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Pro přidání zprávy do shoutboxu, musíte být přihlášeni.

02.02.2021 20:18:56
Choj khere
±0


18.01.2021 11:58:27
zajimave :D
+1


08.11.2020 20:24:23
Jasne!
±0


07.11.2020 15:36:20
Tak co, zejtřejší tradiční nedělní Nightmix platí?
±0


07.11.2020 15:34:38
:( :|
+1


09.09.2020 19:44:32
wow ale v apríli to bude 10 rokov, od kedy som sa registroval na túto stránku...
±0


09.09.2020 19:39:59
našiel som starý účet, ale netuším na akú emailovú adresu bol účet Habax, takže RIP, tam si asi heslo nezresetujem.
±0


21.03.2020 10:15:23
Nazdar curaci. Jeste to hrajete? 😂😂💪🏻 Neda si nekdo hru?
+1


20.10.2019 17:34:57
Neni motivace otevřit VHE, když vim, že když něco vytvořim, tak si to stejně nikdo nezahraje :D
±0


11.10.2019 17:30:28
Ja som objavil staru mapu (de_mitice) a uz na nej asi pol roka robim a s kolegami ju stale hravame :D
±0


Číst diskuzi

 Tisk diskuze
.bsp
Jefry
#1 Vytisknout diskuzi
Přidané 13.01.2011 20:37
Člen

Hodnocení: +76 (84%)
Příspěvek: 15
Založený: 13.01.11

Zdravím, nevíte někdo co s tím když jsem udělal mapu dal jsem do toho entity light a info_player_start a jinak nic moc velká mapa spíš jen zkouším... A když to chci zkompilovat tak mi to udělá akorát mapo.wic, mapo.map, mapo.err, a ještě nějakej text dokument. V kompilovém řádku mi to u .bsp napíše:

** Executing...
** Command: C:\Programy\hammer\hlbsp.exe
** Parameters: "C:\Hry\Counter-Strike 1.6\cstrike\maps\mapo"

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: C:\Programy\hammer\hlbsp.exe "C:\Hry\Counter-Strike 1.6\cstrike\maps\mapo"
>> There was a problem compiling the map.
>> Check the file C:\Hry\Counter-Strike 1.6\cstrike\maps\mapo.log for the cause.

----- END hlbsp -----

:(
±0
 
Backup
#2 Vytisknout diskuzi
Přidané 13.01.2011 20:54
Avatar člena

Hlavní Administrátor

Hodnocení: +5310 (95%)
Příspěvek: 1218
Založený: 12.12.09

Kompiluješ "všechny čtyři" - CSG, BSP, VIS i RAD?
+1
 
http://backup.tvorbamap.cz/
sWk
#3 Vytisknout diskuzi
Přidané 13.01.2011 22:11
Člen

Hodnocení: -12 (36%)
Příspěvek: 2
Založený: 13.01.11

Daj sem celý log. Z hentoho sa nedá nič vyčítať jedine že nastala chyba pri kompilácii! xD
Upravil/a sWk dne 13.01.2011 22:12
±0
 
Jefry
#4 Vytisknout diskuzi
Přidané 14.01.2011 14:10
Člen

Hodnocení: +76 (84%)
Příspěvek: 15
Založený: 13.01.11

Jo všechny ale je to tou mapou kterou kompiluju, protože všechny mapy mi jinak jdou... :)
±0
 
Backup
#5 Vytisknout diskuzi
Přidané 14.01.2011 14:12
Avatar člena

Hlavní Administrátor

Hodnocení: +5310 (95%)
Příspěvek: 1218
Založený: 12.12.09

Tak v tom případě sem hoď celý log. Z tohodle to totiž vypadalo, jako že jsi kompiloval jen BSP.
±0
 
http://backup.tvorbamap.cz/
Jefry
#6 Vytisknout diskuzi
Přidané 14.01.2011 14:12
Člen

