updatovali sme na našom http://BRUT.me Portali mašinu s hernými servermi a ostalo nám nejaké miesto pre ďalšie servery hlasujte v ankete alebo pridajte aj svoj nápad, aký by sme mohli spustiť http://brut.me/vi...amp;t=5184
mam takovy problem delam svou prvni vetsi mapu a vsechno slo relativne vpohode az do te doby nez sem pustil finalni kompilaci. je zde nejaky error a vubec nevim co s tim tak mi snad poradite
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\DOCUME~1\TOM~1\Plocha\CSMAPY~1\HAMMER~1\hlcsg.exe "c:\program files\valve\cstrike_czech\maps\123"-cliptype precise -wadinclude cs_home.wad -wadautodetect
Entering c:\program files\valve\cstrike_czech\maps\123.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ precise ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]
[cs_home.wad]
Using Wadfile: \program files\valve\cstrike\cs_home1.wad
- Contains 162 used textures, 100.00 percent of map (385 textures in wad)
Error: Exceeded MAX_MAP_MIPTEX
Description: Texture memory usage on the map has exceeded the limit
Howto Fix: Merge similar textures, remove unused textures from the map
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: C:\DOCUME~1\TOM~1\Plocha\CSMAPY~1\HAMMER~1\hlbsp.exe "c:\program files\valve\cstrike_czech\maps\123"
>> There was a problem compiling the map.
>> Check the file c:\program files\valve\cstrike_czech\maps\123.log for the cause.
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: C:\DOCUME~1\TOM~1\Plocha\CSMAPY~1\HAMMER~1\hlvis.exe "c:\program files\valve\cstrike_czech\maps\123"-full
>> There was a problem compiling the map.
>> Check the file c:\program files\valve\cstrike_czech\maps\123.log for the cause.
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: C:\DOCUME~1\TOM~1\Plocha\CSMAPY~1\HAMMER~1\hlrad.exe "c:\program files\valve\cstrike_czech\maps\123"-extra -customshadowwithbounce -rgbtransfers
>> There was a problem compiling the map.
>> Check the file c:\program files\valve\cstrike_czech\maps\123.log for the cause.
projistotu prikladam i mapu kdyby se na to chtel nekdo podivat
HraCZiCZka přiložil následujíci soubor: cs_home.rar
Upravil/a HraCZiCZka dne 25.08.2011 00:15
HraCZ!CZka
Error: Exceeded MAX_MAP_MIPTEX
Description: Texture memory usage on the map has exceeded the limit
Howto Fix: Merge similar textures, remove unused textures from the map
No tento error neznám, ale podle popisu bych tipoval, že máš v mapě moc textur (nastavených v seznamu používaných textur)
Máš prej odebrat WADy (balíky textur) ze seznamu textur který v mapě nepoužíváš.
Ale to je zase jenom nějaký blbý limit, možná by to vyřešily lepší kompilační tooly jako je VHLT.
Upravil/a XXL_cz dne 25.08.2011 01:33
Řešení časté chyby: Správné umístění cska a hammeru
-texdata 64000 Ale to ti nedoporucujem nieje to totiz odskusane... To vyskusaj ako posledne riesenie
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diky moc uz sem na to taky prisel pouzil sem moc velke textury ktere zabraly vic nez 4 MB jak je tam nastaveny limit tak sem je trochu zmensil a uz to slo ... diky za rady
HraCZ!CZka