Načítání
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J0ck3r |
Přidané 05.01.2011 21:54
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Člen
Hodnocení: +284 (67%) Příspěvek: 328
Založený: 19.11.10
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Mam problem vytvořil sem mapu ktera se skompilovala otevřelsem ji v CS a hned nazačatku při načitani mapy se mi sekne CS (aji hudba ). Načtoumi jenom dva dilky. |
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Dominio |
Přidané 06.01.2011 13:56
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trdelník
Hodnocení: +2960 (90%) Příspěvek: 937
Založený: 16.10.10
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A kompilace proběhla v pořádku? kdyžtak sem hoď log ve spoileru. |
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J0ck3r |
Přidané 06.01.2011 18:18
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Člen
Hodnocení: +284 (67%) Příspěvek: 328
Založený: 19.11.10
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Spoiler: [ZobrazitSchovat] ] ** Executing...
** Command: Đę
** Parameters: "C:\Program Files\Valve"
* Could not execute the command:
Đę "C:\Program Files\Valve"
* Windows gave the error message:
"Přístup byl odepřen."
** Executing...
** Command: C:\DOCUME~1\Jura\Plocha\hammer1\hlcsg.exe
** Parameters: "c:\documents and settings\jura\plocha\hammer1\maps\thermophyl"
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\DOCUME~1\Jura\Plocha\hammer1\hlcsg.exe "c:\documents and settings\jura\plocha\hammer1\maps\thermophyl"
Entering c:\documents and settings\jura\plocha\hammer1\maps\thermophyl.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
20%...30%...40%...50%...70%...80%...90%... (0.17 seconds)
SetModelCenters:
70%... (0.00 seconds)
CSGBrush:
20%...30%...40%...50%...70%...80%...90%... (0.65 seconds)
Including Wadfile: \documents and settings\jura\plocha\hammer\zhlt.wad
- Contains 2 used textures, 40.00 percent of map (8 textures in wad)
Using Wadfile: \program files\valve\valve\halflife.wad
- Contains 0 used textures, 0.00 percent of map (3116 textures in wad)
Using Wadfile: \program files\valve\valve\decals.wad
- Contains 0 used textures, 0.00 percent of map (222 textures in wad)
Using Wadfile: \program files\valve\cstrike\cs_dust.wad
- Contains 3 used textures, 60.00 percent of map (28 textures in wad)
added 1 additional animating textures.
Texture usage is at 0.15 mb (of 4.00 mb MAX)
0.93 seconds elapsed
----- END hlcsg -----
** Executing...
** Command: C:\DOCUME~1\Jura\Plocha\hammer\hlbsp.exe
** Parameters: "c:\documents and settings\jura\plocha\hammer1\maps\thermophyl"
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: C:\DOCUME~1\Jura\Plocha\hammer\hlbsp.exe "c:\documents and settings\jura\plocha\hammer1\maps\thermophyl"
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 203 (0.09 seconds)
BSP generation successful, writing portal file 'c:\documents and settings\jura\plocha\hammer1\maps\thermophyl.prt'
SolidBSP [hull 1] Error: Exceeded MAX_LEAF_FACES
Description: This error is almost always caused by an invalid brush, by having huge rooms, or scaling a texture down to extremely small values (between -1 and 1)
Howto Fix: Find the invalid brush. Any imported prefabs, carved brushes, or vertex manipulated brushes should be suspect
----- END hlbsp -----
** Executing...
** Command: C:\DOCUME~1\Jura\Plocha\hammer\hlvis.exe
** Parameters: "c:\documents and settings\jura\plocha\hammer1\maps\thermophyl"
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: C:\DOCUME~1\Jura\Plocha\hammer\hlvis.exe "c:\documents and settings\jura\plocha\hammer1\maps\thermophyl"
>> There was a problem compiling the map.
>> Check the file c:\documents and settings\jura\plocha\hammer1\maps\thermophyl.log for the cause.