Hodnocení: +76 (84%)
Příspěvek: 15
Založený: 13.01.11

Tady je ta celá chyba:

Spoiler:
** Executing...
** Command: Change Directory
** Parameters: C:\Hry\Counter-Strike 1.6


** Executing...
** Command: Copy File
** Parameters: "C:\Programy\hammer\mapo.map" "C:\Hry\Counter-Strike 1.6\cstrike\maps\mapo.map"


** Executing...
** Command: C:\Programy\hammer\hlcsg.exe
** Parameters: "C:\Hry\Counter-Strike 1.6\cstrike\maps\mapo"

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\Programy\hammer\hlcsg.exe "C:\Hry\Counter-Strike 1.6\cstrike\maps\mapo"
Entering C:\Hry\Counter-Strike 1.6\cstrike\maps\mapo.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
Error: Entity 0, Brush 0: outside world(+/-4096): (-4104,4072,-4124)-(-3640,4112,-3876)
Error: Entity 0, Brush 1: outside world(+/-4096): (-4112,3632,-4124)-(-4072,4112,-3876)
Error: brush outside world
Description: The map has a problem which must be fixed
Howto Fix: Check the file http://www.zhlt.info/common-mapping-problems.html for a detailed explanation of this problem

Error: Entity 0, Brush 1: outside world(+/-4096): (-4112,3632,-4124)-(-4072,4112,-3876)
Error: Entity 0, Brush 0: outside world(+/-4096): (-4104,4072,-4124)-(-3640,4112,-3876)
Error: Entity 0, Brush 1: outside world(+/-4096): (-4112,3632,-4124)-(-4072,4112,-3876)
Error: Entity 0, Brush 0: outside world(+/-4096): (-4104,4072,-4124)-(-3640,4112,-3876)
Error: Entity 0, Brush 1: outside world(+/-4096): (-4128,3616,-4120)-(-4056,4128,-3880)
Error: Entity 0, Brush 0: outside world(+/-4096): (-4120,4056,-4120)-(-3624,4128,-3880)
Error: Entity 0, Brush 1: outside world(+/-4096): (-4128,3616,-4120)-(-4056,4128,-3880)
Error: Entity 0, Brush 0: outside world(+/-4096): (-4120,4056,-4120)-(-3624,4128,-3880)
Error: Entity 0, Brush 1: outside world(+/-4096): (-4128,3616,-4120)-(-4056,4128,-3880)
Error: Entity 0, Brush 0: outside world(+/-4096): (-4120,4056,-4120)-(-3624,4128,-3880)
Error: Entity 0, Brush 1: outside world(+/-4096): (-4112,3632,-4106)-(-4072,4112,-3894)
Error: Entity 0, Brush 0: outside world(+/-4096): (-4104,4072,-4106)-(-3640,4112,-3894)
Error: Entity 0, Brush 1: outside world(+/-4096): (-4112,3632,-4106)-(-4072,4112,-3894)
Error: Entity 0, Brush 0: outside world(+/-4096): (-4104,4072,-4106)-(-3640,4112,-3894)
Error: Entity 0, Brush 1: outside world(+/-4096): (-4112,3632,-4106)-(-4072,4112,-3894)
Error: Entity 0, Brush 0: outside world(+/-4096): (-4104,4072,-4106)-(-3640,4112,-3894)
Error: Entity 0, Brush 3: outside world(+/-4096): (-4112,3632,-3948)-(-3632,4112,-3868)
Error: Entity 0, Brush 2: outside world(+/-4096): (-4112,3632,-4132)-(-3632,4112,-4052)
Error: Entity 0, Brush 2: outside world(+/-4096): (-4112,3632,-4132)-(-3632,4112,-4052)
Error: Entity 0, Brush 3: outside world(+/-4096): (-4112,3632,-3948)-(-3632,4112,-3868)
Error: Entity 0, Brush 2: outside world(+/-4096): (-4112,3632,-4132)-(-3632,4112,-4052)
Error: Entity 0, Brush 3: outside world(+/-4096): (-4128,3616,-3944)-(-3616,4128,-3872)
