updatovali sme na našom http://BRUT.me Portali mašinu s hernými servermi a ostalo nám nejaké miesto pre ďalšie servery hlasujte v ankete alebo pridajte aj svoj nápad, aký by sme mohli spustiť http://brut.me/vi...amp;t=5184
Zdravim, tak jak jsem tam měl chybu, tak už vím jakou.. Při kompilaci RADu mi to píše toto: Warning: internal error 1 in PairEdges.
Nevíte někdo co s tím mám dělat ?
Přikládám log z kompilace..
Spoiler:[ZobrazitSchovat]
hlcsg v3.4 VL23 (Jan 7 2011)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlcsg -----
Command line: D:\hammer\hlcsg.exe d:\hammer\mm\de_l_shadeplace -cliptype precise -wadautodetect
Arguments: d:\hammer\mm\de_l_shadeplace -cliptype precise -wadautodetect
Entering d:\hammer\mm\de_l_shadeplace.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
reset logfile [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 33554432 ] [ 33554432 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ off ] [ off ]
clip hull type [ precise ] [ simple ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.000 ] [ 0.000 ]
brush union threshold [ 0.000 ] [ 0.000 ]
map scaling [ None ] [ None ]
light name optimize [ on ] [ on ]
UTF8 game_text [ on ] [ on ]
Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]
Using Wadfile: \valve\valve\halflife.wad
- Contains 59 used textures, 96.72 percent of map (3116 textures in wad)
Including Wadfile: \hammer\zhlt.wad
- Contains 1 used texture, 1.64 percent of map (17 textures in wad)
Using Wadfile: \valve\cstrike\cs_bdog.wad
- Contains 1 used texture, 1.64 percent of map (132 textures in wad)
"wad" is "halflife.wad;cs_bdog.wad;"
added 12 additional animating textures.
Texture usage is at 1.03 mb (of 32.00 mb MAX)
7.17 seconds elapsed
----- END hlcsg -----
hlbsp v3.4 VL23 (Jan 7 2011)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlbsp -----
Command line: D:\hammer\hlbsp.exe d:\hammer\mm\de_l_shadeplace
Arguments: d:\hammer\mm\de_l_shadeplace
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noinsidefill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536)
remove hull 2 [ off ] [ off ]
SolidBSP [hull 0] 500...1000...1500...Warning: Mixed face contents in leafnode ( -1 and -2 ) at (474,-1420,-249)-(558,-1408,-209)
Warning: Mixed face contents in leafnode ( -1 and -2 ) at (672,-1475,-384)-(735,-1440,-322)
Warning: Mixed face contents in leafnode ( -1 and -2 ) at (768,-1446,-264)-(800,-1424,-248)
2000...2296 (6.34 seconds)
BSP generation successful, writing portal file 'd:\hammer\mm\de_l_shadeplace.prt'
SolidBSP [hull 1] Warning: Mixed face contents in leafnode ( -1 and -2 ) at (1921,-816,-292)-(1921,-808,-292)
Warning: Mixed face contents in leafnode ( -1 and -2 ) at (1609,-635,-292)-(1609,-624,-292)
Warning: Mixed face contents in leafnode ( -1 and -2 ) at (1458,-816,-347)-(1469,-813,-318)
500...Warning: Mixed face contents in leafnode ( -1 and -2 ) at (344,-673,-292)-(352,-673,-292)
Warning: Mixed face contents in leafnode ( -1 and -2 ) at (160,-985,-292)-(171,-985,-292)
1000...1491 (1.27 seconds)
SolidBSP [hull 2] Warning: Mixed face contents in leafnode ( -1 and -2 ) at (1442,-832,-351)-(1453,-829,-326)
500...1000...1298 (0.73 seconds)
SolidBSP [hull 3] 500...Warning: Mixed face contents in leafnode ( -1 and -2 ) at (1458,-816,-365)-(1469,-813,-335)
1000...1500...2000...2035 (3.70 seconds)
Reduced 1088 texinfos to 867
Reduced 72 texdatas to 70 (4284 bytes to 4196)
Reduced 12494 planes to 2386
14.17 seconds elapsed
----- END hlbsp -----
hlvis v3.4 VL23 (Jan 7 2011)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlvis -----
Command line: D:\hammer\hlvis.exe d:\hammer\mm\de_l_shadeplace -full
Arguments: d:\hammer\mm\de_l_shadeplace -full
1357 portalleafs
5224 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ on ] [ off ]
BasePortalVis:
(9.36 seconds)
LeafThread:
----- END hlvis -----
hlrad v3.4 VL23 (Jan 7 2011)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlrad -----
Command line: D:\hammer\hlrad.exe d:\hammer\mm\de_l_shadeplace -extra -customshadowwithbounce -rgbtransfers -waddir D:\valve\cstrike -waddir D:\valve\valve
Arguments: d:\hammer\mm\de_l_shadeplace -extra -customshadowwithbounce -rgbtransfers -waddir D:\valve\cstrike -waddir D:\valve\valve
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 33554432 ] [ 33554432 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ on ] [ off ]
bounces [ 8 ] [ 8 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 256.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
smoothing threshold 2[ no change ] [ no change ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 1.000 ] [ 1.000 ]
coring threshold [ 0.100 ] [ 0.100 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
custom shadows with bounce light
[ on ] [ off ]
rgb transfers [ on ] [ off ]
minimum final light [ 0 ] [ 0 ]
size of transfer [ 1: 16bit ] [ 1: 16bit ]
size of rgbtransfer [ 2: 32bit ] [ 2: 32bit ]
soft sky [ on ] [ on ]
translucent depth [ 2.000 ] [ 2.000 ]
block opaque [ on ] [ on ]
ignore textures [ off ] [ off ]
reflectivity gamma [ 2.500 ] [ 2.500 ]
reflectivity scale [ 1.000 ] [ 1.000 ]
Load Textures:
Using Wadfile: D:\valve\valve\halflife.wad
Using Wadfile: D:\valve\cstrike\cs_bdog.wad
70 textures referenced
[Reading texlights from 'D:\hammer\lights.rad']
[0 texlights parsed from 'D:\hammer\lights.rad']
Warning: No vis information.
0 opaque models
0 opaque faces
4362 faces
Create Patches : 11913 base patches
167334 square feet [24096122.00 square inches]
Warning: internal error 1 in PairEdges
Warning: internal error 1 in PairEdges
Warning: internal error 1 in PairEdges
Warning: internal error 1 in PairEdges
Warning: internal error 3 in PairEdges
Warning: internal error 1 in PairEdges
Warning: internal error 1 in PairEdges
Warning: internal error 3 in PairEdges
12 direct lights
1 light styles
SolidBSP [hull 0] 500...1000...1500...Warning: Mixed face contents in leafnode ( -1 and -2 ) at (474,-1420,-249)-(558,-1408,-209)
Warning: Mixed face contents in leafnode ( -1 and -2 ) at (672,-1475,-384)-(735,-1440,-322)
Warning: Mixed face contents in leafnode ( -1 and -2 ) at (768,-1446,-264)-(800,-1424,-248)
2000...2296 (6.34 seconds)
BSP generation successful, writing portal file 'd:\hammer\mm\de_l_shadeplace.prt'
SolidBSP [hull 1] Warning: Mixed face contents in leafnode ( -1 and -2 ) at (1921,-816,-292)-(1921,-808,-292)
Warning: Mixed face contents in leafnode ( -1 and -2 ) at (1609,-635,-292)-(1609,-624,-292)
Warning: Mixed face contents in leafnode ( -1 and -2 ) at (1458,-816,-347)-(1469,-813,-318)
500...Warning: Mixed face contents in leafnode ( -1 and -2 ) at (344,-673,-292)-(352,-673,-292)
Warning: Mixed face contents in leafnode ( -1 and -2 ) at (160,-985,-292)-(171,-985,-292)
1000...1491 (1.27 seconds)
SolidBSP [hull 2] Warning: Mixed face contents in leafnode ( -1 and -2 ) at (1442,-832,-351)-(1453,-829,-326)
500...1000...1298 (0.73 seconds)
SolidBSP [hull 3] 500...Warning: Mixed face contents in leafnode ( -1 and -2 ) at (1458,-816,-365)-(1469,-813,-335)
=> toto by ešte stálo za zmienku, kukni si toto, ale neviem, či ti to pomôže... http://tvorbamap....#post_4115
, t.j. nemáš tam roztiahnuté textúry???
@Habax: Je sice hezké, že se snažíš poradit za každou cenu, ale když tomu nerozumíš, tak radši neraď.
Jak Mixed face contents in leafnode, tak i internal error in PairEdges bych tipoval na chyby (resp. jen upozornění) v překrývajících se facech. Můžeš se podívat na součadnice warningů z HLBSP, jestli se tam nepřekrývají nějaké brushe; příslušným opravením by měly teoreticky zmizet i warningy z HLRAD.
Jsou to jen přehlédnutelná upozornění, nebo se to nějak projevuje na zkompilované mapě?
