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Shoutbox

Pro přidání zprávy do shoutboxu, musíte být přihlášeni.

12.05.2024 22:40:06
existuje v goldsrc možnost textur ktoré vytvárajú osvetlenie?
±0


13.01.2024 19:02:53
bohužel je rozmanitost map dost limitována enginem
±0


13.01.2024 19:01:49
na kotelně už je přes 10 let rc cars mód :)
±0


19.12.2023 22:14:07
Viděl jsem Rally mod na GoldSRC ale mod přímo na serveru v CS 1.6 mě teda překvapil :)

PS.: Já tak nemám rád ty nové shorts videa na výšku co se nedají posouvat.
±0


07.11.2023 12:13:08
Rocket League v CS 1.6? Kam se hrabe BMod...
https://www.youtu...svJz-FS8Yo
+1


04.11.2023 19:11:48
Jedli ste už niekto fritovaný snickers? je to pecka.
-1


15.12.2022 15:52:59
ako kto, praví Bruti mladnú :D inak aj napriek tomu, že je to tu už mrtve, všetko najlepšie;)
±0


13.12.2022 12:35:18
Zítra to bude 13 let od založení tohoto portálu.
To já jen tak, abyste si uvědomili, jak rychle stárnete.
±0


07.09.2022 23:43:14
Ahojte, po siedmich rokoch som sa nostalgicky pozrel spat na toto forum a ono este stale existuje :) Nedokazal som si obnovit stary ucet, email uz je zruseny tak aspon takto sa hlasim ;)
±0


04.08.2022 06:28:29
žijemeee :D ani minuska od kadejakých mrožov nám nevadia
-1


Číst diskuzi

 Tisk diskuze
Neni to leak
miso-272
#1 Vytisknout diskuzi
Přidané 24.12.2011 20:06
Člen

Hodnocení: +76 (85%)
Příspěvek: 44
Založený: 07.01.11

Ahoj, mam pronňblem s mapou riadne som si ju zakomplimoval nemam tam ziadny leak ale aj tak je mapa bez tienov a svetiel ktore som popridaval neviem co s tym moze byt + pridavam aj mapu v RMF a BSP.
Aby ste sa na to mohli kuknut lebo ja na to neviem prist.----> http://leteckaposta.cz/635045971
Ďakujem
±0
 
Habax
#2 Vytisknout diskuzi
Přidané 25.12.2011 16:55
Člen

Hodnocení: +470 (79%)
Příspěvek: 595
Založený: 18.07.11

ADD 1: vždy sa prikladá log z kompilácie. Ten je niekedy múdrejší než rmf alebo bspčko.
ADD 2: prilož wady

EDIT: mal som pravdu, mal si priložiť log. Tam kde si mal ako keby tri tie arch rury (pri spawne), tak na jednej bol pokruteny face, preto to neslo.

EDIT2: to by nemalo skompilovať mapku ptm, no nemám wady, tak to skus skompilovať sám

opraveny rmf:
http://leteckapos.../631443588

EDIT3: keď to skompiluješ, tak mi ju pošli pls :D
Upravil/a Habax dne 25.12.2011 17:17
+2
 
miso-272
#3 Vytisknout diskuzi
Přidané 25.12.2011 19:58
Člen

Hodnocení: +76 (85%)
Příspěvek: 44
Založený: 07.01.11

zakomplimoval som ju ako si mi ju poslal ale nepomohlo potom som vymazal aj ostatne dve rury ale nic + link na BSP a LOG rmf mas ---------> http://leteckaposta.cz/990278050
Upravil/a miso-272 dne 25.12.2011 19:58
±0
 
Habax
#4 Vytisknout diskuzi
Přidané 25.12.2011 20:11
Člen

Hodnocení: +470 (79%)
Příspěvek: 595
Založený: 18.07.11

chuh je toho tak vela že ani neviem kde začať. ani sa nedivím že ti to nešlo, takže čítaj pozorne:

1. z Logu vidno, že kompiluješ na ZHLT. Skus kompiláciu na VHLT. To ti síce tvoje problémy nevyrieší, ale rozhodne niektoré veci to ulahčí.