Error: Entity 0, Brush 2: outside world(+/-4096): (-4128,3616,-4128)-(-3616,4128,-4056)
Error: Entity 0, Brush 3: outside world(+/-4096): (-4128,3616,-3944)-(-3616,4128,-3872)
Error: Entity 0, Brush 2: outside world(+/-4096): (-4128,3616,-4128)-(-3616,4128,-4056)
Error: Entity 0, Brush 3: outside world(+/-4096): (-4112,3632,-3930)-(-3632,4112,-3886)
Error: Entity 0, Brush 3: outside world(+/-4096): (-4112,3632,-3930)-(-3632,4112,-3886)
Error: Entity 0, Brush 4: outside world(+/-4096): (-4112,3600,-4132)-(-3632,3664,-4052)
Error: Entity 0, Brush 4: outside world(+/-4096): (-4112,3600,-4132)-(-3632,3664,-4052)
Error: Entity 0, Brush 4: outside world(+/-4096): (-4128,3584,-4128)-(-3616,3680,-4056)
Error: Entity 0, Brush 4: outside world(+/-4096): (-4128,3584,-4128)-(-3616,3680,-4056)
Error: Entity 0, Brush 4: outside world(+/-4096): (-4112,3600,-4114)-(-3632,3664,-4070)
Error: Entity 0, Brush 4: outside world(+/-4096): (-4112,3600,-4114)-(-3632,3664,-4070)
Error: Entity 0, Brush 5: outside world(+/-4096): (-3664,3600,-4132)-(-3504,4112,-4052)
Error: Entity 0, Brush 5: outside world(+/-4096): (-3664,3600,-4132)-(-3504,4112,-4052)
Error: Entity 0, Brush 5: outside world(+/-4096): (-3680,3584,-4128)-(-3488,4128,-4056)
Error: Entity 0, Brush 5: outside world(+/-4096): (-3680,3584,-4128)-(-3488,4128,-4056)
Error: Entity 0, Brush 5: outside world(+/-4096): (-3664,3600,-4114)-(-3504,4112,-4070)
Error: Entity 0, Brush 5: outside world(+/-4096): (-3664,3600,-4114)-(-3504,4112,-4070)
Error: Entity 0, Brush 6: outside world(+/-4096): (-4016,3632,-4124)-(-3640,3672,-3960)
Error: Entity 0, Brush 6: outside world(+/-4096): (-4032,3616,-4120)-(-3624,3688,-3964)
Error: Entity 0, Brush 6: outside world(+/-4096): (-4016,3632,-4106)-(-3640,3672,-3978)
Error: Entity 0, Brush 7: outside world(+/-4096): (-4104,3632,-4124)-(-4048,3672,-3960)
Error: Entity 0, Brush 7: outside world(+/-4096): (-4104,3632,-4124)-(-4048,3672,-3960)
Error: Entity 0, Brush 7: outside world(+/-4096): (-4120,3616,-4120)-(-4032,3688,-3964)
Error: Entity 0, Brush 7: outside world(+/-4096): (-4120,3616,-4120)-(-4032,3688,-3964)
Error: Entity 0, Brush 7: outside world(+/-4096): (-4104,3632,-4106)-(-4048,3672,-3978)
Error: Entity 0, Brush 7: outside world(+/-4096): (-4104,3632,-4106)-(-4048,3672,-3978)
Error: Entity 0, Brush 8: outside world(+/-4096): (-4104,3632,-4032)-(-3640,3672,-3876)
Error: Entity 0, Brush 8: outside world(+/-4096): (-4120,3616,-4028)-(-3624,3688,-3880)
Error: Entity 0, Brush 8: outside world(+/-4096): (-4104,3632,-4014)-(-3640,3672,-3894)
40%...Error: Entity 0, Brush 9: outside world(+/-4096): (-4104,3600,-4124)-(-3516,3640,-3780)
Error: Entity 0, Brush 9: outside world(+/-4096): (-4104,3600,-4124)-(-3516,3640,-3780)
Error: Entity 0, Brush 9: outside world(+/-4096): (-4120,3584,-4120)-(-3500,3656,-3784)
Error: Entity 0, Brush 9: outside world(+/-4096): (-4120,3584,-4120)-(-3500,3656,-3784)
