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Shoutbox

Pro přidání zprávy do shoutboxu, musíte být přihlášeni.

12.05.2024 22:40:06
existuje v goldsrc možnost textur ktoré vytvárajú osvetlenie?
±0


13.01.2024 19:02:53
bohužel je rozmanitost map dost limitována enginem
±0


13.01.2024 19:01:49
na kotelně už je přes 10 let rc cars mód :)
±0


19.12.2023 22:14:07
Viděl jsem Rally mod na GoldSRC ale mod přímo na serveru v CS 1.6 mě teda překvapil :)

PS.: Já tak nemám rád ty nové shorts videa na výšku co se nedají posouvat.
±0


07.11.2023 12:13:08
Rocket League v CS 1.6? Kam se hrabe BMod...
https://www.youtu...svJz-FS8Yo
+1


04.11.2023 19:11:48
Jedli ste už niekto fritovaný snickers? je to pecka.
-1


15.12.2022 15:52:59
ako kto, praví Bruti mladnú :D inak aj napriek tomu, že je to tu už mrtve, všetko najlepšie;)
±0


13.12.2022 12:35:18
Zítra to bude 13 let od založení tohoto portálu.
To já jen tak, abyste si uvědomili, jak rychle stárnete.
±0


07.09.2022 23:43:14
Ahojte, po siedmich rokoch som sa nostalgicky pozrel spat na toto forum a ono este stale existuje :) Nedokazal som si obnovit stary ucet, email uz je zruseny tak aspon takto sa hlasim ;)
±0


04.08.2022 06:28:29
žijemeee :D ani minuska od kadejakých mrožov nám nevadia
-1


Číst diskuzi

 Tisk diskuze
Načítání
J0ck3r
#1 Vytisknout diskuzi
Přidané 05.01.2011 21:54
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Člen

Hodnocení: +284 (67%)
Příspěvek: 328
Založený: 19.11.10

Mam problem vytvořil sem mapu ktera se skompilovala otevřelsem ji v CS a hned nazačatku při načitani mapy se mi sekne CS (aji hudba :) ). Načtoumi jenom dva dilky.
±0
 
Dominio
#2 Vytisknout diskuzi
Přidané 06.01.2011 13:56
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trdelník

Hodnocení: +2960 (90%)
Příspěvek: 937
Založený: 16.10.10

A kompilace proběhla v pořádku? kdyžtak sem hoď log ve spoileru.
±0
 
J0ck3r
#3 Vytisknout diskuzi
Přidané 06.01.2011 18:18
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Člen

Hodnocení: +284 (67%)
Příspěvek: 328
Založený: 19.11.10

Spoiler:
] ** Executing...
** Command: Đę
** Parameters: "C:\Program Files\Valve"

* Could not execute the command:
Đę "C:\Program Files\Valve"
* Windows gave the error message:
"Přístup byl odepřen."

** Executing...
** Command: C:\DOCUME~1\Jura\Plocha\hammer1\hlcsg.exe
** Parameters: "c:\documents and settings\jura\plocha\hammer1\maps\thermophyl"

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\DOCUME~1\Jura\Plocha\hammer1\hlcsg.exe "c:\documents and settings\jura\plocha\hammer1\maps\thermophyl"
Entering c:\documents and settings\jura\plocha\hammer1\maps\thermophyl.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
20%...30%...40%...50%...70%...80%...90%... (0.17 seconds)
SetModelCenters:
70%... (0.00 seconds)
CSGBrush:
20%...30%...40%...50%...70%...80%...90%... (0.65 seconds)

Including Wadfile: \documents and settings\jura\plocha\hammer\zhlt.wad
- Contains 2 used textures, 40.00 percent of map (8 textures in wad)
Using Wadfile: \program files\valve\valve\halflife.wad
- Contains 0 used textures, 0.00 percent of map (3116 textures in wad)
Using Wadfile: \program files\valve\valve\decals.wad
- Contains 0 used textures, 0.00 percent of map (222 textures in wad)
Using Wadfile: \program files\valve\cstrike\cs_dust.wad
- Contains 3 used textures, 60.00 percent of map (28 textures in wad)

added 1 additional animating textures.
Texture usage is at 0.15 mb (of 4.00 mb MAX)
0.93 seconds elapsed

----- END hlcsg -----




** Executing...
** Command: C:\DOCUME~1\Jura\Plocha\hammer\hlbsp.exe
** Parameters: "c:\documents and settings\jura\plocha\hammer1\maps\thermophyl"

