Ahojte, po siedmich rokoch som sa nostalgicky pozrel spat na toto forum a ono este stale existuje Nedokazal som si obnovit stary ucet, email uz je zruseny tak aspon takto sa hlasim
Tak som pokračoval v mojej mapke, a pri kompilácii to ukázalo leak na info_player_deatchmatch, tak som všetky vymazal a urobil znova.. nepomohlo, stále píše, že je tam leak...
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\games\COUNTE~1.6ZC\hammer\hlcsg.exe "C:\games\Counter-Strike 1.6 ZCP\cstrike\maps\awp_aztec_2011"
Entering C:\games\Counter-Strike 1.6 ZCP\cstrike\maps\awp_aztec_2011.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
Using Wadfile: \games\counter-strike 1.6 zcp\valve\halflife.wad
- Contains 22 used textures, 66.67 percent of map (3116 textures in wad)
Including Wadfile: \games\counter-strike 1.6 zcp\hammer\zhlt.wad
- Contains 1 used texture, 3.03 percent of map (8 textures in wad)
Using Wadfile: \games\counter-strike 1.6 zcp\cstrike\cs_assault.wad
- Contains 0 used textures, 0.00 percent of map (22 textures in wad)
Using Wadfile: \games\counter-strike 1.6 zcp\cstrike\de_aztec.wad
- Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
- Warning: Larger than expected texture (348972 bytes): 'THANKS'
- Contains 10 used textures, 30.30 percent of map (24 textures in wad)
added 2 additional animating textures.
Texture usage is at 0.39 mb (of 4.00 mb MAX)
1.09 seconds elapsed
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: C:\games\COUNTE~1.6ZC\hammer\hlbsp.exe "C:\games\Counter-Strike 1.6 ZCP\cstrike\maps\awp_aztec_2011"
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 500...1000...1500...2000...2068 (0.06 seconds)
Warning: === LEAK in hull 0 ===
Entity info_player_deathmatch @ (-2222,-1240,-181)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush
g_fastvis = true
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: C:\games\COUNTE~1.6ZC\hammer\hlvis.exe -fast "C:\games\Counter-Strike 1.6 ZCP\cstrike\maps\awp_aztec_2011"
>> There was a problem compiling the map.
>> Check the file C:\games\Counter-Strike 1.6 ZCP\cstrike\maps\awp_aztec_2011.log for the cause.
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: C:\games\COUNTE~1.6ZC\hammer\hlrad.exe -extra "C:\games\Counter-Strike 1.6 ZCP\cstrike\maps\awp_aztec_2011"
>> There was a problem compiling the map.
>> Check the file C:\games\Counter-Strike 1.6 ZCP\cstrike\maps\awp_aztec_2011.log for the cause.
----- END hlrad -----
Tak som sa na to vykašlal, že si aspoň zahrám mapku.... Načítala sa v pohode, už som si vybral team, a skin a potom hneď padla a ukázal sa error:
Code
Error: lightmap for texture AAATRIGGER too large (62 x 10 = 620 luxels); cannot exceed 324
Leak se neřeší tím, že se vymažou všechny entity, které ho můžou detekovat...
AAATRIGGER by se měl používát jen na neviditelné entity, nikoli na obyčejné bursové entity nebo, nedej bože, na obyčejné brushe.
A to stim 2. errorem ono to píše ze prej je na tom aaatrigger moc velká light mapa. Takže je možný, že si tu texturu na nějakym brushu hodně roztáhl aby si získal fialovou barvu z okrajů te textury. (ta textura je velká 16x16, fialová a uprostřed je černym napsaný znak lambda - Vypadá to jako A)
Upravil/a XXL_cz dne 03.09.2011 13:05
Řešení časté chyby: Správné umístění cska a hammeru