** Executing...
** Command: Change Directory
** Parameters: "C:\Counter-Strike 1.6"
** Executing...
** Command: C:\DOCUME~1\RADEK~1.DOM\Plocha\VALVEH~1\hlcsg.exe
** Parameters: "c:\program files\valve hammer editor\maps\deathrun_dust-pixel"
-nowadtextures
..................................... (to jsem tu přihodil já, toto není error
)
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\DOCUME~1\RADEK~1.DOM\Plocha\VALVEH~1\hlcsg.exe "c:\program files\valve hammer editor\maps\deathrun_dust-pixel"-nowadtextures
Entering c:\program files\valve hammer editor\maps\deathrun_dust-pixel.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
1 brushes (totalling 6 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.50 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.53 seconds)
added 3 additional animating textures.
Texture usage is at 0.54 mb (of 4.00 mb MAX)
1.48 seconds elapsed
----- END hlcsg -----
** Executing...
** Command: C:\DOCUME~1\RADEK~1.DOM\Plocha\VALVEH~1\hlbsp.exe
** Parameters: "c:\program files\valve hammer editor\maps\deathrun_dust-pixel"
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: C:\DOCUME~1\RADEK~1.DOM\Plocha\VALVEH~1\hlbsp.exe "c:\program files\valve hammer editor\maps\deathrun_dust-pixel"
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 500...1000...1500...2000...2189 (0.14 seconds)
Warning: === LEAK in hull 0 ===
Entity env_message @ ( 0, 0,71446950161941005000000000000000)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush
Leak pointfile generated
SolidBSP [hull 1] 500...1000...1500...2000...2125 (0.11 seconds)
Warning: === LEAK in hull 1 ===
Entity env_message @ ( 0, 0,71446950161941005000000000000000)
SolidBSP [hull 2] 500...1000...1500...2000...2166 (0.14 seconds)
Warning: === LEAK in hull 2 ===
Entity env_message @ ( 0, 0,71446950161941005000000000000000)
SolidBSP [hull 3] 500...1000...1500...2000...2136 (0.13 seconds)
Warning: === LEAK in hull 3 ===
Entity env_message @ ( 0, 0,71446950161941005000000000000000)
1.81 seconds elapsed
----- END hlbsp -----
** Executing...
** Command: C:\DOCUME~1\RADEK~1.DOM\Plocha\VALVEH~1\hlvis.exe
** Parameters: "c:\program files\valve hammer editor\maps\deathrun_dust-pixel"
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: C:\DOCUME~1\RADEK~1.DOM\Plocha\VALVEH~1\hlvis.exe "c:\program files\valve hammer editor\maps\deathrun_dust-pixel"
>> There was a problem compiling the map.
>> Check the file c:\program files\valve hammer editor\maps\deathrun_dust-pixel.log for the cause.
----- END hlvis -----
** Executing...
** Command: C:\DOCUME~1\RADEK~1.DOM\Plocha\VALVEH~1\hlrad.exe
** Parameters: "c:\program files\valve hammer editor\maps\deathrun_dust-pixel"
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: C:\DOCUME~1\RADEK~1.DOM\Plocha\VALVEH~1\hlrad.exe "c:\program files\valve hammer editor\maps\deathrun_dust-pixel"
>> There was a problem compiling the map.
>> Check the file c:\program files\valve hammer editor\maps\deathrun_dust-pixel.log for the cause.
----- END hlrad -----
** Executing...
** Command: Copy File
** Parameters: "c:\program files\valve hammer editor\maps\deathrun_dust-pixel.bsp" "C:\Counter-Strike 1.6\cstrike\maps\deathrun_dust-pixel.bsp"
** Executing...
** Command: Copy File
** Parameters: "c:\program files\valve hammer editor\maps\deathrun_dust-pixel.pts" "C:\Counter-Strike 1.6\cstrike\maps\deathrun_dust-pixel.pts"
** Executing...
** Command: C:\COUNTE~1.6\csko.exe
** Parameters: +map "deathrun_dust-pixel" -game cstrike -dev -console +deathmatch 1