2. presuň zložku s mapami ku csku (alebo skráť cestu)
ty máš c:\users\michal\desktop\mapy - kópia\de_dust.map a ja mám c:/csko/cstrike/maps
-toto môže v niektorých prípadoch nejaké errory odstrániť, ale všetky muchy rozhodne nie

3.
Zdroj stáhnutí  Code
Warning: ::FindTexture() texture CXGROUNDC not found!
Warning: ::FindTexture() texture NULL not found!
Are you sure you included zhlt.wad in your wadpath list?
Warning: ::LoadLump() texture CXGROUNDC not found!
Warning: ::LoadLump() texture NULL not found!



keby kompiluješ na VHLT, tak ti tu mapu neskompiluje, ale budíž. Z toho (možno) vyplýva, že si to stiahol. Takže dodaj textury.

4. NULLuj
Máš tam error MAX PATCHES
Zdroj stáhnutí  Code
12385 faces
Create Patches : 78861 base patches
29 opaque faces
695207 square feet [100109904.00 square inches]
Error: Exceeded MAX_PATCHES
Description: The map has a problem which must be fixed



viz článok
Ty máš 78861, maximum je 65000. NULL a scale textur ti pomôže

5.
tu je error, ale neviem čo znamená.. no je tam, takže niečo nieje v poriadku:
Zdroj stáhnutí  Code
BasePortalVis:
 (6.75 seconds)
LeafThread:
 (462.27 seconds)
Warning: Leaf portals saw into leaf
    Problem at portal between leaves 1626 and 1622:
       (672.000 -2219.158 -254.023)
    (672.000 -2106.619 -52.163)
    (684.806 -2001.370 120.000)
    (885.691 -1856.000 120.000)
    (903.661 -1856.000 96.676)
    (1007.454 -1975.708 -252.768)
    (1007.927 -1976.347 -254.527)

Warning: Leaf portals saw into leaf
    Problem at portal between leaves 1684 and 1687:
       (636.001 -2201.002 -255.001)
    (636.000 -2201.001 -255.000)
    (647.732 -2216.613 -247.821)
    (648.000 -2217.000 -248.000)

average leafs visible: 277
g_visdatasize:315985  compressed from 773768
469.11 seconds elapsed [7m 49s]




6.
neviem či kompiluješ na "Experta", ak nie tak začni :), ak áno, tak za vis_exe §path/§file pridaj -full (pred pomlčkou je medzera)
-to ti tiež moc nepomôže ale ak by si chcel vážne zaobchádzať s mapou (dávať na serveri a pod.) tak to použi.. :)

7.
OH, a ešte jedna vec.
Nerob kôli tomu aby si nemal leak "hollownuty" skybox okolo mapy. Jednak si predĺžiš kompiláciu a je to somarina... Radšej si prečítaj článok o skyboxe a urob to poriadne


8.
Spawny musia mať rozostup aspoň o 2 spawny, t.j máš ich natesno, potom by to pri väčšom počte mohlo zabíjať hráčov..

img215.imageshack.us/img215/6810/spawny.jpg

9.
JE TO TVOJA MAPA?


no, skus aspoň väčšinu odstrániť.. :D
Upravil/a Habax dne 26.12.2011 14:40
+3
 
miso-272
#5 Vytisknout diskuzi
Přidané 27.12.2011 10:25
Člen

Hodnocení: +76 (85%)
Příspěvek: 44
Založený: 07.01.11

Dik, za rady ale je toho vela :D ...
Zopar som ich uz aj spravil ale niektorym nechapem takze to nejdem rozoberat :D :D
Ano mapu som upravoval ja
±0
 
Habax
#6 Vytisknout diskuzi
Přidané 27.12.2011 10:42
Člen

Hodnocení: +470 (79%)
Příspěvek: 595
Založený: 18.07.11

ak máš steam/skype/facebook, tak t rád pomôžem aj chatom...

počkaj->upravoval? teda si to stiahol? to môže vela vysvetliť...
±0
 
miso-272
#7 Vytisknout diskuzi
Přidané 27.12.2011 15:25
Člen

Hodnocení: +76 (85%)
Příspěvek: 44
Založený: 07.01.11

ano stiahol stadeto je to de_dust prerobene na avatar...
±0
 
Habax
#8 Vytisknout diskuzi
Přidané 27.12.2011 18:43
Člen

Hodnocení: +470 (79%)
Příspěvek: 595
Založený: 18.07.11

aha, tak v pohode... tak čo ten kontakt?
±0
 
miso-272
#9 Vytisknout diskuzi
Přidané 27.12.2011 19:26
Člen

Hodnocení: +76 (85%)
Příspěvek: 44
Založený: 07.01.11

steam: mifkoo
±0
 
Habax
#10 Vytisknout diskuzi
Přidané 27.12.2011 20:23
Člen

Hodnocení: +470 (79%)
Příspěvek: 595
Založený: 18.07.11

ok, máš request, som task^.. ak niečo ebudeš vedieť, opýtaj sa ma, často bývam online... :)
+1
 