Error: Entity 0, Brush 9: outside world(+/-4096): (-4104,3600,-4106)-(-3516,3640,-3798)
Error: Entity 0, Brush 9: outside world(+/-4096): (-4104,3600,-4106)-(-3516,3640,-3798)
Error: Entity 0, Brush 10: outside world(+/-4096): (-3548,3600,-4124)-(-3508,4112,-3780)
Error: Entity 0, Brush 10: outside world(+/-4096): (-3548,3600,-4124)-(-3508,4112,-3780)
Error: Entity 0, Brush 10: outside world(+/-4096): (-3564,3584,-4120)-(-3492,4128,-3784)
Error: Entity 0, Brush 10: outside world(+/-4096): (-3564,3584,-4120)-(-3492,4128,-3784)
Error: Entity 0, Brush 10: outside world(+/-4096): (-3548,3600,-4106)-(-3508,4112,-3798)
Error: Entity 0, Brush 10: outside world(+/-4096): (-3548,3600,-4106)-(-3508,4112,-3798)
50%...Error: Entity 0, Brush 11: outside world(+/-4096): (-4112,3600,-3852)-(-3508,4112,-3772)
Error: Entity 0, Brush 11: outside world(+/-4096): (-4112,3600,-3852)-(-3508,4112,-3772)
Error: Entity 0, Brush 11: outside world(+/-4096): (-4128,3584,-3848)-(-3492,4128,-3776)
Error: Entity 0, Brush 11: outside world(+/-4096): (-4128,3584,-3848)-(-3492,4128,-3776)
Error: Entity 0, Brush 11: outside world(+/-4096): (-4112,3600,-3834)-(-3508,4112,-3790)
Error: Entity 0, Brush 11: outside world(+/-4096): (-4112,3600,-3834)-(-3508,4112,-3790)
Error: Entity 0, Brush 12: outside world(+/-4096): (-3664,4072,-4124)-(-3516,4112,-3868)
Error: Entity 0, Brush 12: outside world(+/-4096): (-3664,4072,-4124)-(-3516,4112,-3868)
Error: Entity 0, Brush 2: outside world(+/-4096): (-4128,3616,-4128)-(-3616,4128,-4056)
Error: Entity 0, Brush 12: outside world(+/-4096): (-3680,4056,-4120)-(-3500,4128,-3872)
Error: Entity 0, Brush 2: outside world(+/-4096): (-4112,3632,-4114)-(-3632,4112,-4070)
Error: Entity 0, Brush 12: outside world(+/-4096): (-3680,4056,-4120)-(-3500,4128,-3872)
Error: Entity 0, Brush 2: outside world(+/-4096): (-4112,3632,-4114)-(-3632,4112,-4070)
Error: Entity 0, Brush 12: outside world(+/-4096): (-3664,4072,-4106)-(-3516,4112,-3886)
Error: Entity 0, Brush 2: outside world(+/-4096): (-4112,3632,-4114)-(-3632,4112,-4070)
Error: Entity 0, Brush 12: outside world(+/-4096): (-3664,4072,-4106)-(-3516,4112,-3886)
Error: Entity 0, Brush 13: outside world(+/-4096): (-4104,4072,-3940)-(-3516,4112,-3780)
Error: Entity 0, Brush 13: outside world(+/-4096): (-4104,4072,-3940)-(-3516,4112,-3780)
Error: Entity 0, Brush 13: outside world(+/-4096): (-4120,4056,-3936)-(-3500,4128,-3784)
Error: Entity 0, Brush 13: outside world(+/-4096): (-4120,4056,-3936)-(-3500,4128,-3784)
Error: Entity 0, Brush 13: outside world(+/-4096): (-4104,4072,-3922)-(-3516,4112,-3798)
Error: Entity 0, Brush 13: outside world(+/-4096): (-4104,4072,-3922)-(-3516,4112,-3798)
Error: Entity 0, Brush 14: outside world(+/-4096): (-4112,3600,-4124)-(-4072,3664,-3868)
Error: Entity 0, Brush 14: outside world(+/-4096): (-4112,3600,-4124)-(-4072,3664,-3868)
Error: Entity 0, Brush 14: outside world(+/-4096): (-4128,3584,-4120)-(-4056,3680,-3872)