----- END hlvis -----
** Executing...
** Command: C:\DOCUME~1\Jura\Plocha\hammer\hlrad.exe
** Parameters: "c:\documents and settings\jura\plocha\hammer1\maps\thermophyl"
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: C:\DOCUME~1\Jura\Plocha\hammer\hlrad.exe "c:\documents and settings\jura\plocha\hammer1\maps\thermophyl"
>> There was a problem compiling the map.
>> Check the file c:\documents and settings\jura\plocha\hammer1\maps\thermophyl.log for the cause.
----- END hlrad -----
** Executing...
** Command: Copy File
** Parameters: "c:\documents and settings\jura\plocha\hammer1\maps\thermophyl.bsp" "C:\Program Files\Valve\cstrike\maps\thermophyl.bsp"
** Executing...
** Command: Copy File
** Parameters: "c:\documents and settings\jura\plocha\hammer1\maps\thermophyl.pts" "C:\Program Files\Valve\cstrike\maps\thermophyl.pts"
** Executing...
** Command: Copy File
** Parameters: +map "thermophyl" -game cstrike -dev -console +deathmatch 1
Upravil/a J0ck3r dne 06.01.2011 20:12 |
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tom711 |
Přidané 06.01.2011 19:43
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Člen
Hodnocení: +1423 (79%) Příspěvek: 597
Založený: 12.06.10
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Mapu som videl... Chyba bola ze robil brushe o sirke 1px... Takze... ROBTE MAPY V 16-KOVEJ AZ 32-KOVEJ MRIEZKE a takyto problem by nemal nastat
Time for advertisement!
Vývojársky blog mojich hier
www.kockagame.blo...
A ak ma chceš ešte podporiť navštív tiež moj youtube channel „CobaltSVK” |
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J0ck3r |
Přidané 06.01.2011 20:08
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Člen
Hodnocení: +284 (67%) Příspěvek: 328
Založený: 19.11.10
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promin žetě zas otravuji ale ona mi furt nechce načist |
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J0ck3r |
Přidané 06.01.2011 20:11
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Člen
Hodnocení: +284 (67%) Příspěvek: 328
Založený: 19.11.10
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tu posilam log Spoiler: [ZobrazitSchovat]
** Executing...
** Command: Đę
** Parameters: "C:\Program Files\Valve"
* Could not execute the command:
Đę "C:\Program Files\Valve"
* Windows gave the error message:
"Přístup byl odepřen."
** Executing...
** Command: C:\DOCUME~1\Jura\Plocha\hammer1\hlcsg.exe
** Parameters: "c:\documents and settings\jura\plocha\de_warstreet"
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\DOCUME~1\Jura\Plocha\hammer1\hlcsg.exe "c:\documents and settings\jura\plocha\de_warstreet"
Entering c:\documents and settings\jura\plocha\de_warstreet.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.13 seconds)
SetModelCenters:
50%... (0.07 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.31 seconds)
Including Wadfile: \documents and settings\jura\plocha\hammer\zhlt.wad
- Contains 0 used textures, 0.00 percent of map (8 textures in wad)
Using Wadfile: \program files\valve\valve\halflife.wad
- Contains 0 used textures, 0.00 percent of map (3116 textures in wad)
Using Wadfile: \program files\valve\valve\decals.wad
- Contains 0 used textures, 0.00 percent of map (222 textures in wad)
Using Wadfile: \program files\valve\cstrike\cs_dust.wad
- Contains 5 used textures, 100.00 percent of map (28 textures in wad)
Texture usage is at 0.15 mb (of 4.00 mb MAX)
1.01 seconds elapsed
----- END hlcsg -----
** Executing...
** Command: C:\DOCUME~1\Jura\Plocha\hammer\hlbsp.exe
** Parameters: "c:\documents and settings\jura\plocha\de_warstreet"
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: C:\DOCUME~1\Jura\Plocha\hammer\hlbsp.exe "c:\documents and settings\jura\plocha\de_warstreet"
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 83 (0.04 seconds)
Warning: === LEAK in hull 0 ===
Entity light_environment @ ( -32,-401, 40)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush
Leak pointfile generated
SolidBSP [hull 1] 73 (0.05 seconds)
Warning: === LEAK in hull 1 ===
Entity info_player_start @ ( 405,-1148,-102)
SolidBSP [hull 2] 69 (0.05 seconds)
Warning: === LEAK in hull 2 ===
Entity info_player_start @ ( 405,-1148,-102)
SolidBSP [hull 3] 76 (0.04 seconds)
Warning: === LEAK in hull 3 ===
Entity info_player_start @ ( 405,-1148,-102)