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: C:\DOCUME~1\Jura\Plocha\hammer\hlbsp.exe "c:\documents and settings\jura\plocha\hammer1\maps\thermophyl"

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 203 (0.09 seconds)
BSP generation successful, writing portal file 'c:\documents and settings\jura\plocha\hammer1\maps\thermophyl.prt'
SolidBSP [hull 1] Error: Exceeded MAX_LEAF_FACES
Description: This error is almost always caused by an invalid brush, by having huge rooms, or scaling a texture down to extremely small values (between -1 and 1)
Howto Fix: Find the invalid brush. Any imported prefabs, carved brushes, or vertex manipulated brushes should be suspect


----- END hlbsp -----




** Executing...
** Command: C:\DOCUME~1\Jura\Plocha\hammer\hlvis.exe
** Parameters: "c:\documents and settings\jura\plocha\hammer1\maps\thermophyl"

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: C:\DOCUME~1\Jura\Plocha\hammer\hlvis.exe "c:\documents and settings\jura\plocha\hammer1\maps\thermophyl"
>> There was a problem compiling the map.
>> Check the file c:\documents and settings\jura\plocha\hammer1\maps\thermophyl.log for the cause.

----- END hlvis -----




** Executing...
** Command: C:\DOCUME~1\Jura\Plocha\hammer\hlrad.exe
** Parameters: "c:\documents and settings\jura\plocha\hammer1\maps\thermophyl"

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: C:\DOCUME~1\Jura\Plocha\hammer\hlrad.exe "c:\documents and settings\jura\plocha\hammer1\maps\thermophyl"
>> There was a problem compiling the map.
>> Check the file c:\documents and settings\jura\plocha\hammer1\maps\thermophyl.log for the cause.

----- END hlrad -----




** Executing...
** Command: Copy File
** Parameters: "c:\documents and settings\jura\plocha\hammer1\maps\thermophyl.bsp" "C:\Program Files\Valve\cstrike\maps\thermophyl.bsp"


** Executing...
** Command: Copy File
** Parameters: "c:\documents and settings\jura\plocha\hammer1\maps\thermophyl.pts" "C:\Program Files\Valve\cstrike\maps\thermophyl.pts"


** Executing...
** Command: Copy File
** Parameters: +map "thermophyl" -game cstrike -dev -console +deathmatch 1

Upravil/a J0ck3r dne 06.01.2011 20:12
±0
 
tom711
#4 Vytisknout diskuzi
Přidané 06.01.2011 19:43
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Člen

Hodnocení: +1423 (79%)
Příspěvek: 597
Založený: 12.06.10

Mapu som videl... Chyba bola ze robil brushe o sirke 1px... Takze... ROBTE MAPY V 16-KOVEJ AZ 32-KOVEJ MRIEZKE a takyto problem by nemal nastat :D
Time for advertisement! :D
Vývojársky blog mojich hier
www.kockagame.blo...

A ak ma chceš ešte podporiť navštív tiež moj youtube channel „CobaltSVK”
±0
 
Www.kockagame.blogspot.com
J0ck3r
#5 Vytisknout diskuzi
Přidané 06.01.2011 20:08
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Člen

Hodnocení: +284 (67%)
Příspěvek: 328
Založený: 19.11.10

promin žetě zas otravuji ale ona mi furt nechce načist :)
±0
 
J0ck3r
#6 Vytisknout diskuzi
Přidané 06.01.2011 20:11
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Člen

Hodnocení: +284 (67%)
Příspěvek: 328
Založený: 19.11.10

tu posilam log
Spoiler:

** Executing...
** Command: Đę
** Parameters: "C:\Program Files\Valve"

* Could not execute the command:
Đę "C:\Program Files\Valve"
* Windows gave the error message:
"Přístup byl odepřen."

** Executing...
** Command: C:\DOCUME~1\Jura\Plocha\hammer1\hlcsg.exe
** Parameters: "c:\documents and settings\jura\plocha\de_warstreet"

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\DOCUME~1\Jura\Plocha\hammer1\hlcsg.exe "c:\documents and settings\jura\plocha\de_warstreet"
Entering c:\documents and settings\jura\plocha\de_warstreet.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.13 seconds)
SetModelCenters:
50%... (0.07 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.31 seconds)

Including Wadfile: \documents and settings\jura\plocha\hammer\zhlt.wad
- Contains 0 used textures, 0.00 percent of map (8 textures in wad)
Using Wadfile: \program files\valve\valve\halflife.wad
- Contains 0 used textures, 0.00 percent of map (3116 textures in wad)
Using Wadfile: \program files\valve\valve\decals.wad
- Contains 0 used textures, 0.00 percent of map (222 textures in wad)
Using Wadfile: \program files\valve\cstrike\cs_dust.wad
- Contains 5 used textures, 100.00 percent of map (28 textures in wad)