Error: Entity 0, Brush 14: outside world(+/-4096): (-4128,3584,-4120)-(-4056,3680,-3872)
Error: Entity 0, Brush 14: outside world(+/-4096): (-4112,3600,-4106)-(-4072,3664,-3886)
Error: Entity 0, Brush 14: outside world(+/-4096): (-4112,3600,-4106)-(-4072,3664,-3886)
Error: Entity 0, Brush 15: outside world(+/-4096): (-4112,3600,-3940)-(-4072,4112,-3780)
Error: Entity 0, Brush 15: outside world(+/-4096): (-4112,3600,-3940)-(-4072,4112,-3780)
Error: Entity 0, Brush 15: outside world(+/-4096): (-4128,3584,-3936)-(-4056,4128,-3784)
Error: Entity 0, Brush 15: outside world(+/-4096): (-4128,3584,-3936)-(-4056,4128,-3784)
Error: Entity 0, Brush 15: outside world(+/-4096): (-4112,3600,-3922)-(-4072,4112,-3798)
Error: Entity 0, Brush 15: outside world(+/-4096): (-4112,3600,-3922)-(-4072,4112,-3798)
Error: Entity 0, Brush 16: outside world(+/-4096): (-3664,4024,-4028)-(-3584,4104,-3908)
Error: Entity 0, Brush 16: outside world(+/-4096): (-3680,4008,-4024)-(-3568,4120,-3912)
Error: Entity 0, Brush 16: outside world(+/-4096): (-3664,4024,-4010)-(-3584,4104,-3926)
Error: Entity 0, Brush 17: outside world(+/-4096): (-3664,3976,-4124)-(-3536,4104,-3956)
Error: Entity 0, Brush 17: outside world(+/-4096): (-3664,3976,-4124)-(-3536,4104,-3956)
Error: Entity 0, Brush 17: outside world(+/-4096): (-3680,3960,-4120)-(-3520,4120,-3960)
Error: Entity 0, Brush 17: outside world(+/-4096): (-3680,3960,-4120)-(-3520,4120,-3960)
Error: Entity 0, Brush 17: outside world(+/-4096): (-3664,3976,-4106)-(-3536,4104,-3974)
Error: Entity 0, Brush 17: outside world(+/-4096): (-3664,3976,-4106)-(-3536,4104,-3974)
Error: Entity 0, Brush 18: outside world(+/-4096): (-3664,3928,-4124)-(-3584,4008,-4004)
Error: Entity 0, Brush 18: outside world(+/-4096): (-3680,3912,-4120)-(-3568,4024,-4008)
Error: Entity 0, Brush 18: outside world(+/-4096): (-3664,3928,-4106)-(-3584,4008,-4022)
Error: Entity 0, Brush 19: outside world(+/-4096): (-3672,3632,-4028)-(-3632,4112,-3876)
Error: Entity 0, Brush 19: outside world(+/-4096): (-3688,3616,-4024)-(-3616,4128,-3880)
Error: Entity 0, Brush 19: outside world(+/-4096): (-3672,3632,-4010)-(-3632,4112,-3894)
90%...Error: Entity 0, Brush 20: outside world(+/-4096): (-3672,3840,-4124)-(-3632,4112,-3956)
Error: Entity 0, Brush 20: outside world(+/-4096): (-3672,3840,-4124)-(-3632,4112,-3956)
Error: Entity 0, Brush 20: outside world(+/-4096): (-3688,3824,-4120)-(-3616,4128,-3960)
Error: Entity 0, Brush 21: outside world(+/-4096): (-3672,3632,-4124)-(-3632,3776,-3956)
Error: Entity 0, Brush 20: outside world(+/-4096): (-3688,3824,-4120)-(-3616,4128,-3960)
Error: Entity 0, Brush 21: outside world(+/-4096): (-3688,3616,-4120)-(-3616,3792,-3960)
Error: Entity 0, Brush 20: outside world(+/-4096): (-3672,3840,-4106)-(-3632,4112,-3974)
Error: Entity 0, Brush 21: outside world(+/-4096): (-3672,3632,-4106)-(-3632,3776,-3974)
Error: Entity 0, Brush 20: outside world(+/-4096): (-3672,3840,-4106)-(-3632,4112,-3974)
(0.97 seconds)