0.39 seconds elapsed
----- END hlbsp -----
** Executing...
** Command: C:\DOCUME~1\Jura\Plocha\hammer\hlvis.exe
** Parameters: "c:\documents and settings\jura\plocha\de_warstreet"
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: C:\DOCUME~1\Jura\Plocha\hammer\hlvis.exe "c:\documents and settings\jura\plocha\de_warstreet"
>> There was a problem compiling the map.
>> Check the file c:\documents and settings\jura\plocha\de_warstreet.log for the cause.
----- END hlvis -----
** Executing...
** Command: C:\DOCUME~1\Jura\Plocha\hammer\hlrad.exe
** Parameters: "c:\documents and settings\jura\plocha\de_warstreet"
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: C:\DOCUME~1\Jura\Plocha\hammer\hlrad.exe "c:\documents and settings\jura\plocha\de_warstreet"
>> There was a problem compiling the map.
>> Check the file c:\documents and settings\jura\plocha\de_warstreet.log for the cause.
----- END hlrad -----
** Executing...
** Command: Copy File
** Parameters: "c:\documents and settings\jura\plocha\de_warstreet.bsp" "C:\Program Files\Valve\cstrike\maps\de_warstreet.bsp"
** Executing...
** Command: Copy File
** Parameters: "c:\documents and settings\jura\plocha\de_warstreet.pts" "C:\Program Files\Valve\cstrike\maps\de_warstreet.pts"
** Executing...
** Command: Copy File
** Parameters: +map "de_warstreet" -game cstrike -dev -console +deathmatch 1
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Backup |
Přidané 06.01.2011 20:14
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Hlavní Administrátor
Hodnocení: +5310 (95%) Příspěvek: 1218
Založený: 12.12.09
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No vida, LEAK, známá firma. |
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J0ck3r |
Přidané 06.01.2011 20:39
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Člen
Hodnocení: +284 (67%) Příspěvek: 328
Založený: 19.11.10
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zakryl sem všechny diry a furt to nejde načist |
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J0ck3r |
Přidané 06.01.2011 20:40
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Člen
Hodnocení: +284 (67%) Příspěvek: 328
Založený: 19.11.10
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Spoiler: [ZobrazitSchovat]
** Executing...
** Command: Đę
** Parameters: "C:\Program Files\Valve"
* Could not execute the command:
Đę "C:\Program Files\Valve"
* Windows gave the error message:
"Přístup byl odepřen."
** Executing...
** Command: C:\DOCUME~1\Jura\Plocha\hammer1\hlcsg.exe
** Parameters: "c:\documents and settings\jura\plocha\hammer1\maps\de_warstreet"
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\DOCUME~1\Jura\Plocha\hammer1\hlcsg.exe "c:\documents and settings\jura\plocha\hammer1\maps\de_warstreet"
Entering c:\documents and settings\jura\plocha\hammer1\maps\de_warstreet.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...50%...60%...80%...90%... (0.20 seconds)
SetModelCenters:
70%... (0.01 seconds)
CSGBrush:
10%...20%...30%...50%...60%...80%...90%... (1.35 seconds)
Including Wadfile: \documents and settings\jura\plocha\hammer\zhlt.wad
- Contains 2 used textures, 40.00 percent of map (8 textures in wad)
Using Wadfile: \program files\valve\valve\halflife.wad
- Contains 0 used textures, 0.00 percent of map (3116 textures in wad)
Using Wadfile: \program files\valve\valve\decals.wad
- Contains 0 used textures, 0.00 percent of map (222 textures in wad)
Using Wadfile: \program files\valve\cstrike\cs_dust.wad
- Contains 3 used textures, 60.00 percent of map (28 textures in wad)
added 1 additional animating textures.