Texture usage is at 0.15 mb (of 4.00 mb MAX)
1.01 seconds elapsed

----- END hlcsg -----




** Executing...
** Command: C:\DOCUME~1\Jura\Plocha\hammer\hlbsp.exe
** Parameters: "c:\documents and settings\jura\plocha\de_warstreet"

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: C:\DOCUME~1\Jura\Plocha\hammer\hlbsp.exe "c:\documents and settings\jura\plocha\de_warstreet"

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 83 (0.04 seconds)
Warning: === LEAK in hull 0 ===
Entity light_environment @ ( -32,-401, 40)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

SolidBSP [hull 1] 73 (0.05 seconds)
Warning: === LEAK in hull 1 ===
Entity info_player_start @ ( 405,-1148,-102)
SolidBSP [hull 2] 69 (0.05 seconds)
Warning: === LEAK in hull 2 ===
Entity info_player_start @ ( 405,-1148,-102)
SolidBSP [hull 3] 76 (0.04 seconds)
Warning: === LEAK in hull 3 ===
Entity info_player_start @ ( 405,-1148,-102)
0.39 seconds elapsed

----- END hlbsp -----




** Executing...
** Command: C:\DOCUME~1\Jura\Plocha\hammer\hlvis.exe
** Parameters: "c:\documents and settings\jura\plocha\de_warstreet"

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: C:\DOCUME~1\Jura\Plocha\hammer\hlvis.exe "c:\documents and settings\jura\plocha\de_warstreet"
>> There was a problem compiling the map.
>> Check the file c:\documents and settings\jura\plocha\de_warstreet.log for the cause.

----- END hlvis -----




** Executing...
** Command: C:\DOCUME~1\Jura\Plocha\hammer\hlrad.exe
** Parameters: "c:\documents and settings\jura\plocha\de_warstreet"

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: C:\DOCUME~1\Jura\Plocha\hammer\hlrad.exe "c:\documents and settings\jura\plocha\de_warstreet"
>> There was a problem compiling the map.
>> Check the file c:\documents and settings\jura\plocha\de_warstreet.log for the cause.

----- END hlrad -----




** Executing...
** Command: Copy File
** Parameters: "c:\documents and settings\jura\plocha\de_warstreet.bsp" "C:\Program Files\Valve\cstrike\maps\de_warstreet.bsp"


** Executing...
** Command: Copy File
** Parameters: "c:\documents and settings\jura\plocha\de_warstreet.pts" "C:\Program Files\Valve\cstrike\maps\de_warstreet.pts"


** Executing...
** Command: Copy File
** Parameters: +map "de_warstreet" -game cstrike -dev -console +deathmatch 1

±0
 
Backup
#7 Vytisknout diskuzi
Přidané 06.01.2011 20:14
Avatar člena

Hlavní Administrátor

Hodnocení: +5310 (95%)
Příspěvek: 1218
Založený: 12.12.09

No vida, LEAK, známá firma.
±0
 
http://backup.tvorbamap.cz/
J0ck3r
#8 Vytisknout diskuzi
Přidané 06.01.2011 20:39
Avatar člena

Člen

Hodnocení: +284 (67%)
Příspěvek: 328
Založený: 19.11.10

zakryl sem všechny diry a furt to nejde načist
±0
 
J0ck3r
#9 Vytisknout diskuzi
Přidané 06.01.2011 20:40
Avatar člena

Člen

Hodnocení: +284 (67%)
Příspěvek: 328
Založený: 19.11.10

Spoiler:

** Executing...
** Command: Đę
** Parameters: "C:\Program Files\Valve"

* Could not execute the command:
Đę "C:\Program Files\Valve"
* Windows gave the error message:
"Přístup byl odepřen."