miso-272
#11 Vytisknout diskuzi
Přidané 30.12.2011 17:24
Člen

Hodnocení: +76 (85%)
Příspěvek: 44
Založený: 07.01.11

Zas mam problem ale teras to uz je mensie ale neviem na to prist



** Executing...
** Command: Change Directory
** Parameters: "C:\Program Files (x86)\Counter-Strike 1.6"


** Executing...
** Command: C:\Users\Michal\Desktop\Hammer\hammer\hlcsg.exe
** Parameters: "c:\users\michal\desktop\mapi\av_mix"

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\Users\Michal\Desktop\Hammer\hammer\hlcsg.exe c:\users\michal\desktop\mapi\av_mix
Entering c:\users\michal\desktop\mapi\av_mix.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.21 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.61 seconds)

Including Wadfile: \users\michal\desktop\hammer\hammer\zhlt.wad
- Contains 4 used textures, 10.81 percent of map (8 textures in wad)
Using Wadfile: \program files (x86)\counter-strike 1.6\cstrike\cs_assault.wad
- Contains 0 used textures, 0.00 percent of map (22 textures in wad)
Using Wadfile: \program files (x86)\counter-strike 1.6\cstrike\cs_bdog.wad
- Contains 2 used textures, 5.41 percent of map (132 textures in wad)
Using Wadfile: \program files (x86)\counter-strike 1.6\cstrike\cs_cbble.wad
- Contains 3 used textures, 8.11 percent of map (61 textures in wad)
Using Wadfile: \program files (x86)\counter-strike 1.6\cstrike\cs_dust.wad
- Contains 0 used textures, 0.00 percent of map (28 textures in wad)
Using Wadfile: \program files (x86)\counter-strike 1.6\cstrike\cs_office.wad
- Contains 0 used textures, 0.00 percent of map (102 textures in wad)
Using Wadfile: \program files (x86)\counter-strike 1.6\cstrike\cstrike.wad
- Contains 2 used textures, 5.41 percent of map (123 textures in wad)
Using Wadfile: \program files (x86)\counter-strike 1.6\cstrike\de_piranesi.wad
- Contains 4 used textures, 10.81 percent of map (160 textures in wad)
Using Wadfile: \program files (x86)\counter-strike 1.6\cstrike\de_storm.wad
- Contains 1 used texture, 2.70 percent of map (74 textures in wad)
Using Wadfile: \program files (x86)\counter-strike 1.6\cstrike\decals.wad
- Contains 1 used texture, 2.70 percent of map (225 textures in wad)
Using Wadfile: \program files (x86)\counter-strike 1.6\cstrike\itsitaly.wad
- Contains 0 used textures, 0.00 percent of map (99 textures in wad)
Using Wadfile: \program files (x86)\counter-strike 1.6\valve\halflife.wad
- Contains 19 used textures, 51.35 percent of map (3116 textures in wad)
Using Wadfile: \program files (x86)\counter-strike 1.6\valve\xeno.wad
- Contains 0 used textures, 0.00 percent of map (264 textures in wad)

Warning: More than 8 wadfiles are in use. (13)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.


added 10 additional animating textures.
Warning: ::FindTexture() texture CF_ROOF02 not found!
Warning: ::LoadLump() texture CF_ROOF02 not found!
Texture usage is at 0.77 mb (of 4.00 mb MAX)
1.90 seconds elapsed

----- END hlcsg -----




** Executing...
** Command: C:\Users\Michal\Desktop\Hammer\hammer\hlbsp.exe
** Parameters: "c:\users\michal\desktop\mapi\av_mix"

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: C:\Users\Michal\Desktop\Hammer\hammer\hlbsp.exe c:\users\michal\desktop\mapi\av_mix

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 500...1000...1500...2000...2485 (0.11 seconds)
BSP generation successful, writing portal file 'c:\users\michal\desktop\mapi\av_mix.prt'
SolidBSP [hull 1] 500...1000...1500...2000...2214 (0.09 seconds)
SolidBSP [hull 2] 500...1000...1500...2000...2245 (0.08 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2379 (0.11 seconds)
1.67 seconds elapsed