Texture usage is at 0.15 mb (of 4.00 mb MAX)
2.76 seconds elapsed
----- END hlcsg -----
** Executing...
** Command: C:\DOCUME~1\Jura\Plocha\hammer\hlbsp.exe
** Parameters: "c:\documents and settings\jura\plocha\hammer1\maps\de_warstreet"
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: C:\DOCUME~1\Jura\Plocha\hammer\hlbsp.exe "c:\documents and settings\jura\plocha\hammer1\maps\de_warstreet"
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 204 (0.13 seconds)
BSP generation successful, writing portal file 'c:\documents and settings\jura\plocha\hammer1\maps\de_warstreet.prt'
SolidBSP [hull 1] Error: Exceeded MAX_LEAF_FACES
Description: This error is almost always caused by an invalid brush, by having huge rooms, or scaling a texture down to extremely small values (between -1 and 1)
Howto Fix: Find the invalid brush. Any imported prefabs, carved brushes, or vertex manipulated brushes should be suspect
----- END hlbsp -----
** Executing...
** Command: C:\DOCUME~1\Jura\Plocha\hammer\hlvis.exe
** Parameters: "c:\documents and settings\jura\plocha\hammer1\maps\de_warstreet"
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: C:\DOCUME~1\Jura\Plocha\hammer\hlvis.exe "c:\documents and settings\jura\plocha\hammer1\maps\de_warstreet"
>> There was a problem compiling the map.
>> Check the file c:\documents and settings\jura\plocha\hammer1\maps\de_warstreet.log for the cause.
----- END hlvis -----
** Executing...
** Command: C:\DOCUME~1\Jura\Plocha\hammer\hlrad.exe
** Parameters: "c:\documents and settings\jura\plocha\hammer1\maps\de_warstreet"
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: C:\DOCUME~1\Jura\Plocha\hammer\hlrad.exe "c:\documents and settings\jura\plocha\hammer1\maps\de_warstreet"
>> There was a problem compiling the map.
>> Check the file c:\documents and settings\jura\plocha\hammer1\maps\de_warstreet.log for the cause.
----- END hlrad -----
** Executing...
** Command: Copy File
** Parameters: "c:\documents and settings\jura\plocha\hammer1\maps\de_warstreet.bsp" "C:\Program Files\Valve\cstrike\maps\de_warstreet.bsp"
** Executing...
** Command: Copy File
** Parameters: "c:\documents and settings\jura\plocha\hammer1\maps\de_warstreet.pts" "C:\Program Files\Valve\cstrike\maps\de_warstreet.pts"
** Executing...
** Command: Copy File
** Parameters: +map "de_warstreet" -game cstrike -dev -console +deathmatch 1
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Backup |
Přidané 06.01.2011 22:14
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Hlavní Administrátor
Hodnocení: +5310 (95%) Příspěvek: 1218
Založený: 12.12.09
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Teď ti to hlásí chybu se kterou ti těžko poradím - MAX_LEAF_FACES - neexistuje na ní obecné řešení. Tvoje mapa je prostě moc složitá (strukturou brushů), může to být třeba následek carvování, špatného řešení leaku, nebo jiného zvěrstva. |
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J0ck3r |
Přidané 07.01.2011 14:44
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Člen
Hodnocení: +284 (67%) Příspěvek: 328
Založený: 19.11.10
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tak to mam vymazat tu mapu ?? |
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XXL_cz |
Přidané 07.01.2011 16:37
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Člen
Hodnocení: +2967 (92%) Příspěvek: 1182
Založený: 13.07.10
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ne, toto se děje halvně když bá nějakej brush moc ploch.
Mě se to stalo když sem vyrobil mříže z brushů na lesku (tam ty na tom malym staveništi) a jak sem je převedl na func_wall tak to šlo.
Řešení časté chyby:
Správné umístění cska a hammeru |
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J0ck3r |
Přidané 07.01.2011 16:58
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Člen
Hodnocení: +284 (67%) Příspěvek: 328
Založený: 19.11.10
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jj ja jsem začal novou mapu tak už natom nezaleži |
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