O tech facech vím, to jo, dokonce přesně vím co se mi kde překrývá. A když hledám některé souřadnice, ani stěnu/vrchol brushe nenajdu. Ale podívám se po tom znovu. Ano i na mapě - nabíhá CSko, ale vypne se to celé, ani mapa nenaskočí. I když zapnu CS samonté, najdu si mapu a spustím, tak nabíhá, ale zase se vypne celé CSko..
Tato chyba je jen v VHLT, v topicu na svencoop se už takový problém jednou objevil, nicméně zůstal nedořešen. Můžeš zkusit novější verzi (24), nebo starší verzi (22 a méně).
A to pomůže v čem?? Já se v tech verzích moc nevyznám, tak směle žádám o stručné vysvětlení.
PS:upravil jsem ty facy ale hází mi jich to stejně, né li víc..
Tohle je s vysokou pravděpodobností chyba kompilátoru, tudíž je určitá možnost, že tato chyba je v novější verzi odstraněna; nebo naopak se že celá funkce, způsobující tuto chybu, ve starší verzi ještě nenachází.
Tak ta 24ka mi napsala aspoň kde ten warning je. Objekt jsem smazal(warning už to nehází). - Toť k RADu
Tak teď už snad jen opravit facy (to mě pořád buzeruje) a doufám že to pude už. Nebo se z toho zcvoknu
EDIT + Tvl já už přecházím do nasranosti.. Všecko sem opravil, ale CSko mi furt padá.. Jen jedinej rozdíl je, že je kratší kompilace a jinak nic. Padá mi to na obouch PC.. A to ani nemám mapu dokončenou, chybí mi 10%. Mohli bychom zkusit, jestli by se vám to taky vyplo (poslal bych .bsp), nebo jestli je to nějakou špatnou kompilací (v tom případě bych poslal .rmf na překompilaci). Kdo by se napídl pište prosímvás.
Log z nové kompilace :
Spoiler:[ZobrazitSchovat]
hlcsg v3.4 VL24 (Aug 19 2011)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlcsg -----
Command line: D:\hammer\hlcsg.exe d:\hammer\mm\de_l_shadeplace -cliptype precise -wadautodetect
Arguments: d:\hammer\mm\de_l_shadeplace -cliptype precise -wadautodetect -low -estimate -wadautodetect
Entering d:\hammer\mm\de_l_shadeplace.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
reset logfile [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 33554432 ] [ 33554432 ]
priority [ Low ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ off ] [ off ]
clip hull type [ precise ] [ simple ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
wadcfgfile [ None ] [ None ]
nullfile [ None ] [ None ]
nullify trigger [ on ] [ on ]
min surface area [ 0.000 ] [ 0.000 ]
brush union threshold [ 0.000 ] [ 0.000 ]
map scaling [ None ] [ None ]
light name optimize [ on ] [ on ]
UTF8 game_text [ on ] [ on ]
Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]
Using Wadfile: \valve\valve\halflife.wad
- Contains 29 used textures, 93.55 percent of map (3116 textures in wad)
Including Wadfile: \hammer\zhlt.wad
- Contains 1 used texture, 3.23 percent of map (17 textures in wad)
Using Wadfile: \valve\cstrike\cs_bdog.wad
- Contains 1 used texture, 3.23 percent of map (132 textures in wad)
"wad" is "halflife.wad;cs_bdog.wad;"
added 2 additional animating textures.
Texture usage is at 0.55 mb (of 32.00 mb MAX)
1.55 seconds elapsed
----- END hlcsg -----
hlbsp v3.4 VL24 (Aug 19 2011)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlbsp -----
Command line: D:\hammer\hlbsp.exe d:\hammer\mm\de_l_shadeplace
Arguments: d:\hammer\mm\de_l_shadeplace -low -estimate -chart
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
priority [ Low ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noinsidefill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536)
remove hull 2 [ off ] [ off ]
Zkompiloval jsem, Kompilace podle mě také proběhla bez viditelného erroru. Nejspíš to bude ukryto někde přímo v mapě. Warning: internal error 1 in PairEdges mi to nenapsalo, ale při spuštění CSka se seklo a spadlo.
Ked to budes velmi potrebovat skusit.. Stale mozes pouzit ZHLT tam sa to neojavuje...
Time for advertisement!
Vývojársky blog mojich hier www.kockagame.blo...
A ak ma chceš ešte podporiť navštív tiež moj youtube channel „CobaltSVK”
Ok, podíval jsem se na to bsp a chyba je v absenci "classname" "worldspawn" u worldspawnu. Neprováděl jsi něco s Map -> Map properties? Kdyby nebyla chyba tam, není problém mapu v BSPEditu upravit a potřebné classname tam dopsat - pak už to funguje.