----- END hlbsp -----




** Executing...
** Command: C:\Users\Michal\Desktop\Hammer\hammer\hlvis.exe
** Parameters: "c:\users\michal\desktop\mapi\av_mix"

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: C:\Users\Michal\Desktop\Hammer\hammer\hlvis.exe c:\users\michal\desktop\mapi\av_mix
1512 portalleafs
4722 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]


BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.72 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (199.31 seconds)
average leafs visible: 205
g_visdatasize:145978 compressed from 285768
201.09 seconds elapsed [3m 21s]

----- END hlvis -----




** Executing...
** Command: C:\Users\Michal\Desktop\Hammer\hammer\hlrad.exe
** Parameters: "c:\users\michal\desktop\mapi\av_mix"

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: C:\Users\Michal\Desktop\Hammer\hammer\hlrad.exe c:\users\michal\desktop\mapi\av_mix

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]


[Reading texlights from 'C:\Users\Michal\Desktop\Hammer\hammer\lights.rad']
[59 texlights parsed from 'C:\Users\Michal\Desktop\Hammer\hammer\lights.rad']

7283 faces
Create Patches : 44798 base patches
0 opaque faces
499749 square feet [71963888.00 square inches]
1012 direct lights

BuildFacelights:
Malformed face (321) normal @
(2309.00, 2832.00, 556.00)
(2309.00, 2954.70, 556.00)
(2309.00, 2976.00, 536.00)
(2309.00, 2832.00, 536.00)
Error: Malformed face normal
Description: The texture alignment of a visible face is unusable
Howto Fix: If using Worldcraft, do a check for problems and fix any occurences of 'Texture axis perpindicular to face'


----- END hlrad -----




** Executing...
** Command: Copy File
** Parameters: "c:\users\michal\desktop\mapi\av_mix.bsp" "C:\Program Files (x86)\Counter-Strike 1.6\cstrike\maps\av_mix.bsp"


** Executing...
** Command: Copy File
** Parameters: "c:\users\michal\desktop\mapi\av_mix.pts" "C:\Program Files (x86)\Counter-Strike 1.6\cstrike\maps\av_mix.pts"


** Executing...
** Command: C:\PROGRA~2\COUNTE~1.6\COUNTE~1.EXE
** Parameters: +map "av_mix" -game cstrike -dev -console +deathmatch 1
±0
 
Habax
#12 Vytisknout diskuzi
Přidané 30.12.2011 17:54
Člen

Hodnocení: +470 (79%)
Příspěvek: 595
Založený: 18.07.11

vo VHE stlac ALT+P a fixni všetky errori, ktore sa volaju Texture axis perpindicular to face'

by the way, asi si si odstránil textury...

Zdroj stáhnutí  Code
Warning: ::FindTexture() texture CF_ROOF02 not found!
 Warning: ::LoadLump() texture CF_ROOF02 not found!



Upravil/a Habax dne 30.12.2011 17:58
±0
 
miso-272
#13 Vytisknout diskuzi
Přidané 31.12.2011 10:48
Člen

Hodnocení: +76 (85%)
Příspěvek: 44
Založený: 07.01.11

Ked stlacim ALT+P potom vsetko co sa mi zobrazi su erorri a musim vsetky Fixnut?
A ziadnu texturu som neodstranoval
±0
 
Dominio
#14 Vytisknout diskuzi
Přidané 31.12.2011 11:15
Avatar člena

trdelník

Hodnocení: +2960 (90%)
Příspěvek: 937
Založený: 16.10.10

No, všechny errory fixni, přece je tam nenecháš? Až je všechny fixneš, tak zavři a znovu otevři Check For Problems (alt+p), pokud se tam zas nějaké objeví, dej Go To Error -> a smaž ten brush.
±0
 
miso-272
#15 Vytisknout diskuzi
Přidané 31.12.2011 11:31
Člen

Hodnocení: +76 (85%)
Příspěvek: 44
Založený: 07.01.11

Ano potom som na to prisiel, uz je to bez chyb teda aspom ked stlacim ALT+P tak mi nic nevyskoci...a aj tak mi nejde ako keby tam bol leak + prikladam LOG a RMF
V log vypisuje nejake varovania ale nevim co to je
http://leteckaposta.cz/697205479
±0
 