** Executing...
** Command: C:\DOCUME~1\Jura\Plocha\hammer1\hlcsg.exe
** Parameters: "c:\documents and settings\jura\plocha\hammer1\maps\de_warstreet"

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\DOCUME~1\Jura\Plocha\hammer1\hlcsg.exe "c:\documents and settings\jura\plocha\hammer1\maps\de_warstreet"
Entering c:\documents and settings\jura\plocha\hammer1\maps\de_warstreet.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...50%...60%...80%...90%... (0.20 seconds)
SetModelCenters:
70%... (0.01 seconds)
CSGBrush:
10%...20%...30%...50%...60%...80%...90%... (1.35 seconds)

Including Wadfile: \documents and settings\jura\plocha\hammer\zhlt.wad
- Contains 2 used textures, 40.00 percent of map (8 textures in wad)
Using Wadfile: \program files\valve\valve\halflife.wad
- Contains 0 used textures, 0.00 percent of map (3116 textures in wad)
Using Wadfile: \program files\valve\valve\decals.wad
- Contains 0 used textures, 0.00 percent of map (222 textures in wad)
Using Wadfile: \program files\valve\cstrike\cs_dust.wad
- Contains 3 used textures, 60.00 percent of map (28 textures in wad)

added 1 additional animating textures.
Texture usage is at 0.15 mb (of 4.00 mb MAX)
2.76 seconds elapsed

----- END hlcsg -----




** Executing...
** Command: C:\DOCUME~1\Jura\Plocha\hammer\hlbsp.exe
** Parameters: "c:\documents and settings\jura\plocha\hammer1\maps\de_warstreet"

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: C:\DOCUME~1\Jura\Plocha\hammer\hlbsp.exe "c:\documents and settings\jura\plocha\hammer1\maps\de_warstreet"

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 204 (0.13 seconds)
BSP generation successful, writing portal file 'c:\documents and settings\jura\plocha\hammer1\maps\de_warstreet.prt'
SolidBSP [hull 1] Error: Exceeded MAX_LEAF_FACES
Description: This error is almost always caused by an invalid brush, by having huge rooms, or scaling a texture down to extremely small values (between -1 and 1)
Howto Fix: Find the invalid brush. Any imported prefabs, carved brushes, or vertex manipulated brushes should be suspect


----- END hlbsp -----




** Executing...
** Command: C:\DOCUME~1\Jura\Plocha\hammer\hlvis.exe
** Parameters: "c:\documents and settings\jura\plocha\hammer1\maps\de_warstreet"

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: C:\DOCUME~1\Jura\Plocha\hammer\hlvis.exe "c:\documents and settings\jura\plocha\hammer1\maps\de_warstreet"
>> There was a problem compiling the map.
>> Check the file c:\documents and settings\jura\plocha\hammer1\maps\de_warstreet.log for the cause.

----- END hlvis -----




** Executing...
** Command: C:\DOCUME~1\Jura\Plocha\hammer\hlrad.exe
** Parameters: "c:\documents and settings\jura\plocha\hammer1\maps\de_warstreet"

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: C:\DOCUME~1\Jura\Plocha\hammer\hlrad.exe "c:\documents and settings\jura\plocha\hammer1\maps\de_warstreet"
>> There was a problem compiling the map.
>> Check the file c:\documents and settings\jura\plocha\hammer1\maps\de_warstreet.log for the cause.

----- END hlrad -----




** Executing...
** Command: Copy File
** Parameters: "c:\documents and settings\jura\plocha\hammer1\maps\de_warstreet.bsp" "C:\Program Files\Valve\cstrike\maps\de_warstreet.bsp"


** Executing...
** Command: Copy File
** Parameters: "c:\documents and settings\jura\plocha\hammer1\maps\de_warstreet.pts" "C:\Program Files\Valve\cstrike\maps\de_warstreet.pts"


** Executing...
** Command: Copy File
** Parameters: +map "de_warstreet" -game cstrike -dev -console +deathmatch 1

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Backup
#10 Vytisknout diskuzi
Přidané 06.01.2011 22:14
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Teď ti to hlásí chybu se kterou ti těžko poradím - MAX_LEAF_FACES - neexistuje na ní obecné řešení. Tvoje mapa je prostě moc složitá (strukturou brushů), může to být třeba následek carvování, špatného řešení leaku, nebo jiného zvěrstva.
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http://backup.tvorbamap.cz/
J0ck3r
#11 Vytisknout diskuzi
Přidané 07.01.2011 14:44
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tak to mam vymazat tu mapu ??
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XXL_cz
#12 Vytisknout diskuzi
Přidané 07.01.2011 16:37
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ne, toto se děje halvně když bá nějakej brush moc ploch.

Mě se to stalo když sem vyrobil mříže z brushů na lesku (tam ty na tom malym staveništi) a jak sem je převedl na func_wall tak to šlo.
Řešení časté chyby:
Správné umístění cska a hammeru
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J0ck3r
#13 Vytisknout diskuzi
Přidané 07.01.2011 16:58
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jj ja jsem začal novou mapu tak už natom nezaleži
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