----- END hlcsg -----




** Executing...
** Command: C:\Programy\hammer\hlbsp.exe
** Parameters: "C:\Hry\Counter-Strike 1.6\cstrike\maps\mapo"

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: C:\Programy\hammer\hlbsp.exe "C:\Hry\Counter-Strike 1.6\cstrike\maps\mapo"
>> There was a problem compiling the map.
>> Check the file C:\Hry\Counter-Strike 1.6\cstrike\maps\mapo.log for the cause.

----- END hlbsp -----




** Executing...
** Command: C:\Programy\hammer\hlvis.exe
** Parameters: "C:\Hry\Counter-Strike 1.6\cstrike\maps\mapo"

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: C:\Programy\hammer\hlvis.exe "C:\Hry\Counter-Strike 1.6\cstrike\maps\mapo"
>> There was a problem compiling the map.
>> Check the file C:\Hry\Counter-Strike 1.6\cstrike\maps\mapo.log for the cause.

----- END hlvis -----




** Executing...
** Command: C:\Programy\hammer\hlrad.exe
** Parameters: "C:\Hry\Counter-Strike 1.6\cstrike\maps\mapo"

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: C:\Programy\hammer\hlrad.exe "C:\Hry\Counter-Strike 1.6\cstrike\maps\mapo"
>> There was a problem compiling the map.
>> Check the file C:\Hry\Counter-Strike 1.6\cstrike\maps\mapo.log for the cause.

----- END hlrad -----

Upravil/a Backup dne 14.01.2011 14:13
±0
 
Backup
#7 Vytisknout diskuzi
Přidané 14.01.2011 14:22
Avatar člena

Hlavní Administrátor

Hodnocení: +5310 (95%)
Příspěvek: 1218
Založený: 12.12.09

Vyřešeno po ICQ, problém byl v tom, že mapa byla nalepená na okraji mřížky. (brushe musí být minimálně 32 jednotek od okraje)
Upravil/a Backup dne 14.01.2011 14:24
+1
 
http://backup.tvorbamap.cz/
gykom00
#8 Vytisknout diskuzi
Přidané 05.03.2011 00:18
Avatar člena

Člen

Hodnocení: +24 (90%)
Příspěvek: 8
Založený: 01.03.11

Dělám vše podle návodu na první místnost a i tak po spuštění cska tam ta mapa není.Mám skoro stejnou mapu jako v návodu info_player_start, light,4 zdi,1podlaha a 1 strop a mapu mám přímo uprostřed.Pls poraďte
logje tady:
Spoiler:

** Executing...
** Command: Change Directory
** Parameters: C:\Program Files\Valve


** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Valve\cstrike\maps\dfs.map" "C:\Program Files\Valve\cstrike\maps\dfs.map"


** Executing...
** Command: C:\PROGRA~1\Valve\cstrike\hammer\hlcsg.exe
** Parameters: "C:\Program Files\Valve\cstrike\maps\dfs"

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\Valve\cstrike\hammer\hlcsg.exe "C:\Program Files\Valve\cstrike\maps\dfs"
Entering C:\Program Files\Valve\cstrike\maps\dfs.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
50%... (0.00 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
50%... (0.02 seconds)

Using Wadfile: \program files\valve\cstrike\hammer\blazurban.wad
- Contains 0 used textures, 0.00 percent of map (72 textures in wad)
Using Wadfile: \program files\valve\cstrike\hammer\cs_ramassis.wad
- Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
- Warning: Larger than expected texture (348972 bytes): 'THANKS'
- Contains 0 used textures, 0.00 percent of map (738 textures in wad)
Using Wadfile: \program files\valve\cstrike\hammer\cstrike.wad
- Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: \program files\valve\cstrike\hammer\de_vegas.wad
- Contains 0 used textures, 0.00 percent of map (101 textures in wad)
Using Wadfile: \program files\valve\cstrike\hammer\decals.wad
- Contains 0 used textures, 0.00 percent of map (222 textures in wad)
Using Wadfile: \program files\valve\cstrike\hammer\dmc.wad
- Contains 0 used textures, 0.00 percent of map (93 textures in wad)
Using Wadfile: \program files\valve\cstrike\hammer\donoteatmikezilla.wad
- Contains 0 used textures, 0.00 percent of map (58 textures in wad)
Using Wadfile: \program files\valve\cstrike\hammer\halflife.wad
- Contains 3 used textures, 100.00 percent of map (3116 textures in wad)
Using Wadfile: \program files\valve\cstrike\hammer\itsitaly.wad
- Contains 0 used textures, 0.00 percent of map (99 textures in wad)
Using Wadfile: \program files\valve\cstrike\hammer\joesmoe_cm.wad
- Contains 0 used textures, 0.00 percent of map (87 textures in wad)
Using Wadfile: \program files\valve\cstrike\hammer\kreedz.wad
- Warning: Larger than expected texture (348972 bytes): 'KREEDZ'
- Contains 0 used textures, 0.00 percent of map (9 textures in wad)
Using Wadfile: \program files\valve\cstrike\hammer\mattc3.wad
- Contains 0 used textures, 0.00 percent of map (30 textures in wad)
Using Wadfile: \program files\valve\cstrike\hammer\megamikedeus2.wad
- Contains 0 used textures, 0.00 percent of map (84 textures in wad)
Using Wadfile: \program files\valve\cstrike\hammer\ramassis.wad
- Warning: Larger than expected texture (235412 bytes): '{TREE010'
- Contains 0 used textures, 0.00 percent of map (901 textures in wad)
Using Wadfile: \program files\valve\cstrike\hammer\ramassis2.wad
- Contains 0 used textures, 0.00 percent of map (740 textures in wad)
Using Wadfile: \program files\valve\cstrike\hammer\smoe_cm2.wad
- Contains 0 used textures, 0.00 percent of map (85 textures in wad)
Using Wadfile: \program files\valve\cstrike\hammer\tfc_ramassis.wad
- Contains 0 used textures, 0.00 percent of map (62 textures in wad)
Using Wadfile: \program files\valve\cstrike\hammer\torntextures.wad
- Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI'
- Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF'
- Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG'
- Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM'
- Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP'
- Contains 0 used textures, 0.00 percent of map (162 textures in wad)
Using Wadfile: \program files\valve\cstrike\hammer\vlv_ramassis.wad
- Warning: Larger than expected texture (261932 bytes): '{BIG_MAPLE'
- Contains 0 used textures, 0.00 percent of map (427 textures in wad)
Using Wadfile: \program files\valve\cstrike\hammer\xeno.wad
- Contains 0 used textures, 0.00 percent of map (264 textures in wad)
Including Wadfile: \program files\valve\cstrike\hammer\zhlt.wad
- Contains 0 used textures, 0.00 percent of map (8 textures in wad)

Warning: More than 8 wadfiles are in use. (21)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.