Habax
#16 Vytisknout diskuzi
Přidané 31.12.2011 11:45
Člen

Hodnocení: +470 (79%)
Příspěvek: 595
Založený: 18.07.11

nemusíš to vešať na tretie stránky, stačí to hodiť sem... Log do spoileru a rmfko do prílohy... A na letecku postu uz vobec nie, lebo ma v poslednej dobe vypadky (teda u aspon u mna..)
±0
 
miso-272
#17 Vytisknout diskuzi
Přidané 03.01.2012 16:32
Člen

Hodnocení: +76 (85%)
Příspěvek: 44
Založený: 07.01.11

Spoiler:
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\Users\Michal\Desktop\Hammer\hammer\hlcsg.exe c:\users\michal\desktop\mapi\av_dustka
Entering c:\users\michal\desktop\mapi\av_dustka.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

30 brushes (totalling 175 sides) discarded from clipping hulls
CreateBrush:
(0.67 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(1.63 seconds)

Including Wadfile: \users\michal\desktop\hammer\hammer\zhlt.wad
- Contains 3 used textures, 7.32 percent of map (8 textures in wad)
Using Wadfile: \program files (x86)\counter-strike 1.6\cstrike\cs_assault.wad
- Contains 0 used textures, 0.00 percent of map (22 textures in wad)
Using Wadfile: \program files (x86)\counter-strike 1.6\cstrike\cs_bdog.wad
- Contains 1 used texture, 2.44 percent of map (132 textures in wad)
Using Wadfile: \program files (x86)\counter-strike 1.6\cstrike\cs_cbble.wad
- Contains 3 used textures, 7.32 percent of map (61 textures in wad)
Using Wadfile: \program files (x86)\counter-strike 1.6\cstrike\cs_dust.wad
- Contains 11 used textures, 26.83 percent of map (28 textures in wad)
Using Wadfile: \program files (x86)\counter-strike 1.6\cstrike\cs_office.wad
- Contains 0 used textures, 0.00 percent of map (102 textures in wad)
Using Wadfile: \program files (x86)\counter-strike 1.6\cstrike\cstrike.wad
- Contains 2 used textures, 4.88 percent of map (123 textures in wad)
Using Wadfile: \program files (x86)\counter-strike 1.6\cstrike\de_piranesi.wad
- Contains 2 used textures, 4.88 percent of map (160 textures in wad)
Using Wadfile: \program files (x86)\counter-strike 1.6\cstrike\de_storm.wad
- Contains 0 used textures, 0.00 percent of map (74 textures in wad)
Using Wadfile: \program files (x86)\counter-strike 1.6\cstrike\decals.wad
- Contains 0 used textures, 0.00 percent of map (225 textures in wad)
Using Wadfile: \program files (x86)\counter-strike 1.6\cstrike\itsitaly.wad
- Contains 1 used texture, 2.44 percent of map (99 textures in wad)
Using Wadfile: \program files (x86)\counter-strike 1.6\valve\halflife.wad
- Contains 17 used textures, 41.46 percent of map (3116 textures in wad)
Using Wadfile: \program files (x86)\counter-strike 1.6\valve\xeno.wad
- Contains 1 used texture, 2.44 percent of map (264 textures in wad)

Warning: More than 8 wadfiles are in use. (13)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.


added 5 additional animating textures.
Texture usage is at 0.73 mb (of 4.00 mb MAX)
2.57 seconds elapsed

----- END hlcsg -----



hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: C:\Users\Michal\Desktop\Hammer\hammer\hlbsp.exe c:\users\michal\desktop\mapi\av_dustka

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...4000...4500...4524 (0.21 seconds)
BSP generation successful, writing portal file 'c:\users\michal\desktop\mapi\av_dustka.prt'
SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3500...4000...4500...4520 (0.22 seconds)
SolidBSP [hull 2] 500...1000...1500...2000...2500...3000...3500...4000...4247 (0.20 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5102 (0.28 seconds)
3.93 seconds elapsed

----- END hlbsp -----



hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: C:\Users\Michal\Desktop\Hammer\hammer\hlvis.exe c:\users\michal\desktop\mapi\av_dustka
2513 portalleafs
8389 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]


