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hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: G:\hry\MINETC~1\COUNTE~1\hammer\hlcsg.exe "g:\hry\minet counter strike\counter-strike\hammer\maps\jb_castle"-wadinclude blacktouch.wad
Entering g:\hry\minet counter strike\counter-strike\hammer\maps\jb_castle.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
[blacktouch.wad]
Including Wadfile: \hry\minet counter strike\counter-strike\hammer\zhlt.wad
- Contains 4 used textures, 23.53 percent of map (8 textures in wad)
Including Wadfile: \hry\minet counter strike\counter-strike\hammer\textures\blacktouch.wad
- Warning: Larger than expected texture (348972 bytes): 'G3'
- Warning: Larger than expected texture (348972 bytes): 'KILLERBD02'
- Warning: Larger than expected texture (230652 bytes): '12_MATERIAL_10'
- Contains 13 used textures, 76.47 percent of map (825 textures in wad)
Texture usage is at 0.66 mb (of 4.00 mb MAX)
0.47 seconds elapsed
----- END hlcsg -----
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: G:\hry\MINETC~1\COUNTE~1\hammer\hlbsp.exe "g:\hry\minet counter strike\counter-strike\hammer\maps\jb_castle"
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: G:\hry\MINETC~1\COUNTE~1\hammer\hlvis.exe "g:\hry\minet counter strike\counter-strike\hammer\maps\jb_castle"
457 portalleafs
1352 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
BasePortalVis:
(0.20 seconds)
LeafThread:
(9.75 seconds)
average leafs visible: 207
g_visdatasize:24612 compressed from 26506
9.98 seconds elapsed
----- END hlvis -----
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: G:\hry\MINETC~1\COUNTE~1\hammer\hlrad.exe "g:\hry\minet counter strike\counter-strike\hammer\maps\jb_castle"
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
[Reading texlights from 'G:\hry\MINETC~1\COUNTE~1\hammer\lights.rad']
[59 texlights parsed from 'G:\hry\MINETC~1\COUNTE~1\hammer\lights.rad']
3198 faces
Create Patches : 26553 base patches
0 opaque faces
399873 square feet [57581728.00 square inches]
8 direct lights
BuildFacelights:
Error:
for Face 1895 (texture mirockwall) at
(-895.250 769.000 -256.000) (-895.000 769.000 -256.000) (-895.000 823.000 -256.000) (-895.250 823.000 -256.000)
Error: Bad surface extents (8059 x 2)
Check the file ZHLTProblems.html for a detailed explanation of this problem
Zkus dát map -> check for problems a "fixnout" všechny chyby.
Kdyby to nepomohlo, zkus najít mezi souřadnicemi [-895,769] a [-895,823] (souřadnice se ti zobrazují dole na stavovém řádku když přejíždíš myší nad pohledem shora) brush s texturou mirockwall - měl by mít extrémě roztáhnou texturu, asi jako následek "fitnutí" textury; opravíš ho pomocí texture alignment toolu, kde mu nastavíš nějaký normální scale (mezi 0.1 a 10).
Kdyby ani to nepomohlo, vyber všechny facy s texurou mirockwall(otevřeš texture alignment tool, klepneš na replace, do políčka find napíšeš mirockwall, zaškrtneš do not replace textures, potvrdíš a počkáš) a nastavíš jim nějaký normální scale (mezi 0.1 a 10).