Ahojte, po siedmich rokoch som sa nostalgicky pozrel spat na toto forum a ono este stale existuje Nedokazal som si obnovit stary ucet, email uz je zruseny tak aspon takto sa hlasim
cawko mám mapku a ked dám run všetko die ale ked si tam vložím svoju texturu co som si vztvoril podla návodu na tomto webe normalne je vo VHE pekne setk otam dám dám run a vyhodí mi nejaký eror neviete čým to je ? može to bzŤ tým že je príliš velka lebo som sa sekol a je giganticka
Začínam s VHE a robim v PSD HTML CSS
To je vtip ?
- nejsme jasnovidci, nemáme křišťálovou kouli, nevidíme ti do počítače...
- pokud chceš, abychom ti pomolhi, musíš nám podat informace, to že tam máš nějakej error, nám teda moc nepomůže, napiš jakej error!
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\Csko\hammer\hlcsg.exe c:\users\cccp\pictures\mapa\jail_desert -wadinclude jail_desert.wad
Entering c:\users\cccp\pictures\mapa\jail_desert.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
[jail_desert.wad]
Using Wadfile: \csko\cstrike\ajawad.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \csko\cstrike\cached.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \csko\cstrike\cs_747.wad
- Contains 7 used textures, 6.86 percent of map (143 textures in wad)
Using Wadfile: \csko\cstrike\cs_assault.wad
- Contains 0 used textures, 0.00 percent of map (22 textures in wad)
Using Wadfile: \csko\cstrike\cs_bdog.wad
- Contains 9 used textures, 8.82 percent of map (132 textures in wad)
Using Wadfile: \csko\cstrike\cs_cbble.wad
- Contains 2 used textures, 1.96 percent of map (61 textures in wad)
Using Wadfile: \csko\cstrike\cs_dust.wad
- Contains 5 used textures, 4.90 percent of map (28 textures in wad)
Using Wadfile: \csko\cstrike\cs_havana.wad
- Contains 3 used textures, 2.94 percent of map (122 textures in wad)
Using Wadfile: \csko\cstrike\cs_office.wad
- Contains 10 used textures, 9.80 percent of map (102 textures in wad)
Using Wadfile: \csko\cstrike\cstraining.wad
- Contains 1 used texture, 0.98 percent of map (24 textures in wad)
Using Wadfile: \csko\cstrike\cstrike.wad
- Contains 10 used textures, 9.80 percent of map (123 textures in wad)
Using Wadfile: \csko\cstrike\de_airstrip.wad
- Contains 3 used textures, 2.94 percent of map (69 textures in wad)
Using Wadfile: \csko\cstrike\de_aztec.wad
- Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
- Warning: Larger than expected texture (348972 bytes): 'THANKS'
- Contains 1 used texture, 0.98 percent of map (24 textures in wad)
Using Wadfile: \csko\cstrike\de_piranesi.wad
- Contains 5 used textures, 4.90 percent of map (160 textures in wad)
Using Wadfile: \csko\cstrike\de_storm.wad
- Contains 5 used textures, 4.90 percent of map (74 textures in wad)
Using Wadfile: \csko\cstrike\de_vertigo.wad
- Contains 1 used texture, 0.98 percent of map (19 textures in wad)
Using Wadfile: \csko\cstrike\decals.wad
- Contains 0 used textures, 0.00 percent of map (225 textures in wad)
Using Wadfile: \csko\cstrike\chateau.wad
- Contains 8 used textures, 7.84 percent of map (136 textures in wad)
Using Wadfile: \csko\cstrike\itsitaly.wad
- Contains 16 used textures, 15.69 percent of map (99 textures in wad)
Using Wadfile: \csko\cstrike\n0th1ng.wad
- Contains 1 used texture, 0.98 percent of map (8 textures in wad)
Using Wadfile: \csko\cstrike\prodigy.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \csko\cstrike\tempdecal.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \csko\cstrike\torntextures.wad
- Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI'
- Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF'
- Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG'
- Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM'
- Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP'
- Contains 10 used textures, 9.80 percent of map (162 textures in wad)
Using Wadfile: \csko\cstrike\tswad.wad
- Contains 3 used textures, 2.94 percent of map (29 textures in wad)
Including Wadfile: \csko\cstrike\jail_desert.wad
- Warning: Larger than expected texture (1045292 bytes): 'MAPBY3'
- Contains 1 used texture, 0.98 percent of map (1 textures in wad)
Warning: More than 8 wadfiles are in use. (25)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.
added 2 additional animating textures.
Warning: ::FindTexture() texture NULL not found!
Are you sure you included zhlt.wad in your wadpath list?
Warning: ::LoadLump() texture NULL not found!
Error: Exceeded MAX_MAP_MIPTEX
Description: Texture memory usage on the map has exceeded the limit
Howto Fix: Merge similar textures, remove unused textures from the map
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: C:\Csko\hammer\hlbsp.exe c:\users\cccp\pictures\mapa\jail_desert
>> There was a problem compiling the map.
>> Check the file c:\users\cccp\pictures\mapa\jail_desert.log for the cause.
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: C:\Csko\hammer\hlvis.exe c:\users\cccp\pictures\mapa\jail_desert
>> There was a problem compiling the map.
>> Check the file c:\users\cccp\pictures\mapa\jail_desert.log for the cause.
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: C:\Csko\hammer\hlrad.exe c:\users\cccp\pictures\mapa\jail_desert
>> There was a problem compiling the map.
>> Check the file c:\users\cccp\pictures\mapa\jail_desert.log for the cause.
Nevím to jistě, ale podle strýčka googla a jeho super jazyků, tam máš až moc textur (asi wad.ů). Takže, odstraň nepoužívané textury, a když to stejně nepujde, tak je nějak dej do sebe, aby to bylo méně wadů Určitě se ale mýlím, takže prosím Backupa, aby napsal, že to říkám špatně