BasePortalVis:
(7.07 seconds)
LeafThread:
(394.28 seconds)
Warning: Leaf portals saw into leaf
Problem at portal between leaves 182 and 190:
(464.000 2912.000 -335.162)
(456.960 2904.960 -336.000)
(336.000 2784.000 -336.000)
(336.000 2784.000 -160.002)
(336.970 2784.970 -144.000)
(464.000 2912.000 -144.000)

Warning: Leaf portals saw into leaf
Problem at portal between leaves 264 and 316:
(273.684 2313.410 -384.000)
(273.747 2313.021 -384.000)
(276.735 2293.763 -378.039)
(287.669 2203.793 -180.615)
(284.040 2229.096 -205.087)

Warning: Leaf portals saw into leaf
Problem at portal between leaves 279 and 305:
(253.973 2384.062 -361.125)
(256.503 2389.196 -351.017)
(256.008 2389.187 -350.907)
(214.521 2383.310 -352.346)

Warning: Leaf portals saw into leaf
Problem at portal between leaves 316 and 266:
(258.999 2296.002 -344.003)
(275.783 2296.319 -347.733)
(273.684 2313.410 -384.000)
(273.043 2313.464 -384.000)
(252.608 2313.078 -379.459)

Warning: Leaf portals saw into leaf
Problem at portal between leaves 567 and 607:
(-179.834 2402.345 -317.418)
(-180.727 2404.087 -321.628)
(-181.000 2406.000 -326.000)
(156.000 2459.688 -326.326)
(156.000 2455.702 -317.418)

Warning: Leaf portals saw into leaf
Problem at portal between leaves 719 and 745:
(-178.029 2231.003 -368.000)
(-178.896 2231.105 -368.022)
(-178.897 2231.096 -368.000)

Warning: Leaf portals saw into leaf
Problem at portal between leaves 724 and 739:
(-182.254 2212.140 -293.629)
(-182.328 2212.148 -293.629)
(-184.946 2217.286 -303.507)
(-184.969 2224.704 -318.583)
(-180.150 2242.222 -355.249)
(-177.689 2241.958 -355.249)
(-178.000 2234.000 -339.000)

Warning: Leaf portals saw into leaf
Problem at portal between leaves 745 and 739:
(-176.036 2242.865 -371.799)
(-175.267 2251.131 -374.425)
(-176.533 2251.266 -374.425)
(-178.897 2231.095 -368.000)
(-178.060 2231.006 -368.000)
(-178.000 2231.000 -368.000)

average leafs visible: 244
g_visdatasize:244573 compressed from 791595
401.45 seconds elapsed [6m 41s]

----- END hlvis -----



hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: C:\Users\Michal\Desktop\Hammer\hammer\hlrad.exe c:\users\michal\desktop\mapi\av_dustka

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]


[Reading texlights from 'C:\Users\Michal\Desktop\Hammer\hammer\lights.rad']
[59 texlights parsed from 'C:\Users\Michal\Desktop\Hammer\hammer\lights.rad']

12490 faces
Create Patches : 78305 base patches
29 opaque faces
692652 square feet [99742000.00 square inches]
Error: Exceeded MAX_PATCHES
Description: The map has a problem which must be fixed
Howto Fix: Check the file http://www.zhlt.info/common-mapping-problems.html for a detailed explanation of this problem


----- END hlrad -----
Este som to stale neviriesli neviem co znamenaju niektore veci tak pls pomoc...
Upravil/a miso-272 dne 03.01.2012 16:33
±0
 
Dominio
#18 Vytisknout diskuzi
Přidané 03.01.2012 16:52
Avatar člena

trdelník

Hodnocení: +2960 (90%)
Příspěvek: 937
Založený: 16.10.10

Máš tam moc textur. AlespoŇ polovinu juch odstraň
+1
 
miso-272
#19 Vytisknout diskuzi
Přidané 08.01.2012 11:47
Člen

Hodnocení: +76 (85%)
Příspěvek: 44
Založený: 07.01.11

mam ich odstranit z mapy?? alebo s vhe
lebo nerozumiem
ak z mapy tak som ich uz poodstranoval..
±0
 
miso-272
#20 Vytisknout diskuzi
Přidané 08.01.2012 11:47
Člen

Hodnocení: +76 (85%)
Příspěvek: 44
Založený: 07.01.11

mam ich odstranit z mapy?? alebo s vhe
lebo nerozumiem
ak z mapy tak som ich uz poodstranoval..
±0
 
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