 additional animating textures.
Texture usage is at 0.13 mb (of 4.00 mb MAX)
1.03 seconds elapsed
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: C:\DOCUME~1\Jakub\Plocha\hammer\hlbsp.exe "C:\Program Files\Valve\cstrike\maps\zz_de_gympl"
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 500...841 (0.10 seconds)
Warning: === LEAK in hull 0 ===
Entity light @ ( 568, 272,-176)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: C:\DOCUME~1\Jakub\Plocha\hammer\hlvis.exe "C:\Program Files\Valve\cstrike\maps\zz_de_gympl"
>> There was a problem compiling the map.
>> Check the file C:\Program Files\Valve\cstrike\maps\zz_de_gympl.log for the cause.
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: C:\DOCUME~1\Jakub\Plocha\hammer\hlrad.exe "C:\Program Files\Valve\cstrike\maps\zz_de_gympl"
>> There was a problem compiling the map.
>> Check the file C:\Program Files\Valve\cstrike\maps\zz_de_gympl.log for the cause.