Texture usage is at 0.03 mb (of 4.00 mb MAX)
0.97 seconds elapsed

----- END hlcsg -----




** Executing...
** Command: C:\PROGRA~1\Valve\cstrike\hammer\hlbsp.exe
** Parameters: "C:\Program Files\Valve\cstrike\maps\dfs"

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\Valve\cstrike\hammer\hlbsp.exe "C:\Program Files\Valve\cstrike\maps\dfs"

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 13 (0.00 seconds)
BSP generation successful, writing portal file 'C:\Program Files\Valve\cstrike\maps\dfs.prt'
SolidBSP [hull 1] 13 (0.00 seconds)
SolidBSP [hull 2] 13 (0.00 seconds)
SolidBSP [hull 3] 13 (0.00 seconds)
0.03 seconds elapsed

----- END hlbsp -----




** Executing...
** Command: C:\PROGRA~1\Valve\cstrike\hammer\hlvis.exe
** Parameters: "C:\Program Files\Valve\cstrike\maps\dfs"

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: C:\PROGRA~1\Valve\cstrike\hammer\hlvis.exe "C:\Program Files\Valve\cstrike\maps\dfs"
1 portalleafs
0 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]


BasePortalVis:
(0.00 seconds)
LeafThread:
(0.00 seconds)
average leafs visible: 0
g_visdatasize:3 compressed from 1
0.00 seconds elapsed

----- END hlvis -----




** Executing...
** Command: C:\PROGRA~1\Valve\cstrike\hammer\hlrad.exe
** Parameters: "C:\Program Files\Valve\cstrike\maps\dfs"

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: C:\PROGRA~1\Valve\cstrike\hammer\hlrad.exe "C:\Program Files\Valve\cstrike\maps\dfs"

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]


[Reading texlights from 'C:\PROGRA~1\Valve\cstrike\hammer\lights.rad']
[59 texlights parsed from 'C:\PROGRA~1\Valve\cstrike\hammer\lights.rad']

22 faces
Create Patches : 304 base patches
0 opaque faces
5632 square feet [811008.00 square inches]
1 direct lights

BuildFacelights:
40%...50%...90%... (0.03 seconds)
visibility matrix : 0.0 megs
BuildVisLeafs:
(0.01 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
Transfer Lists : 74368 : 74.37k transfers
Indices : 1952 : 1.91k bytes
Data : 297472 : 290.50k bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.01 seconds)
FinalLightFace:
40%...50%...90%... (0.05 seconds)
1.06 seconds elapsed

----- END hlrad -----



Navíc nevím proč info_player_start, info_player_deathmatch jsou šedivý a místo všech entit je růžová krychle.
[color=#33cc00]Skype[/color]: Evefal a nebo Adam Lnenicka ;);)
+1
 
tom711
#9 Vytisknout diskuzi
Přidané 05.03.2011 08:38
Avatar člena

Člen

Hodnocení: +1423 (79%)
Příspěvek: 597
Založený: 12.06.10

Aha uz viem.... Ak to kompilujes na EXPERT tak musia byt vsetky tie okienka vlavo zaskrknute... takze mapa sa skompilila ALE neskopirovalo ju to do zlozky MAPS

Preto si pozri ci mas dobre nastavene cesty vo VHE je su to OPTIONS
Time for advertisement! :D
Vývojársky blog mojich hier
www.kockagame.blo...

A ak ma chceš ešte podporiť navštív tiež moj youtube channel „CobaltSVK”
+1
 
Www.kockagame.blogspot.com
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